Activity
From 2019-11-11 to 2019-11-24
2019-11-24
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  14:20 Revision 7e60d563 (github): Scripting: Removed the "export" keyword 
- Exporting doesn't seem to have a use case:
 - return values can be used to move values to the caller
 - global assignme...
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  10:14 Revision a6e1c030 (github): Fixed|Scripting: Functions' global namespaces 
- Each function remembers the global namespace it was defined in, in case the function accesses those globals when it's...
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  10:13 Revision 748f9dd9 (github): Fixed|Scripting: Allow text representation of null reference 
2019-11-23
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  21:30 Revision a1c7f393 (github): Scripting: Converting a dictionary to record using Record() 
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  20:29 Revision 02b4d8e6 (github): Fixed|Scripting: Passing records by reference in arguments 
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  12:23 Revision 0b62389f (github): Scripting: Allow scope notation to be used sequentially 
- This is now legal: `a->b->c`
2019-11-20
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  20:31 Revision f4fd4d71 (github): Fixed|Scripting: Improved message of script exceptions 
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  20:15 Revision c4486edc (github): Fixed|Scripting: Edge cases in parser and slice operator 
- The parser would fail if a single-line catch compound was used at the end of the script.
 Slice operator would not om...
2019-11-19
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  21:29 Revision b1e28a05 (github): Scripting|Tools: "doomsdayscript" tool and imports 
- Allow access to all files in the same folder in case the script does imports of files from the same directory.
2019-11-17
2019-11-16
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  21:41 Revision 004039c3 (github): Heretic|Scripting: Scripted touch action for special things 
- A Thing definition may specify an "On touch" script that gets run when the thing is touched. This replaces any hardco...
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  21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things 
- Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
 In addition to the h...
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  21:21 Revision 9870aa3a (github): Scripting: Added more World and Game bindings 
- The following functions were added:
 - World.consolePlayer()
 - World.Thing.id()
 - Game.setMessage()
 - Game.setYellowMe...
2019-11-15
- 
  21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs 
- Add the details of these IWADs to @databundles.dei@.
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  21:38 Revision 7372ed3e (github): Resources|libdoomsday: Recognize Freedoom 0.12.1 IWADs 
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  21:28 Feature #1429 (Closed): Support for Freedoom 
- Agreed. Closing since Boom features no longer required.
2019-11-12
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  11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models 
- >  is there no way to tell if the person currently has the light amplification powerup?
 Yeah, that's the problem at ...
2019-11-11
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  10:02 Bug #2343: Player weapon opacity doesn't affect psprite 3D models 
- that fixes the invisbility, is there no way to tell if the person currently has the light amplification powerup? and ...
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