Activity
From 2017-04-23 to 2017-05-06
2017-05-06
- 21:18 Revision 735dce5a (github): iOS: Support both iPhone and iPad; added dummy launch screen
- 19:24 Revision ad4f63fc (github): Plugins|CMake: Build option to link all plugins statically
- de::Library hides the difference between dynamic and static libraries.
Static linking also disables API exchange, si... - 11:31 Revision 500a5024 (github): iOS|CMake: Cleanup
- 08:36 Revision 858e9e54 (github): Plugins|iOS|clang: API entry points must be exported symbols
2017-05-05
2017-05-04
- 14:52 Revision 6794745e (github): iOS: Build configurable and platform-specific tweaks
- 08:21 Revision 2228af3d (github): Fixed|CMake: Typo in client’s build configuration
2017-05-03
- 21:53 Revision 51c9aec0 (github): iOS|CMake|GLES: Adapting build configuration for iOS and GLES3
- There are many things left to do, but at this stage the client is
able to launch in the simulator. Plugins are not in...
2017-05-02
- 14:41 Revision d6e030d3 (github): CMake|Server: Build option to disable the server executable
- 14:41 Revision 04f40335 (github): OpenGL|Client|libgui: Compiling for OpenGL ES 2
- Todo: Must implement glBlitFramebuffer manually.
- 11:07 Revision df88dd7b (github): Cleanup|Shaders: Use the #include directive
- 10:21 Revision 6bb6e36a (github): libgui|GLShaderBank: Implemented a custom GLSL include directive
- Alternative to ‘include.vertex’ and ‘include.fragment’ in .dei file.
- 08:39 Revision 9b808c77 (github): OpenGL|libgui: Added a build option for selecting the OpenGL API to use
2017-05-01
- 22:29 Revision b4ed9d09 (github): Fixed|DGL: Alpha testing with zero limit value
- 22:00 Revision 3f8a495c (github): Widgets|libappfw: Ensure painter clipping rectangle is valid
- 20:29 Revision f2237113 (github): Homepage|Fixed: Indicating recent entries in news/blog post list
- 16:27 Revision a75939d3 (github): Audio|FMOD: Updated FMOD plugin to use FMOD Studio low-level API
- IssueID #2247
- 11:44 Revision a4c80f74 (github): Cleanup
- 08:42 Revision b50039a0 (github): Fixed|Builder: Incorrect parsing of version number
- 06:47 Revision c8abb6a9 (github): Fixed|Builder: Incorrect parsing of version number
2017-04-29
- 23:59 Revision c2fd74c2 (github): OpenGL|libappfw|libgui: Drawing performance tuning
- Don't reuse the same buffer multiple times per frame.
- 21:04 Revision b0d205aa (github): Cleanup
- 16:23 Revision 31348a87 (github): Cleanup
- 16:23 Revision 63d3607d (github): Fixed|DGL: Default texture modulation mode
- 16:22 Revision f1654c41 (github): Fixed|libgui: Problem with indexed array drawing
2017-04-28
- 21:04 Revision a69ddfa1 (github): Fixed|Unix|CMake: Added a manual check for g++
- It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures. - 21:03 Revision cbe8ee04 (github): Bumped version number to 2.0.1
- 20:51 Revision 2495f0e4 (github): Fixed|Unix|CMake: Added a manual check for g++
- It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures.
2017-04-27
- 11:13 Revision d5b0aed1 (github): Automap|libcommon: Use DGL draws more efficiently
- 11:11 Revision 44564ce2 (github): Renderer|DGL: Use appropriate usage hint on vertex data
- 11:10 Revision 5c3b334d (github): Fixed|OpenGL: Enabling OpenGL debug logger, stopping logging properly
2017-04-26
- 12:10 Revision 6044a787 (github): GL|libgui: Drawing arrays with indices in host memory
- 10:47 Revision 944c4526 (github): Fixed|Windows|OpenGL: Build error; enable OpenGL debug logger
2017-04-25
- 22:25 Revision 07a44827 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
- Prepare for a temporarily missing attack target.
IssueID #2227 - 07:35 Revision 2bec4dae (github): Performance|DGL: Improved use of vertex buffers while drawing with DGL
- Only modify each buffer once per frame.
- 07:34 Revision 13b08a53 (github): libgui|GLWindow: Querying the current frame count
2017-04-24
- 21:42 Revision 8615f2ef (github): Model Renderer: Render each MD2 (sub)model as one big triangle strip
- 16:24 Revision 72ac96fc (github): Renderer: Cleanup
- Now that drawing is handled in specific places, it is unnecessary to
apply GLState changes all the time. - 15:53 Revision 193d26dc (github): Renderer|DGL: Configure fog via DGL
- DGL fog parameters affect both `dgl.draw` and model shaders.
- 11:52 Revision 826448ce (github): Renderer|GL: Multitexturing is always available; removed obsolete options
- OpenGL 3.3 requires at least 16 texture image units.
- 10:02 Revision d0cf4ec8 (github): Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
- The “dgl.draw” shader now implements a couple of the old texture
modulation modes. More to come…
Each texture unit n...
2017-04-23
- 20:52 Revision 978d1a13 (github): Fixed|OpenGL|Client: Projection matrices for 2D drawing
- 19:08 Revision 9195cbda (github): Fixed|OpenGL|Client: Vertex color normalization and DGL shutdown
- 17:01 Revision 1598fa76 (github): OpenGL|Client: Adapting old drawing code for OpenGL 3.3
- 17:00 Revision 30df3c53 (github): libgui|GLBuffer: Using GLBuffer for managing raw buffer data
- 14:19 Revision e91ba8f7 (github): OpenGL|Client: Updating old DGL drawing routines for OpenGL 3.3
- DGL remains to support legacy drawing code.
- 14:19 Revision 6ca99970 (github): OpenGL|libgui: Updating GL classes for OpenGL 3.3
- GLBuffer uses a vertex array object for setting up the arrays.
Added a debug logger in case the OpenGL driver suppor... - 14:16 Revision d7b67bda (github): Renderer|Client: Updated existing GLSL shaders to version 3.3
- Also added a new shader for old DGL drawing routines.
- 08:46 Revision 82d78857 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
- Prepare for a temporarily missing attack target.
IssueID #2227
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