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From 2020-01-04 to 2020-01-17

2020-01-17

19:41 Revision 9a6842e9 (github): Renderer: Adjust fixed weapon FOV for 4:3 view aspect
IssueID #2379 skyjake
13:13 Revision c8bc9e12 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
13:13 Revision 0478e816 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake
13:13 Revision cd09a054 (github): libcore: Added more Vec typedefs
# Conflicts:
# doomsday/sdk/libcore/include/de/core/vector.h
skyjake
07:23 Revision 4fae7de8 (github): FIxed|Model Renderer: 3D models only partially visible
Incorrect clip plane distances for regular 3D models. Caused by an oversight in issue 2373.
IssueID #2400
skyjake

2020-01-16

20:29 Revision e2aa0647 (github): Renderer: Better workaround for cubeshot
Resetting the full GLState for each cube face works, but this still means that somewhere during rendering the frame t... skyjake
17:34 Revision ab815587 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
17:33 Revision 931c557f (github): Renderer: Workaround for cubeshot issue
Why is it necessary to reinitialize the framebuffer between faces?
IssueID #2401
skyjake
17:33 Revision 97243304 (github): libcore: Added more Vec typedefs
skyjake
12:14 Revision c8cd9fa3 (github): Freedesktop: Fixed typo in metainfo release date
skyjake
12:12 Revision 35a1d668 (github): Freedesktop: Fixed typo in metainfo release date
skyjake

2020-01-15

21:22 Revision 3fa14fdb (github): Broke the world apart
ClientServerWorld is now split to ClientWorld and ServerWorld, and the common parts are in the libdoomsday base class... skyjake

2020-01-14

22:25 Revision 2328fa00 (github): Refactor|World: Preparing ClientServerWorld for splitting
skyjake
21:21 Revision ee1a9080 (github): Refactor|libdoomsday: World goes in the "world" namespace
world::World is the base class in libdoomsday, apps have a World class derived from it. skyjake
19:32 Revision cc6773d6 (github): Fixed|World: Plane heights not initialized
skyjake
18:29 Revision eb927d78 (github): Fixed|Map: Crash when changing map
Delete specialized map elements before the specialized Map is destroyed, destroying some of them may require function... skyjake
16:38 Revision 4ad51fc1 (github): World: Constructing map elements
skyjake
14:32 Revision dfa09820 (github): Bumped version number to 2.2.2 (RC)
skyjake
14:23 Revision 54d5d531 (github): Freedesktop: Added 2.2.1 to releases
skyjake
14:22 Revision eaa297d1 (github): Freedesktop: Added 2.2.1 to releases
skyjake
13:58 Revision 9696cbfb (github): macOS: Codesign all executables in Doomsday.app
skyjake
13:56 Revision 27ccd58e (github): macOS: Codesign all executables in Doomsday.app
skyjake

2020-01-13

22:30 Revision 42df5b5e (github): Fixed|macOS: Python 3 compatibility in deps deployment
skyjake
22:21 Revision 0d607b5e (github): Refactor|Cleanup: Map data divided to server/client specific classes
Next up: ClientServerWorld itself. skyjake

2020-01-12

13:02 Revision 8c0bf8d9 (github): Refactor|Cleanup: libdoomsday is cleared of app-specific code
skyjake
08:39 Revision dd505cf0 (github): Continuing to break the world apart
Client now builds and links. Added missing exports in libdoomsday. skyjake

2020-01-11

21:50 Revision 970815a1 (github): Continuing to break the world apart
Client now compiles but doesn't link yet. Some app code remains in libdoomsday and needs to be refactored out. Server... skyjake

2020-01-09

21:21 Revision fd7adef5 (github): Continuing to break the world apart
Moved the BSP builder to libdoomsday. Added more types to world::Factory. Split clientside code out of Sky. skyjake
14:45 Revision 77392fb7 (github): Continuing to break the world apart
Most of the world classes belong in libdoomsday, with some specialized functionality for the client. The server needs... skyjake
14:44 Revision 86868f53 (github): Cleanup
skyjake
14:43 Revision 759bb667 (github): Cleanup
skyjake
14:42 Revision ee8d707f (github): Cleanup
skyjake
14:42 Revision 3349f3ff (github): Cleanup
skyjake
14:41 Revision 42b823ae (github): Cleanup
skyjake
14:41 Revision 65a87733 (github): Refactor|libcore: Renamed Map to KeyMap
Avoid confusion with game maps. skyjake
14:40 Revision 6e2997ab (github): Updated ClangFormat configuration
skyjake
09:23 Revision b77c52cd (github): Moving world classes to libdoomsday; splitting for client
Work in progress. skyjake

2020-01-08

19:03 Revision b07555ea (github): Map Importer: Improved render hack detection
If a sector has self-referencing lines, they do not interfere with missing texture detection in the regular lines.
I...
skyjake
18:54 Revision 8acc3bcc (github): Map Importer|World: Improved missing texture render hacks
Plane linking due to missing textures is now checked dynamically with regard to plane heights at any given time.
The...
skyjake
18:43 Revision 0b504519 (github): libcore: Future-proofing
skyjake
18:43 Revision a3e36483 (github): Updaed ClangFormat configuration
skyjake

2020-01-07

12:24 Revision 6526d31c (github): Fixed|libgui: Red/blue channel swapping in TGA loader
IssueID #2396 skyjake
07:44 Revision bceb72da (github): Fixed|libcore|Info: Retain original element names
When converting an Info block to a Record, the created variables use the unmodified letter case of the Info element n... skyjake
07:44 Revision 975a1137 (github): Fixed|libcore|Info: Retain original element names
When converting an Info block to a Record, the created variables use the unmodified letter case of the Info element n... skyjake

2020-01-06

17:05 Revision 9eca1f44 (github): Map Importer: Detecting self-referencing lines
Check for the use of middle textures.
IssueID #2370
skyjake

2020-01-05

22:34 Revision 1d92846d (github): libgui|Font: Workaround for vertical metrics
The fonts' vertical spacing seems excessive, scaling it seems sufficient for now. This could be a parameter in fonts.... skyjake
21:51 Revision 11bdcc38 (github): Fixed|GL|Textures: Outline visible on external images
External images did not undergo bilinear filtering outline reduction. Now the RGB values of transparent pixels is set... skyjake
18:09 Revision 341ddc22 (github): Map Importer: Adjusted self-referencing loop detection
IssueID #2370 skyjake
13:09 Revision aa14c21c (github): Fixed|FluidSynth|Audio: Excessive lag on music volume setting
Apply changes to music volume immediately if possible.
IssueID #2384
skyjake
13:09 Revision 92d8a28d (github): Cleanup: Naming of vector types
skyjake
13:08 Revision a2525878 (github): Fixed|FluidSynth|Audio: Excessive lag on music volume setting
Apply changes to music volume immediately if possible.
IssueID #2384
skyjake
08:29 Revision a9a67020 (github): libgui|DialogWidget: Minimum width for buttons
The "OK" button has been a bit too narrow, especially usually being the default button. skyjake
08:28 Revision 132a79f2 (github): Fixed|UI: List of maps not shown in package info
skyjake
08:28 Revision 0866503f (github): Cleanup: Post merge
skyjake
07:26 Revision 0c040b58 (github): Cleanup: Post merge
skyjake

2020-01-04

22:02 Revision bb999dec (github): Cleanup
skyjake
21:53 Revision b54c09dd (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into work/omega
# Conflicts:
# appveyor.yml
# doomsday/apps/api/api_mapedit.h
# doomsday/apps/client/include/render...
skyjake
12:21 Revision 651ea202 (github): Renderer: Added stubs for world renderer classes
skyjake
12:19 Revision 91533907 (github): CMake: Avoid failure when buildpackage.py produces no output
skyjake
 

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