Activity
From 2018-10-14 to 2018-10-27
2018-10-27
- 19:05 Revision 68a3196c (github): Updated copyright years in binary metadata
- Now this information is up to date for 2018 and the 2.1 release.
However, since there is a recurring need to update ... - 15:49 Revision c4f175a0 (github): Fixed|Doom: Music looping in title screen
- IssueID #2147
- 10:13 Revision d938b6c2 (github): Renderer|Resources: Improved 3D model error checking
- Invalid animation and mesh IDs and material definitions should be reported.
- 10:09 Revision c1c518f3 (github): World: Handle errors from thinkers
- If a thinker throws an exception it should be caught, but processing of subsequent thinkers can continue.
- 10:07 Revision 5b2cb648 (github): libcore: Improved package error handling
- An error in the package metadata shouldn’t cause the engine to shut down.
2018-10-26
- 20:31 Revision c5acf772 (github): Client: Even safer console state saving
- 09:09 Revision 1fefdc04 (github): CMake|Qt: Finding qmake
- 09:09 Revision b1e2579d (github): Resources|Hexen: Detect Macintosh version of Hexen IWAD
- IssueID #2287
2018-10-25
- 17:13 Revision 3ebe7007 (github): Fixed|Client: Prevent errors from wiping the config
- The first time a game plugin is loaded, console state is not saved before it has been restored, but after unloading t...
2018-10-24
- 18:48 Revision d3ff8b24 (github): Fixed|Server: Memory leak
- Whenever the server updated its status broadcast message, part of the message contents were leaked.
2018-10-23
- 19:54 Revision d1d628a0 (github): Fixed|World|Renderer: Movement smoothing of blocked objects
- If a mobj isn’t actually moving, don’t apply momentum-based movement smoothing. The check is done separately for each...
2018-10-21
- 22:30 Revision ec2127d3 (github): Heretic: Pod physics
- Restored/ported vanilla Z movement routines for MT_POD, so that pods can be stacked vertically.
Pods now also get no... - 19:36 Revision e343d035 (github): Typo in comment
- [skip ci]
- 17:48 Revision 6c52a504 (github): UI|Client: Keep the select mods up-to-date
- When reconfiguring Data Files within the mods selection dialog, update the list contents after mods have been refreshed.
- 15:02 Revision 1a780aa0 (github): UI|Client: Actions in package info popups
- The package compatibility dialog should not allow performing actions on the listed packages, just show information.
- 08:39 Revision ae484e09 (github): Fixed|FS: Refreshing status of files
- Certain files such as data bundles and images were not being refreshed as expected because file system refresh was sk...
- 08:36 Revision 08eb3f1e (github): UI|Client: Compatibility dialog loads most recent version
- If the wanted mod is missing but a different version is available, resolve the problem by trying to load the latest v...
2018-10-20
- 22:55 Revision f1a59305 (github): Resources|libdoomsday: Identifers for box contents
- Cleaner identifiers for packages inside boxes. If the identifier contains a repeated prefix, such prefixes are now om...
- 22:53 Revision ac78e169 (github): UI|Client: Improved mod compatibility dialog
- The compatibility checker dialog now checks if there is a different version of the needed packages or if they are com...
- 22:51 Revision d1e9264e (github): UI|Client: Package ID in info dialog
- Show package ID in the package information popup.
- 20:26 Revision ad296ce0 (github): Fixed|Client: Avoid crash when save contains animator state
- If an object being loaded does not have a 3D model animator, but the savegame does, the animator state should be read...
- 20:25 Revision f6b3a415 (github): libcore: Added a container mapping template method
- 19:17 Revision ce19b284 (github): UI|Home: Indicating missing mods in profiles
- When a profile is missing mods, it will now show a “Fix” button. This opens the Mods dialog of the profile.
A “Data ...
2018-10-18
- 22:20 Revision 8bebc899 (github): Cleanup|liblegacy: Added NON_ZERO and IS_ZERO macros
- Testing floats for zero/nonzero values. Clearer than FEQUAL.
2018-10-17
2018-10-14
- 22:35 Revision ceda7643 (github): Heretic|Renderer: Added “rend-ring-effect” cvar
- The values are:
0 = colorize.gold shader (default)
1 = colorize.gold.inverted shader
Changing the value will take ef...
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