Activity
From 2019-11-12 to 2019-11-25
2019-11-25
- 23:04 Bug #2300 (Resolved): [Doom] Secret exit switch in E3M6 placed too low
- Applied a fix. Please test if this causes regressions elsewhere...
- 22:47 Bug #2300: [Doom] Secret exit switch in E3M6 placed too low
- For future reference, the problem is likely around @walledge.cpp:323@, and pertains to material origin calculation of...
- 11:11 Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
- * "doomsdayscript" tool can't import modules from the same directory
* parser fails when encountering a single-line ...
2019-11-16
- 21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
- Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
2019-11-15
- 21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
- Add the details of these IWADs to @databundles.dei@.
- 21:28 Feature #1429 (Closed): Support for Freedoom
- Agreed. Closing since Boom features no longer required.
2019-11-12
- 11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- > is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
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