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From 2019-10-26 to 2019-11-08

2019-11-08

11:42 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
Looks like the autobuilder has gotten stuck, I'll give it a kick... skyjake
07:53 Bug #2343: Player weapon opacity doesn't affect psprite 3D models
What build are the updates in? last build i see is 2nd nov eunbolt

2019-11-05

12:01 Bug #2343 (In Progress): Player weapon opacity doesn't affect psprite 3D models
Could you give the new variables a try and see what happens?
"opacityFromWeapon" is True by default, and that gets...
skyjake
08:38 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the ... skyjake

2019-11-02

21:29 Bug #2350 (New): [Doom] Status bar drawing glitch in Doom Registered v1.1
When I play Doom Registered v1.1 the status bar is displayed incorrectly.
This is because in the older versions of...
GL

2019-10-27

20:11 Feature #2349 (Closed): [Heretic] Various improvements and modding features
Improvements in the Heretic plugin:
* Intermission shows map play time
* Intermission doesn't show "Untitled" as th...
skyjake
17:48 Bug #2348 (Closed): Translucent 3D model blending issue versus sprites
Draw order of models versus sprites was sometimes incorrect due to another DGL flush related regression. skyjake
17:31 Feature #2347 (Closed): Use the same UI font on macOS as on other platforms
Use the font included in Doomsday's UI style package on all platforms. skyjake
17:29 Feature #2346 (Closed): macOS notarization
Notarize Doomsday's macOS builds so they have Apple's blessing for distribution. skyjake
17:21 Bug #2342 (Resolved): Skybox rendering broken: only box is visible
Another case of missing DGL flush, so the graphics get drawn out-of-order. skyjake
 

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