Activity
From 2017-02-14 to 2017-02-27
2017-02-27
- 21:47 Revision c0f6504b (github): Web|Builder: Basic setup of the build database
- 08:40 Revision 54dfc4a4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
- 08:39 Revision f72f347a (github): Cleanup
- 06:54 Revision 790c94cb (github): Fixed|Widgets|libappfw: DocumentWidget does not open
- There is no need to wait for a LabelWidget to become ready if it
doesn't have any text. - 06:22 Bug #2040 (Closed): Auto-completion popup widget width changes when scrolling
2017-02-26
- 21:30 Revision 6d2f9d87 (github): UI|Multiplayer|Home: “No Servers Found” notice in Multiplayer tab
- 21:30 Revision 238fe199 (github): UI|Widgets|libappfw: Styling a label for empty menus
- 18:00 Revision 3180b054 (github): Performance|Widgets|libappfw: Update background blur only when needed
- GuiWidget was redrawing the blur FBO even when no one needed it.
Now it gets updated just-in-time when someone wants it. - 17:59 Revision cd168383 (github): Fixed|liblegacy: Update the current time
- 16:38 Revision f371ac88 (github): Optimize|libcore: Faster time tracking; keep one time for each loop iteration
- 16:37 Revision e82c8e62 (github): Cleanup
- 14:48 Revision 8b9980fe (github): Fixed|Widgets|libcore: Enabling widgets
- 14:30 Revision e5cbbaf4 (github): FS|libcore: Adjusted log entry verbosity when updating archives
- 14:27 Revision 7d035cf2 (github): Refactor|Widgets: Better distinction between Widget and GuiWidget
- Less need for dynamic_cast.
- 14:18 Revision 65e11e7e (github): Optimize|Animation|libcore: Faster animation time checking
- 08:18 Revision 07c5a999 (github): Documentation: Cleanup
- [ci skip]
2017-02-25
- 23:10 Bug #2189 (Closed): "refresh-rate-maximum" has no effect
- 23:05 Bug #2189 (Resolved): "refresh-rate-maximum" has no effect
- 22:37 Revision e761423c (github): Video|GL: Re-enabled the FPS limiter (cvar “refresh-rate-maximum”)
- Now comes with a slider in Video Settings.
IssueID #2189 - 22:37 Revision e519d0c8 (github): Builder: Added a script for generating release notes
- 18:04 Feature #2205 (Closed): Optimize ZIP, WAD, and data file access by caching metadata
- @MetadataBank@ stores metadata about ZIP and WAD files, and package metadata for all data bundles.
- 11:27 Bug #2204 (Closed): Failed to locate "file" for model "directory" error
- 11:27 Bug #2203 (Closed): Double profiles after first execution (randomly)
- 08:44 Revision d4563d8a (github): Documentation|Readme: Fixed a formatting error in the TXT output
- 08:16 Revision aa1314b7 (github): Git: Ignore .rpm files in the releases directory
- 08:08 Revision b108d458 (github): Fixed|Amethyst|GCC: Build failure (missing header)
2017-02-24
- 22:55 Revision 288f3fac (github): Fixed|Resources|Console|UI: Updated “load” and “unload” commands
- “load” can now load games, game profiles, Doomsday 2 packages, and
data files based on partial native path.
“unload”... - 22:53 Revision 52d27f3c (github): Resources|libdoomsday: Finding all available data files based on a file name
- 22:52 Revision bfaf773a (github): Cleanup
- 22:52 Revision eeca1e76 (github): libcore: Added template function for filtering a container
- 17:11 Revision 2763bc11 (github): Cleanup
- 10:52 Feature #2078 (Closed): Update the Readme for 2.0
- 10:46 Revision 690a644e (github): Fixed|UI|Bindings: Console shortcut key binding widget does not work
- The base class, ButtonWidget, handles focus changing now.
- 08:54 Revision 08aa9554 (github): Documentation|Readme: Documented the remaining task bar features
- 08:22 Revision 5323e1fe (github): Documentation|Readme: Documented the configuration menu
- 08:21 Revision 601289e9 (github): UI|Updater: Hide the update download location setting
- Changing the download location is not supported, so keeping the
setting visible isn’t very useful. - 07:50 Revision 75f494de (github): Audio|SFX: Permanently disable sound effects resampling
- The old resampling method introduces artifacts in the sound data.
The audio backend is assumed to be able to play sou... - 07:09 Revision 6abd9689 (github): Documentation|Readme: Documented part of the task bar functionality
- 06:37 Revision b84737b4 (github): Documentation|Readme: Use the kbd tag; other minor improvements
2017-02-23
- 23:49 Revision e0b27412 (github): UI|Home: Column description text colors
- 23:48 Revision 8088198f (github): Amethyst: @parag should have a special output with TXT
- 23:25 Revision 4d3cb390 (github): Amethyst: Style for HTML kbd tag, and adjusted CSS colors
- 21:00 Revision e4d6f9fa (github): Documentation|Readme: Documented the Multiplayer tab
- 20:01 Revision d24d8100 (github): Documentation|Readme: Documented more command line options
- 20:01 Revision a1bcb184 (github): Amethyst: Adjusted output for notes
- 17:53 Revision 717fe821 (github): Documentation|Readme: Added documentation about the Packages tab
- 17:52 Revision c5ce45fd (github): Amethyst: Link all wiki terms to the wiki in HTML output
- 15:06 Revision d18ebc41 (github): Documentation|Readme: Documentation about Home’s game library tabs
- 15:06 Revision b80d0404 (github): Amethyst: Added a paragraph heading command to amestd
- 13:13 Revision 09c37c0a (github): Amethyst: Tweaked amestd HTML stylesheet
- 11:21 Revision 032c2485 (github): Documentation|Installer: Generate readme files as HTML
- 11:16 Revision 063db403 (github): Amethyst: Added a basic stylesheet for HTML output
- 10:47 Revision 6c7f2699 (github): Fixed|Amethyst: Chapter links in Table of Contents of HTML output
- 05:48 Bug #2203: Double profiles after first execution (randomly)
- I tested it for a while and it seems to work correctly.
- 05:45 Bug #2180: Task bar shows only partially (Intel Mobility)
- It seems that all those problems occur only in a full screen mode.
2017-02-22
- 22:01 Revision be1801c7 (github): Amethyst: Adjusted RTF output parameters
- 22:01 Revision 2386d6d4 (github): Amethyst: Updated wiki link macro
- 22:01 Revision 35b5cc93 (github): Documentation|Readme: Started revising the readme for 2.0
- 14:07 Revision 29c32390 (github): Fixed|Widgets|libappfw: Potential crash when opening a panel widget
- In the rare situation where several assets changed their state during
the same event triggering loop, PanelWidget may... - 12:23 Revision 83773148 (github): Fixed|Widgets|libappfw: Potential crash when opening a panel widget
- In the rare situation where several assets changed their state during
the same event triggering loop, PanelWidget may... - 08:47 Bug #2204 (Resolved): Failed to locate "file" for model "directory" error
- 08:39 Bug #2204 (In Progress): Failed to locate "file" for model "directory" error
- As far as I can see, the skyboxes are still working correctly. In fact, these warnings seem to be premature because e...
- 08:47 Revision 6b9d8807 (github): Resources|Client: Don’t warn prematurely about missing MD2 model skins
- IssueID #2204
- 08:46 Revision 1fa3ac38 (github): Resources|Client: Don’t warn prematurely about missing MD2 model skins
- IssueID #2204
- 08:10 Bug #2203 (Resolved): Double profiles after first execution (randomly)
- I found the problem and it should now be fixed for the next build. Thanks for reporting!
- 06:10 Bug #2203 (In Progress): Double profiles after first execution (randomly)
- Thanks, I can follow the same steps and see if I can spot the bug.
- 02:57 Bug #2203: Double profiles after first execution (randomly)
- I did more testing on two systems (one with vista and the other with win10). I do the following. I remove the runtime...
- 08:06 Revision 4232b159 (github): Fixed|libcore: Qt warning about thread-local storage
- 08:06 Revision 03f6de20 (github): Fixed|UI|Home: Game profiles listed in duplicate after launching
- On the first launch, game profiles are populated based on the
available games, and it was possible that this operatio... - 08:05 Revision cce4c7d8 (github): Fixed|UI|Home: Game profiles listed in duplicate after launching
- On the first launch, game profiles are populated based on the
available games, and it was possible that this operatio...
2017-02-21
- 20:05 Revision 007c76bb (github): Fixed|libcore: Qt warning about thread-local storage
- 17:50 Revision 8c20f074 (github): UI|Home: Game descriptions text color
- 17:49 Revision ac9d4e4b (github): UI|Home: Game descriptions text color
- 05:54 Bug #2203: Double profiles after first execution (randomly)
- Could you describe the exact actions you took on that first run that produced duplicate profiles?
Please attach th... - 05:24 Bug #2203 (Closed): Double profiles after first execution (randomly)
- build 2242.
After execution doomsday for the first time (when the "runtime" directory is not present) profiles on th... - 05:52 Bug #2204 (Closed): Failed to locate "file" for model "directory" error
- build 2242
when loading Slide's Skyboxes errors like "Failed to locate "side1.pcx" (#0) for model "(basedir)\data\jd...
2017-02-20
- 14:30 Feature #2073 (Closed): Updater remembering save status
- skyjake wrote:
> should Dday remember there is an update the next time a save occurs?
I would say no. By not saving... - 13:50 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
- Closed as obsolete.
- 12:45 Bug #2201 (Resolved): Some packages not recognized (builds 2238, 2239)
- 12:45 Bug #2201: Some packages not recognized (builds 2238, 2239)
- The crash should be fixed in the next build.
- 08:21 Bug #2201: Some packages not recognized (builds 2238, 2239)
- Drako wrote:
> Here is a link:
Thanks, I now have the file. :) - 05:29 Bug #2201: Some packages not recognized (builds 2238, 2239)
- jd3rp.pk3 crashes the doomsday after clicking "Play", just before the rotating thing is full (see doomsday2241.out).
... - 03:13 Bug #2201: Some packages not recognized (builds 2238, 2239)
- skyjake wrote:
> > jd3rp.pk3 package does not load anymore in build 2238
> I'll need to test this on my system to... - 10:32 Revision b086fa96 (github): Merge branch 'master' into stable
- 10:31 Revision f7247bce (github): Fixed|Resources: Crash when loading MD2 models
- IssueID #2201
- 09:04 Revision 54c2997c (github): Changed release type to “Candidate”, preparing for 2.0 RC1
- 08:56 Revision cca11b56 (github): Cleanup
- 05:22 Bug #2180: Task bar shows only partially (Intel Mobility)
- Now it is better, but still not the way it should be. First shift+esc works as it should, I can see all the icon and ...
2017-02-19
- 23:08 Bug #2180: Task bar shows only partially (Intel Mobility)
- I'm curious if build 2241 will affect this issue. It introduces significant optimizations for UI drawing, although th...
- 23:04 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
- 23:03 Feature #2202 (Closed): Optimize UI rendering by collecting multiple widgets into one draw call
- When rendering the UI, libappfw needs to dynamically collect widgets into a temporary buffer and, once it fills up or...
- 22:59 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
- 22:57 Bug #2201: Some packages not recognized (builds 2238, 2239)
- Drako wrote:
> In build 2238 some packages (with .zip extension) which contain other packages inside are not correct... - 02:31 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
- In build 2238 some packages (with .zip extension) which contain other packages inside are not correctly processed. Th...
- 21:48 Revision 27619310 (github): Fixed|Windows|libgui: Missing exports
- 20:47 Revision 37da7d45 (github): Fixed|Cleanup|Widgets: Managing multiple buffers in the GUI Painter
- If the current vertex buffer is about to change, Painter must ensure
that the vertices have the correct buffer’s batc... - 20:45 Revision 599192d0 (github): Fixed|UI|Home: Clipping the map outline of a server info dialog
- 20:44 Revision 2ea57168 (github): Fixed|Cleanup|libgui: Managing multiple vertex buffers in the draw queue
- 19:02 Revision 25f32573 (github): Fixed|Widgets|UI: Finish batched draws before doing manual ones
- 19:02 Revision 2dd2c317 (github): Fixed|Widgets: Random drawing glitches
- The dynamic vertex allocations must be cleared after each flush.
- 19:01 Revision 4d93184c (github): Cleanup|GL|libgui: Shader variables for batch draws
- 18:56 Revision cce791be (github): UI|Task Bar: Tweaked menu items
- 17:47 Revision 5f1b4b17 (github): UI|Home: Added “Packages…” to the context menu of game profiles
- 17:47 Revision 7ef01100 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:47 Revision 7ef70872 (github): Widgets|UI|libappfw: Draw GUI widgets with fewer draw calls
- Most GUI widgets now get batched when drawing.
Added a special-purpose “batch.guiwidget” shader for drawing GUI
widg... - 17:45 Revision e4d16616 (github): GL|libgui: Batched drawing of geometry
- Implemented GLDrawQueue and added GLAtlasBuffer. These allow
allocating short segments from a big buffer, and drawing... - 17:40 Revision 9d2d4741 (github): GL|libgui: Added a uniform type for float arrays
- 09:08 Revision cfc8d00f (github): FS|libcore: Modifying File flags more conveniently
- 09:08 Revision 81eea37e (github): Fixed|App|libcore: Initializing an empty “persist.pack”
- Should always use the reinterpret() method for newly created archives.
- 09:07 Revision 602125f8 (github): Documentation: Improved the Doxygen stylesheet
2017-02-18
- 10:04 Revision be2666b6 (github): Fixed|FS|libcore: Fixes and improvements in the file system
- Native files were not being closed appropriately after reads and writes.
On some platforms this may trigger an error ... - 09:55 Revision c58e6fc4 (github): UI|Home: Tweaked Home fade-in time
- Still a bit faster.
- 09:55 Revision 3c50019b (github): libcore: SafePtr is now even safer
- Lock the safe pointer for atomic changes.
2017-02-16
2017-02-15
- 22:54 Revision 4255a6e6 (github): Resources|Client|libdoomsday: Clearing the metadata cache
- One can now clear the cached data via the DE menu.
- 22:53 Revision 5df522db (github): Cleanup: Updated use of renamed methods
- 22:52 Revision d340d4fb (github): FS|libcore|Cleanup: Destroying folder contents; MetadataBank API cleanup
- de::Folder has a new method to remove all files in the folder, and
all the files in subfolders, too.
MetadataBank pr... - 20:12 Revision 2c093496 (github): Fixed|FS|libcore: MetadataBank is populated before the rest of the tree
- Data cached in the metadata bank is needed when populating the rest
of the file tree, so manually populate the metada... - 13:51 Revision 2b430b5d (github): Debug: Examining caching of ZipArchives and DataBundles
- 13:51 Revision c0815902 (github): libcore: Banks can decide whether to serialize individual items
- If a serialized version of the data already exists, there’s no point
in rewriting it. - 13:50 Revision 78a9452a (github): libcore|FS: Metadata of “persist.pack” should never be cached
- It’s always rewritten to there’s no point in caching.
- 12:32 Revision c6e7d72b (github): UI|Home: Tweaked Home fade-in time
2017-02-14
- 23:40 Revision c4006bda (github): libcore|Path|NativePath: Added move constructors
- 23:00 Revision 45a6119e (github): Performance|Resources: Cache data bundle metadata for faster startup
- It may take some time to index and analyze all the available data
files (add-ons, resource packs). The metadata is no... - 22:54 Revision 788bd959 (github): Cleanup
- 22:54 Revision f0cb6eb1 (github): libcore|Data: Adjustable zlib compression level
- 22:52 Revision 2ad4d8e3 (github): libcore: Serializing a container of elements
- Added template methods for writing and reading a list of elements.
- 22:51 Revision 001060b4 (github): Fixed|libcore: Potential crash when copying records
- Record’s move assignment operator wasn’t updating the private back
pointer. - 14:04 Revision 64a54b09 (github): FS|Performance|libcore: Cache ZIP metadata
- ZIP directory metadata is now cached so that we can populate the
filesystem without having to actually read the ZIP f... - 13:49 Revision 83f789a6 (github): Fixed|libcore: Problems with Bank contents serialization
- 13:45 Revision d3ab0e13 (github): Refactor|libcore: Updated de::Path with current conventions
- C++11 move constructor/assignment, and DENG2_PRIVATE.
- 07:37 Revision 64b10f0c (github): libcore: Conveniently checking if String and Block are empty
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