Activity
From 2020-11-09 to 2020-11-22
2020-11-22
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14:20 Revision 57ae720c (github): Scripting: Added Player.setHealth()
- Method for changing player health without limitations.
IssueID #2375
2020-11-19
2020-11-17
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18:49 Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
- Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while ...
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18:25 Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
- I tested this with the latest git (6f166cc).
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18:21 Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
- There have been a "bunch":https://tracker.dengine.net/versions/82 of invisible bridge fixes in the 2.3 builds. Have y...
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12:42 Bug #2435 (New): Plutonia: invisible bridges: wrong floor texture placement
- This can be observed on map02, where at the end there should be an invisible bridge. However, floor texture is render...
2020-11-15
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14:16 Revision 6f166ccf (github): Fixed|Heretic: Timing of ambient sound sequences
- The delay set in `afxcmd_end` was being ignored.
2020-11-12
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18:07 Revision 0a7bb77a (github): Heretic|Audio: Redefining an ambient sequence
- When redefining the current sequence, wait a random time before restarting it.
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15:23 Revision 103dd7e1 (github): Heretic|Scripting: Defining ambient sfx via scripts
- Audio.setAmbientSequence() is the user-facing API that translates the argument list to afxcmds and numeric parameters...
2020-11-11
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22:11 Revision 902bb028 (github): Scripting|Definitions: Added "On setup" script to Map Info
- The "On setup" script will be executed after the map has been fully set up.
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21:59 Revision f04eb68b (github): Heretic|Scripting: Binding for defining an ambient sequence
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21:42 Revision 561a8115 (github): Cleanup: Moved Heretic-specific code
- The proliferation of ifdefs in libcommon should be fought against, so move all Heretic-specific script bindings to th...
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20:57 Revision 4b391026 (github): Heretic: Handling unknown ambient sfx commands
2020-11-10
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22:12 Revision 00654064 (github): Heretic: Dynamic ambient sound sequences
- In addition to the built-in sequences, this allows defining additional ones and also dynamically overriding the built...
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21:45 Revision b31dceda (github): Heretic: Cleanup
- Ambient sound state can be scoped to p_spec.cpp.
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