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From 2020-02-13 to 2020-02-26

2020-02-25

10:37 Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
skyjake
10:36 Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
skyjake
10:36 Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
skyjake
10:36 Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
skyjake
10:35 Revision 1d394e93 (github): Cleanup
skyjake

2020-02-24

15:28 Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
skyjake
10:32 Revision 3c0beb0e (github): MSYS: Configuration and build fixes
The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
skyjake

2020-02-23

15:17 Other #2416: doomsday not launching (note the other post doomsday n was an error)
Also, check out this page in the manual: https://manual.dengine.net/guide/troubleshooting
We will need to see your...
skyjake
15:15 Other #2416: doomsday not launching (note the other post doomsday n was an error)
May I suggest posting on the tech support forum for help: http://dengine.net/support skyjake
15:11 Bug #2370: [2.3 Unstable] Render Hack Regressions
Applied fixes for the doomsdaytest.wad issues, hopefully breaking none of the render hacks. skyjake
15:10 Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
Account for offsets in masked middle textures.
IssueID #2370
skyjake
15:02 Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
The logic for linking planes with matching heights was incorrect.
IssueID #2370
skyjake
10:42 Feature #2405: Per-model FOV for rendering psprite models
Documented the "fov" variable: https://manual.dengine.net/assets/model#common_metadata_for_models skyjake
10:18 Feature #2405 (Resolved): Per-model FOV for rendering psprite models
skyjake
10:18 Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
IssueID #2405 skyjake

2020-02-22

10:40 Other #2416 (New): doomsday not launching (note the other post doomsday n was an error)
i need help pls fix this i relly want to play this source port ark63

2020-02-19

08:40 Bug #2370: [2.3 Unstable] Render Hack Regressions
Thanks for the test map, I will take a look. skyjake
04:19 Bug #2370: [2.3 Unstable] Render Hack Regressions
Decided to test Doomsday 2.3 with my own WAD and maps I have created. While they don't use too many render hacks, the... sonicdoommario

2020-02-18

21:59 Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
Only use GL in the main thread. This includes deleting trashed widgets. skyjake
10:30 Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
skyjake

2020-02-17

19:49 Revision d31fd85a (github): Gloom|Renderer: Setting up a test light/entity
skyjake

2020-02-16

09:30 Revision 8ec02501 (github): Fixed|Gloom: Camera positioning (Y axis)
skyjake

2020-02-14

21:32 Revision 5a7768b5 (github): Fixed|Gloom: Apply VGA aspect correction
Corrected the correction. The modelview matrix applies it, so don't use the metersPerUnit Y value to apply it again. skyjake
20:51 Revision 94681fe3 (github): Cleanup
skyjake
20:48 Revision 67f07f69 (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411
# Conflicts:
# doomsday/libs/gui/src/graphics/glinfo.cpp
# doomsday/sdk/libgui/include/de/...
skyjake
20:28 Revision 60f2875e (github): Fixed|GL: Visual artifact when using color adjustments
IssueID #2411 skyjake
18:48 Revision 8ef666f9 (github): Client: Disable old Bloom filter with Gloom
Gloom has its own HDR bloom pass. skyjake
18:47 Revision 8d787622 (github): Gloom|Renderer: Script function to set debug mode
skyjake
09:18 Revision a2363e8d (github): Fixed|ClientApp: Crash during shutdown
The world must be destroyed before DD_Shutdown(). The latter shuts down the memory zone, and the world destructor nee... skyjake
09:00 Revision 410b6e94 (github): Gloom: Adapting old view matrices
The coordinate axes are different for Gloom. skyjake

2020-02-13

19:09 Revision 8961d89c (github): Gloom: Disable the rotating test sky light
skyjake
19:08 Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
skyjake
 

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