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From 2020-11-16 to 2020-11-29

2020-11-26

08:20 Revision c4641e08 (github): Scripting: Added Player.giveAmmo()
IssueID #2375 skyjake

2020-11-25

11:08 Bug #2436: Incompatibility with the new M1
I feel you... Being an early adopter does have it downsides. :/
Hmm, a full Metal port is a significant undertakin...
skyjake

2020-11-24

14:16 Bug #2436: Incompatibility with the new M1
> In the slightly longer term, switching to Metal for the rendering would be advantageous on the Mac.
I hope this ...
applecrypt
13:18 Bug #2436: Incompatibility with the new M1
Sounds like Rosetta 2 is running the CPU code fine but the OpenGL rendering side is having some hiccups. The M1 has A... skyjake
12:51 Bug #2436 (In Progress): Incompatibility with the new M1
Just upgraded to the new Mac Mini (M1) 8GB/512GB HDD.
Re-downloaded Doomsday (both for stable and then unstable) but...
applecrypt

2020-11-22

14:20 Revision 57ae720c (github): Scripting: Added Player.setHealth()
Method for changing player health without limitations.
IssueID #2375
skyjake

2020-11-19

21:28 Revision 741ab595 (github): Heretic: Added DORCLS sounds in Help screen
skyjake

2020-11-17

18:49 Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while ... thesourcehim
18:25 Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
I tested this with the latest git (6f166cc). thesourcehim
18:21 Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
There have been a "bunch":https://tracker.dengine.net/versions/82 of invisible bridge fixes in the 2.3 builds. Have y... skyjake
12:42 Bug #2435 (New): Plutonia: invisible bridges: wrong floor texture placement
This can be observed on map02, where at the end there should be an invisible bridge. However, floor texture is render... thesourcehim
 

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