Activity
From 2020-01-08 to 2020-01-21
2020-01-20
- 22:38 Revision 062de727 (github): Client: Importing a Gloom map
- 22:37 Revision 9e4c69f1 (github): Cleanup
2020-01-18
- 12:52 Revision a5d1e5ca (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/include/client/clientsubsector.h
# doomsday/apps/client/include/world... - 11:57 Revision 49761781 (github): Cleanup
- 07:33 Revision e1e8d5ba (github): Scripting|World: Querying and changing thing flags
- IssueID #2375
- 07:33 Revision 22947ec4 (github): libcore|Scripting: Converting a number to uint32
2020-01-17
- 19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
- IssueID #2379
- 13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
- Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
- 13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
- Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400 - 13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
- # Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h - 07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
- Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
2020-01-16
- 20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
- Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t...
- 17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
- 17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
- Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401 - 17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
- 12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
- 12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
2020-01-15
- 21:22 Revision 3fa14fdb (github): Broke the world apart
- ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class...
2020-01-14
- 22:25 Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
- 21:21 Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
- world::World is the base class in libdoomsday, apps have a World class derived from it.
- 19:32 Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
- 18:29 Revision eb927d78 (github): Fixed|Map: Crash when changing map
- Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function...
- 16:38 Revision 4ad51fc1 (github): World: Constructing map elements
- 14:32 Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
- 14:23 Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
- 14:22 Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
- 13:58 Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
- 13:56 Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
2020-01-13
- 22:30 Revision 42df5b5e (github): Fixed|macOS: Python 3 compatibility in deps deployment
- 22:21 Revision 0d607b5e (github): Refactor|Cleanup: Map data divided to server/client specific classes
- Next up: ClientServerWorld itself.
2020-01-12
- 13:02 Revision 8c0bf8d9 (github): Refactor|Cleanup: libdoomsday is cleared of app-specific code
- 08:39 Revision dd505cf0 (github): Continuing to break the world apart
- Client now builds and links. Added missing exports in libdoomsday.
2020-01-11
- 21:50 Revision 970815a1 (github): Continuing to break the world apart
- Client now compiles but doesn't link yet. Some app code remains in libdoomsday and needs to be refactored out. Server...
2020-01-09
- 21:21 Revision fd7adef5 (github): Continuing to break the world apart
- Moved the BSP builder to libdoomsday. Added more types to world::Factory. Split clientside code out of Sky.
- 14:45 Revision 77392fb7 (github): Continuing to break the world apart
- Most of the world classes belong in libdoomsday, with some specialized functionality for the client. The server needs...
- 14:44 Revision 86868f53 (github): Cleanup
- 14:43 Revision 759bb667 (github): Cleanup
- 14:42 Revision ee8d707f (github): Cleanup
- 14:42 Revision 3349f3ff (github): Cleanup
- 14:41 Revision 42b823ae (github): Cleanup
- 14:41 Revision 65a87733 (github): Refactor|libcore: Renamed Map to KeyMap
- Avoid confusion with game maps.
- 14:40 Revision 6e2997ab (github): Updated ClangFormat configuration
- 09:23 Revision b77c52cd (github): Moving world classes to libdoomsday; splitting for client
- Work in progress.
2020-01-08
- 19:03 Revision b07555ea (github): Map Importer: Improved render hack detection
- If a sector has self-referencing lines, they do not interfere with missing texture detection in the regular lines.
I... - 18:54 Revision 8acc3bcc (github): Map Importer|World: Improved missing texture render hacks
- Plane linking due to missing textures is now checked dynamically with regard to plane heights at any given time.
The... - 18:43 Revision 0b504519 (github): libcore: Future-proofing
- 18:43 Revision a3e36483 (github): Updaed ClangFormat configuration
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