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From 2017-02-11 to 2017-02-24

2017-02-24

22:55 Revision 288f3fac (github): Fixed|Resources|Console|UI: Updated “load” and “unload” commands
“load” can now load games, game profiles, Doomsday 2 packages, and
data files based on partial native path.
“unload”...
skyjake
22:53 Revision 52d27f3c (github): Resources|libdoomsday: Finding all available data files based on a file name
skyjake
22:52 Revision bfaf773a (github): Cleanup
skyjake
22:52 Revision eeca1e76 (github): libcore: Added template function for filtering a container
skyjake
17:11 Revision 2763bc11 (github): Cleanup
skyjake
10:52 Feature #2078 (Closed): Update the Readme for 2.0
skyjake
10:46 Revision 690a644e (github): Fixed|UI|Bindings: Console shortcut key binding widget does not work
The base class, ButtonWidget, handles focus changing now. skyjake
08:54 Revision 08aa9554 (github): Documentation|Readme: Documented the remaining task bar features
skyjake
08:22 Revision 5323e1fe (github): Documentation|Readme: Documented the configuration menu
skyjake
08:21 Revision 601289e9 (github): UI|Updater: Hide the update download location setting
Changing the download location is not supported, so keeping the
setting visible isn’t very useful.
skyjake
07:50 Revision 75f494de (github): Audio|SFX: Permanently disable sound effects resampling
The old resampling method introduces artifacts in the sound data.
The audio backend is assumed to be able to play sou...
skyjake
07:09 Revision 6abd9689 (github): Documentation|Readme: Documented part of the task bar functionality
skyjake
06:37 Revision b84737b4 (github): Documentation|Readme: Use the kbd tag; other minor improvements
skyjake

2017-02-23

23:49 Revision e0b27412 (github): UI|Home: Column description text colors
skyjake
23:48 Revision 8088198f (github): Amethyst: @parag should have a special output with TXT
skyjake
23:25 Revision 4d3cb390 (github): Amethyst: Style for HTML kbd tag, and adjusted CSS colors
skyjake
21:00 Revision e4d6f9fa (github): Documentation|Readme: Documented the Multiplayer tab
skyjake
20:01 Revision d24d8100 (github): Documentation|Readme: Documented more command line options
skyjake
20:01 Revision a1bcb184 (github): Amethyst: Adjusted output for notes
skyjake
17:53 Revision 717fe821 (github): Documentation|Readme: Added documentation about the Packages tab
skyjake
17:52 Revision c5ce45fd (github): Amethyst: Link all wiki terms to the wiki in HTML output
skyjake
15:06 Revision d18ebc41 (github): Documentation|Readme: Documentation about Home’s game library tabs
skyjake
15:06 Revision b80d0404 (github): Amethyst: Added a paragraph heading command to amestd
skyjake
13:13 Revision 09c37c0a (github): Amethyst: Tweaked amestd HTML stylesheet
skyjake
11:21 Revision 032c2485 (github): Documentation|Installer: Generate readme files as HTML
skyjake
11:16 Revision 063db403 (github): Amethyst: Added a basic stylesheet for HTML output
skyjake
10:47 Revision 6c7f2699 (github): Fixed|Amethyst: Chapter links in Table of Contents of HTML output
skyjake
05:48 Bug #2203: Double profiles after first execution (randomly)
I tested it for a while and it seems to work correctly. Drako
05:45 Bug #2180: Task bar shows only partially (Intel Mobility)
It seems that all those problems occur only in a full screen mode. Drako

2017-02-22

22:01 Revision be1801c7 (github): Amethyst: Adjusted RTF output parameters
skyjake
22:01 Revision 2386d6d4 (github): Amethyst: Updated wiki link macro
skyjake
22:01 Revision 35b5cc93 (github): Documentation|Readme: Started revising the readme for 2.0
skyjake
14:07 Revision 29c32390 (github): Fixed|Widgets|libappfw: Potential crash when opening a panel widget
In the rare situation where several assets changed their state during
the same event triggering loop, PanelWidget may...
skyjake
12:23 Revision 83773148 (github): Fixed|Widgets|libappfw: Potential crash when opening a panel widget
In the rare situation where several assets changed their state during
the same event triggering loop, PanelWidget may...
skyjake
08:47 Bug #2204 (Resolved): Failed to locate "file" for model "directory" error
skyjake
08:39 Bug #2204 (In Progress): Failed to locate "file" for model "directory" error
As far as I can see, the skyboxes are still working correctly. In fact, these warnings seem to be premature because e... skyjake
08:47 Revision 6b9d8807 (github): Resources|Client: Don’t warn prematurely about missing MD2 model skins
IssueID #2204 skyjake
08:46 Revision 1fa3ac38 (github): Resources|Client: Don’t warn prematurely about missing MD2 model skins
IssueID #2204 skyjake
08:10 Bug #2203 (Resolved): Double profiles after first execution (randomly)
I found the problem and it should now be fixed for the next build. Thanks for reporting! skyjake
06:10 Bug #2203 (In Progress): Double profiles after first execution (randomly)
Thanks, I can follow the same steps and see if I can spot the bug. skyjake
02:57 Bug #2203: Double profiles after first execution (randomly)
I did more testing on two systems (one with vista and the other with win10). I do the following. I remove the runtime... Drako
08:06 Revision 4232b159 (github): Fixed|libcore: Qt warning about thread-local storage
skyjake
08:06 Revision 03f6de20 (github): Fixed|UI|Home: Game profiles listed in duplicate after launching
On the first launch, game profiles are populated based on the
available games, and it was possible that this operatio...
skyjake
08:05 Revision cce4c7d8 (github): Fixed|UI|Home: Game profiles listed in duplicate after launching
On the first launch, game profiles are populated based on the
available games, and it was possible that this operatio...
skyjake

2017-02-21

20:05 Revision 007c76bb (github): Fixed|libcore: Qt warning about thread-local storage
skyjake
17:50 Revision 8c20f074 (github): UI|Home: Game descriptions text color
skyjake
17:49 Revision ac9d4e4b (github): UI|Home: Game descriptions text color
skyjake
05:54 Bug #2203: Double profiles after first execution (randomly)
Could you describe the exact actions you took on that first run that produced duplicate profiles?
Please attach th...
skyjake
05:24 Bug #2203 (Closed): Double profiles after first execution (randomly)
build 2242.
After execution doomsday for the first time (when the "runtime" directory is not present) profiles on th...
Drako
05:52 Bug #2204 (Closed): Failed to locate "file" for model "directory" error
build 2242
when loading Slide's Skyboxes errors like "Failed to locate "side1.pcx" (#0) for model "(basedir)\data\jd...
Drako

2017-02-20

14:30 Feature #2073 (Closed): Updater remembering save status
skyjake wrote:
> should Dday remember there is an update the next time a save occurs?
I would say no. By not saving...
skyjake
13:50 Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
Closed as obsolete. skyjake
12:45 Bug #2201 (Resolved): Some packages not recognized (builds 2238, 2239)
skyjake
12:45 Bug #2201: Some packages not recognized (builds 2238, 2239)
The crash should be fixed in the next build. skyjake
08:21 Bug #2201: Some packages not recognized (builds 2238, 2239)
Drako wrote:
> Here is a link:
Thanks, I now have the file. :)
skyjake
05:29 Bug #2201: Some packages not recognized (builds 2238, 2239)
jd3rp.pk3 crashes the doomsday after clicking "Play", just before the rotating thing is full (see doomsday2241.out).
...
Drako
03:13 Bug #2201: Some packages not recognized (builds 2238, 2239)
skyjake wrote:
> > jd3rp.pk3 package does not load anymore in build 2238
> I'll need to test this on my system to...
Drako
10:32 Revision b086fa96 (github): Merge branch 'master' into stable
skyjake
10:31 Revision f7247bce (github): Fixed|Resources: Crash when loading MD2 models
IssueID #2201 skyjake
09:04 Revision 54c2997c (github): Changed release type to “Candidate”, preparing for 2.0 RC1
skyjake
08:56 Revision cca11b56 (github): Cleanup
skyjake
05:22 Bug #2180: Task bar shows only partially (Intel Mobility)
Now it is better, but still not the way it should be. First shift+esc works as it should, I can see all the icon and ... Drako

2017-02-19

23:08 Bug #2180: Task bar shows only partially (Intel Mobility)
I'm curious if build 2241 will affect this issue. It introduces significant optimizations for UI drawing, although th... skyjake
23:04 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
skyjake
23:03 Feature #2202 (Closed): Optimize UI rendering by collecting multiple widgets into one draw call
When rendering the UI, libappfw needs to dynamically collect widgets into a temporary buffer and, once it fills up or... skyjake
22:59 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
skyjake
22:57 Bug #2201: Some packages not recognized (builds 2238, 2239)
Drako wrote:
> In build 2238 some packages (with .zip extension) which contain other packages inside are not correct...
skyjake
02:31 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
In build 2238 some packages (with .zip extension) which contain other packages inside are not correctly processed. Th... Drako
21:48 Revision 27619310 (github): Fixed|Windows|libgui: Missing exports
skyjake
20:47 Revision 37da7d45 (github): Fixed|Cleanup|Widgets: Managing multiple buffers in the GUI Painter
If the current vertex buffer is about to change, Painter must ensure
that the vertices have the correct buffer’s batc...
skyjake
20:45 Revision 599192d0 (github): Fixed|UI|Home: Clipping the map outline of a server info dialog
skyjake
20:44 Revision 2ea57168 (github): Fixed|Cleanup|libgui: Managing multiple vertex buffers in the draw queue
skyjake
19:02 Revision 25f32573 (github): Fixed|Widgets|UI: Finish batched draws before doing manual ones
skyjake
19:02 Revision 2dd2c317 (github): Fixed|Widgets: Random drawing glitches
The dynamic vertex allocations must be cleared after each flush. skyjake
19:01 Revision 4d93184c (github): Cleanup|GL|libgui: Shader variables for batch draws
skyjake
18:56 Revision cce791be (github): UI|Task Bar: Tweaked menu items
skyjake
17:47 Revision 5f1b4b17 (github): UI|Home: Added “Packages…” to the context menu of game profiles
skyjake
17:47 Revision 7ef01100 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:47 Revision 7ef70872 (github): Widgets|UI|libappfw: Draw GUI widgets with fewer draw calls
Most GUI widgets now get batched when drawing.
Added a special-purpose “batch.guiwidget” shader for drawing GUI
widg...
skyjake
17:45 Revision e4d16616 (github): GL|libgui: Batched drawing of geometry
Implemented GLDrawQueue and added GLAtlasBuffer. These allow
allocating short segments from a big buffer, and drawing...
skyjake
17:40 Revision 9d2d4741 (github): GL|libgui: Added a uniform type for float arrays
skyjake
09:08 Revision cfc8d00f (github): FS|libcore: Modifying File flags more conveniently
skyjake
09:08 Revision 81eea37e (github): Fixed|App|libcore: Initializing an empty “persist.pack”
Should always use the reinterpret() method for newly created archives. skyjake
09:07 Revision 602125f8 (github): Documentation: Improved the Doxygen stylesheet
skyjake

2017-02-18

10:04 Revision be2666b6 (github): Fixed|FS|libcore: Fixes and improvements in the file system
Native files were not being closed appropriately after reads and writes.
On some platforms this may trigger an error ...
skyjake
09:55 Revision c58e6fc4 (github): UI|Home: Tweaked Home fade-in time
Still a bit faster. skyjake
09:55 Revision 3c50019b (github): libcore: SafePtr is now even safer
Lock the safe pointer for atomic changes. skyjake

2017-02-16

07:42 Revision e0cd1f7d (github): Fixed|X11|libgui: Build failure
skyjake

2017-02-15

22:54 Revision 4255a6e6 (github): Resources|Client|libdoomsday: Clearing the metadata cache
One can now clear the cached data via the DE menu. skyjake
22:53 Revision 5df522db (github): Cleanup: Updated use of renamed methods
skyjake
22:52 Revision d340d4fb (github): FS|libcore|Cleanup: Destroying folder contents; MetadataBank API cleanup
de::Folder has a new method to remove all files in the folder, and
all the files in subfolders, too.
MetadataBank pr...
skyjake
20:12 Revision 2c093496 (github): Fixed|FS|libcore: MetadataBank is populated before the rest of the tree
Data cached in the metadata bank is needed when populating the rest
of the file tree, so manually populate the metada...
skyjake
13:51 Revision 2b430b5d (github): Debug: Examining caching of ZipArchives and DataBundles
skyjake
13:51 Revision c0815902 (github): libcore: Banks can decide whether to serialize individual items
If a serialized version of the data already exists, there’s no point
in rewriting it.
skyjake
13:50 Revision 78a9452a (github): libcore|FS: Metadata of “persist.pack” should never be cached
It’s always rewritten to there’s no point in caching. skyjake
12:32 Revision c6e7d72b (github): UI|Home: Tweaked Home fade-in time
skyjake

2017-02-14

23:40 Revision c4006bda (github): libcore|Path|NativePath: Added move constructors
skyjake
23:00 Revision 45a6119e (github): Performance|Resources: Cache data bundle metadata for faster startup
It may take some time to index and analyze all the available data
files (add-ons, resource packs). The metadata is no...
skyjake
22:54 Revision 788bd959 (github): Cleanup
skyjake
22:54 Revision f0cb6eb1 (github): libcore|Data: Adjustable zlib compression level
skyjake
22:52 Revision 2ad4d8e3 (github): libcore: Serializing a container of elements
Added template methods for writing and reading a list of elements. skyjake
22:51 Revision 001060b4 (github): Fixed|libcore: Potential crash when copying records
Record’s move assignment operator wasn’t updating the private back
pointer.
skyjake
14:04 Revision 64a54b09 (github): FS|Performance|libcore: Cache ZIP metadata
ZIP directory metadata is now cached so that we can populate the
filesystem without having to actually read the ZIP f...
skyjake
13:49 Revision 83f789a6 (github): Fixed|libcore: Problems with Bank contents serialization
skyjake
13:45 Revision d3ab0e13 (github): Refactor|libcore: Updated de::Path with current conventions
C++11 move constructor/assignment, and DENG2_PRIVATE. skyjake
07:37 Revision 64b10f0c (github): libcore: Conveniently checking if String and Block are empty
skyjake

2017-02-13

08:46 Revision 0b593937 (github): libcore|FS: Utility method added
skyjake

2017-02-12

21:27 Revision 6f0dac70 (github): libcore|FS: Added MetadataBank for caching ZIP archive metadata
File::metaId() generates identifiers suitable for caching.
ZipArchive can be initialized either from a cached centra...
skyjake
21:24 Revision c01c6e0b (github): Cleanup
skyjake
21:23 Revision 1316dea8 (github): libcore: Block should be serializable; added more utility methods
skyjake
15:16 Revision a8bf1b78 (github): Optimize|FS|libdoomsday: Release cached files whenever entering Home
The file system caches uncompressed versions of ZIP archive contents,
so when we get back to Home, release everything...
skyjake
15:14 Revision e90c64f2 (github): Optimize|FS|libcore: Memory optimizations in the file system
ArchiveFeed was caching all uncompressed entries in memory. This is
problematic in the case where archives contain ot...
skyjake
15:06 Revision f3128f63 (github): Scripting|FS: Listing the contents of a folder
Added a `list()` method to Core.Folder. skyjake
15:06 Revision db48036a (github): Fixed|Resources|libdoomsday: “.zip” is not always a data file
Recognize “.pk3.zip” automatically as a data bundle, but “.zip”
would need to go through some content analysis before...
skyjake
10:44 Revision 99eaaddb (github): Cleanup: Missing headers
skyjake
10:44 Revision cc72b4ea (github): Optimize|Refactor|FS|libcore: Proper script bindings File and Folder
Removed the AccessorValue class completely since the bindings
mechanism works much better for this purpose.
Saves a ...
skyjake
09:33 Revision 71efce10 (github): Cleanup|libcore: Use C++11 standard mutex class
skyjake
09:32 Revision 5255f8f7 (github): libcore: PointerSet supports const pointers, too
skyjake
09:32 Revision 6b961433 (github): Optimize|Widgets|libcore: Use PointerSet for rule dependency tracking
Simpler data structure. skyjake
08:20 Revision 4d1600cc (github): libcore: Cleanup
skyjake
06:57 Revision d0f48779 (github): Fixed|Widgets: Deleting an audience during a notification
skyjake
06:57 Revision 4de4c552 (github): Cleanup: Avoid publicly observing private data
skyjake
06:56 Revision ed90de6e (github): Refactor|libcore: Observers now uses PointerSet for its members
skyjake
06:54 Revision c0883d10 (github): libcore: Typed template for PointerSets; finished implementation
PointerSetT<> can be used to make pointer sets of any type.
PointerSet now supports iteration observers that allow t...
skyjake

2017-02-11

11:42 Revision f81a6fa9 (github): libcore: Added a new utility class
PointerSet is used for storing a light-weight ordered set of pointers. skyjake
11:36 Revision 93692fc4 (github): Optimize|libcore: Avoid large observer audiences
The `Core.*` bindings won’t be deleted, no need to observe them.
This is particularly important because many objects ...
skyjake
 

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