Activity
From 2021-08-01 to 2021-08-14
2021-08-07
- 16:41 Revision db4bb261 (github): MSYS|libcore|Legacy: Fixed warnings about char subscripts
- 16:37 Revision 8a2d5c1a (github): Merge branch 'master' of skyjake.fi:doomsday/engine
- 16:37 Revision 529c9a38 (github): MSYS: Fixing the build
- 14:28 Revision f5f0c50f (github): World|Scripting: Update mobj visAngle together with angle
- 14:28 Revision ec6676a1 (github): World|Scripting: Update mobj visAngle together with angle
- 14:22 Revision 95519d13 (github): World|Map: Set mobj's map spot number at creation
- 3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af...
- 13:59 Revision 060f0cd3 (github): World|Map: Set mobj's map spot number at creation
- 3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af...
- 09:49 Revision 681c0fcc (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
- Things spawned by map spots remember which spot spawned them.
# Conflicts:
# doomsday/apps/client/src/world/ba... - 09:43 Revision 6d58d75b (github): Heretic|Hexen: Fixed updating visAngle of immobile things
- Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle. - 06:15 Bug #2462 (New): Cannot Load any Cranium or Dr Sleep Master Levels
- I have been working my way through all of the Master Levels, and unfortunately, once I got up to the following levels...
- 06:00 Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II
- The problem is now partially fixed. If I add the relevant .WAD to Doom II first, and then play DOOM II, it will play ...
2021-08-04
- 15:28 Revision c07578e7 (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
- Things spawned by map spots remember which spot spawned them.
- 15:28 Revision 20b97c4d (github): Cleanup
- 15:27 Revision 5dad8e52 (github): Heretic|Hexen: Fixed updating visAngle of immobile things
- Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle.
2021-08-01
- 18:01 Revision d85916dc (github): CMake: Added option to disable Shell GUI app
- 17:37 Revision 8ae1a5f8 (github): FS: Explicit File::release() after reads/writes are done
- The file system has been designed to not know how many files are currently in use, but NativeFile has an operating sy...
- 08:30 Revision 02dad50f (github): World|Scripting: Fixing the build
- World hasn't yet been refactored in 2.3...
- 07:29 Bug #2445: Doomsday Crashes When Loading Master Levels for Doom II
- Also, I have also confirmed identical behaviour in this regard in a stock Fedora 34 install, with identical steps. I ...
- 07:20 Revision cebd8f66 (github): World|Scripting: Added Thing.angle(), .setAngle()
- Changing and querying the angle of a World.Thing.
# Conflicts:
# doomsday/apps/client/src/world/base/bindings_... - 07:14 Revision 976b2c0d (github): World|Scripting: Added Thing.angle(), .setAngle()
- Changing and querying the angle of a World.Thing.
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