Activity
From 2019-10-26 to 2019-11-08
2019-11-08
- 11:42 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- Looks like the autobuilder has gotten stuck, I'll give it a kick...
- 07:53 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
- What build are the updates in? last build i see is 2nd nov
2019-11-05
- 12:01 Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
- Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets... - 08:38 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
- The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ...
2019-11-02
- 21:29 Bug #2350 (New): [Doom] Status bar drawing glitch in Doom Registered v1.1
- When I play Doom Registered v1.1 the status bar is displayed incorrectly.
This is because in the older versions of...
2019-10-27
- 20:11 Feature #2349 (Closed): [Heretic] Various improvements and modding features
- Improvements in the Heretic plugin:
* Intermission shows map play time
* Intermission doesn't show "Untitled" as th... - 17:48 Bug #2348 (Closed): Translucent 3D model blending issue versus sprites
- Draw order of models versus sprites was sometimes incorrect due to another DGL flush related regression.
- 17:31 Feature #2347 (Closed): Use the same UI font on macOS as on other platforms
- Use the font included in Doomsday's UI style package on all platforms.
- 17:29 Feature #2346 (Closed): macOS notarization
- Notarize Doomsday's macOS builds so they have Apple's blessing for distribution.
- 17:21 Bug #2342 (Resolved): Skybox rendering broken: only box is visible
- Another case of missing DGL flush, so the graphics get drawn out-of-order.
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