Activity
From 2019-11-04 to 2019-11-17
2019-11-16
- 21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
- Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
2019-11-15
- 21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
- Add the details of these IWADs to @databundles.dei@.
- 21:28 Feature #1429 (Closed): Support for Freedoom
- Agreed. Closing since Boom features no longer required.
2019-11-12
- 11:11 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- > is there no way to tell if the person currently has the light amplification powerup?
Yeah, that's the problem at ...
2019-11-11
- 10:02 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- that fixes the invisbility, is there no way to tell if the person currently has the light amplification powerup? and ...
2019-11-08
- 11:42 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- Looks like the autobuilder has gotten stuck, I'll give it a kick...
- 07:53 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- What build are the updates in? last build i see is 2nd nov
2019-11-05
- 12:01 Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
- Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets... - 08:38 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
- The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ...
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