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From 2019-01-12 to 2019-01-25

2019-01-24

20:06 Feature #2320 (New): Re-enable XG dummy line
Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n... vermil
20:03 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
The screen filter feature of Infine (i.e filter 0 0 0 0) doesn't fill the screen in non 4:3 screen ratios. vermil

2019-01-23

09:24 Bug #2318 (Closed): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
For example, see comments:
* https://talk.dengine.net/discussion/comment/17388/#Comment_17388
* https://talk.dengin...
skyjake

2019-01-22

11:30 Bug #2315 (Closed): Warning about multiple "conhelp.txt" files
skyjake
11:28 Bug #2317 (Closed): Cleaning up "category" in Snowberry Info metadata
skyjake
10:26 Bug #2317 (Closed): Cleaning up "category" in Snowberry Info metadata
If the category specified in Snowberry Info contains special tags like "gamedata", the file will not be recognized co... skyjake
11:28 Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
skyjake

2019-01-20

11:04 Feature #2316 (Closed): Scriptable custom state action functions
States could use Doomsday Script to implement actions for powerful customizability. skyjake
09:15 Bug #2315 (Closed): Warning about multiple "conhelp.txt" files
Game plugin data needs to be packaged, but in the meantime, just pick the first "conhelp.txt" that is found. skyjake
 

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