Activity
From 2020-02-12 to 2020-02-25
2020-02-25
- 10:37 Revision af1ca2e1 (github): Fixed|Gloom|Client: Crash after dismissing fatal error message box
- 10:36 Revision 6e086845 (github): Fixed|UI|Client: Show buttons in the fatal error message box
- 10:36 Revision 2026c3a3 (github): UI|Client: Re-enable the splash window
- 10:36 Revision 4511ecab (github): Fixed|CMake: Installing a file to multiple directories
- 10:35 Revision 1d394e93 (github): Cleanup
2020-02-24
- 15:28 Revision 1c7c51c9 (github): Fixed|MSYS: Getting the current executable file path
- 10:32 Revision 3c0beb0e (github): MSYS: Configuration and build fixes
- The MSYS build is almost fully working except for one strange issue:
sometimes getcwd() returns an invalid path. This...
2020-02-23
- 15:17 Other #2416: doomsday not launching (note the other post doomsday n was an error)
- Also, check out this page in the manual: https://manual.dengine.net/guide/troubleshooting
We will need to see your... - 15:15 Other #2416: doomsday not launching (note the other post doomsday n was an error)
- May I suggest posting on the tech support forum for help: http://dengine.net/support
- 15:11 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Applied fixes for the doomsdaytest.wad issues, hopefully breaking none of the render hacks.
- 15:10 Revision c7802522 (github): Fixed|Renderer: Offset for masked middle texture
- Account for offsets in masked middle textures.
IssueID #2370 - 15:02 Revision f1b553a9 (github): Fixed|World: Linking planes for render hacks
- The logic for linking planes with matching heights was incorrect.
IssueID #2370 - 10:42 Feature #2405: Per-model FOV for rendering psprite models
- Documented the "fov" variable: https://manual.dengine.net/assets/model#common_metadata_for_models
- 10:18 Feature #2405 (Resolved): Per-model FOV for rendering psprite models
- 10:18 Revision e58a089f (github): Renderer|Models: Per-model FOV for rendering psprite models
- IssueID #2405
2020-02-22
- 10:40 Other #2416 (New): doomsday not launching (note the other post doomsday n was an error)
- i need help pls fix this i relly want to play this source port
2020-02-19
- 08:40 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Thanks for the test map, I will take a look.
- 04:19 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Decided to test Doomsday 2.3 with my own WAD and maps I have created. While they don't use too many render hacks, the...
2020-02-18
- 21:59 Revision ea5696a5 (github): Fixed|Cygwin: Misuse of GL context
- Only use GL in the main thread. This includes deleting trashed widgets.
- 10:30 Revision a1a44bfb (github): Fixed|Cygwin|GCC: Various build errors
- Use DE_WINDOWS instead of WIN32.
Also fixed declaration of gl_FragCoord in the light_sources shader.
2020-02-17
2020-02-16
2020-02-14
- 21:32 Revision 5a7768b5 (github): Fixed|Gloom: Apply VGA aspect correction
- Corrected the correction. The modelview matrix applies it, so don't use the metersPerUnit Y value to apply it again.
- 20:51 Revision 94681fe3 (github): Cleanup
- 20:48 Revision 67f07f69 (github): Fixed|GL: Visual artifact when using color adjustments
- IssueID #2411
# Conflicts:
# doomsday/libs/gui/src/graphics/glinfo.cpp
# doomsday/sdk/libgui/include/de/... - 20:28 Revision 60f2875e (github): Fixed|GL: Visual artifact when using color adjustments
- IssueID #2411
- 18:48 Revision 8ef666f9 (github): Client: Disable old Bloom filter with Gloom
- Gloom has its own HDR bloom pass.
- 18:47 Revision 8d787622 (github): Gloom|Renderer: Script function to set debug mode
- 09:18 Revision a2363e8d (github): Fixed|ClientApp: Crash during shutdown
- The world must be destroyed before DD_Shutdown(). The latter shuts down the memory zone, and the world destructor nee...
- 09:00 Revision 410b6e94 (github): Gloom: Adapting old view matrices
- The coordinate axes are different for Gloom.
2020-02-13
- 19:09 Revision 8961d89c (github): Gloom: Disable the rotating test sky light
- 19:08 Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
2020-02-12
- 20:41 Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
- 20:40 Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
- Store information about a plane movement when it begins. Added a World audience for observing plane movements.
- 20:37 Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
- The plane movements are only updated to the GPU buffer when new movements begin.
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