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From 2019-11-12 to 2019-11-25

2019-11-25

23:04 Bug #2300 (Resolved): [Doom] Secret exit switch in E3M6 placed too low
Applied a fix. Please test if this causes regressions elsewhere... skyjake
22:47 Bug #2300: [Doom] Secret exit switch in E3M6 placed too low
For future reference, the problem is likely around @walledge.cpp:323@, and pertains to material origin calculation of... skyjake
11:11 Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
* "doomsdayscript" tool can't import modules from the same directory
* parser fails when encountering a single-line ...
skyjake

2019-11-16

21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
skyjake

2019-11-15

21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
Add the details of these IWADs to @databundles.dei@. skyjake
21:28 Feature #1429 (Closed): Support for Freedoom
Agreed. Closing since Boom features no longer required. skyjake

2019-11-12

11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
> is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
skyjake
 

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