Activity
From 2018-09-19 to 2018-10-02
2018-10-01
- 10:22 Bug #2277 (Closed): (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- 09:50 Bug #2277: (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- Working great, thanks !
- 10:22 Bug #2284 (Closed): (linux/ubuntu) doomsday-server not able to start since build 2822+
- 09:50 Bug #2284: (linux/ubuntu) doomsday-server not able to start since build 2822+
- Seems to work great indeed !
- 09:08 Bug #2284: (linux/ubuntu) doomsday-server not able to start since build 2822+
- Should be fixed in "build 2829":http://api.dengine.net/1/builds/2829, let me know if the problem persists.
- 00:17 Bug #2284 (Closed): (linux/ubuntu) doomsday-server not able to start since build 2822+
- build 2814 start just fine.
I'm getting a Segmentation fault.
forum thread : http://talk.dengine.net/discussi...
2018-09-30
- 18:37 Revision 7a35d7bf (github): Web: Include both Ubuntu 16 and 18 in download data
- 15:30 Revision b0886d05 (github): Menu: Cleanup
- 15:08 Revision 2ed1b8af (github): Heretic|Hexen: Added “mf3_nomorph” to prevent morphing
- Mobjs flagged with MF3_NOMORPH are not affected by morphing. The previous hardcoded mobj types that weren’t affected ...
- 13:32 Revision eea8986f (github): Readme: Documented a few missing command line options
- 12:58 Revision 7b0f16b2 (github): Cleanup
- 12:58 Revision 5024ffe2 (github): Updated Clang-Format configuration
- 12:56 Bug #2277 (Resolved): (linux/ubuntu) doomsday-server is only sending the default port to the master list.
- 12:54 Revision c6c64af9 (github): Fixed|Server: Server's port not included in master server announcement
- In case the local IP address was not determined and "net-ip-address"
was not set, the server's port was omitted from ... - 12:36 Revision 1fcff2a4 (github): Fixed|All Games: Server doesn't have the DisplayMode module available
- 12:36 Revision 512b1d5a (github): Scripting|libcore: Checking if a particular native module exists
- 12:35 Revision 9a537979 (github): Fixed|Unix: CMake configuration issue wrt DENG_LIBRARY_DIR
2018-09-29
- 14:50 Revision 24c40612 (github): Menu|All Games: Automatic Episode selection
- If there is only one episode defined, the episode selection page will be skipped in the menu.
The Doom menu cursor w... - 11:37 Revision 6447c220 (github): Menu|All Games: Added automap option, fixed Player Setup page layout
- “map-neverobscure” causes automap contents to be updated always even when the automap background is opaque.
The opti...
2018-09-25
- 21:30 Revision 2288412d (github): Widgets|libappfw: Adjusted HiDPI scaling of small windows
- 21:12 Revision 99c2ffbc (github): Widgets|libappfw: Changed panel/popup opening animation style
- 21:11 Revision 2e56ae97 (github): Animation|libcore: Added a softer ease-out animation style
2018-09-24
- 20:10 Revision 5c9f2d22 (github): Menu|Controls|All Games: Improve control bindings menu layout
- Wrap bindings on multiple lines per menu item.
2018-09-23
- 23:05 Revision 2c151908 (github): Menu: Improvements to the Controls menu; faster drawing
- 22:15 Revision 99394c99 (github): Menu|All Games: Multiple improvements to menu behavior and appearance
- 14:00 Revision 2625f953 (github): Automap|Heretic: Adjusted Heretic map colors to closely match vanilla
- 13:22 Revision 0045744c (github): Automap|Hexen|Fixed: Map scaling glitches
- Initial view scale was undefined, which lead to some divide-by-zeroes.
Hopefully this is fixed fully by these changes... - 12:47 Revision b84a0587 (github): Cleanup
- 12:27 Revision 893e92ba (github): Automap: Ensure automap initial view position gets set
- 11:20 Revision b3b12527 (github): Automap|libcommon: Added a menu item for toggling map rotation mode
2018-09-22
- 22:28 Revision 434baa79 (github): Automap|Heretic|Hexen: Improved automap background picture, line width
- The Heretic and Hexen map now has an improved background picture
with scrolling and zooming and matches the map viewp... - 22:26 Revision 3e001288 (github): GL|libgui|Client: Draw lines as triangle strips with custom width
- The DGL shader now supports lines with any width. The automap and
crosshairs may use line widths outside the supporte...
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