Activity
From 2017-01-22 to 2017-02-04
2017-02-04
- 23:02 Revision 9143d6f7 (github): Multiplayer|Client: Load local packages when joining a game
- The configured local packages are added to the server profile. No
compatibility checks for made at the moment. - 23:01 Revision 48ab26c5 (github): Resources|libdoomsday: Configuring local packages for multiplayer
- 23:00 Revision e42c3a04 (github): libcore|FS: Human-readable package ID and version text
- 21:07 Revision 91917573 (github): Multiplayer|UI: Remember chosen MP local packages per game
- 21:06 Revision 525f1d3d (github): Scripting|libcore: Converting an ArrayValue to StringList
- 21:05 Revision 2d031c70 (github): Cleanup: Consistent file naming in “net.dengine” packages
- 21:05 Revision c9e3f1e2 (github): Cleanup|Scripting: libdoomsday calls app-level config init script
- 13:52 Revision dccdd9b1 (github): UI|Multiplayer|Home: ServerInfoDialog has “Join Game”, “Local Packages” buttons
- One can join the game via the info dialog, and also pick additional
packages to load locally. - 13:50 Revision 156b8996 (github): Cleanup|Scripting: Use the “record foo()” syntax for convenience
2017-02-03
- 21:07 Revision e24bce83 (github): X11|UI|Default Style: Smaller monospace font
- 21:07 Revision 265f0efd (github): Tools|Doomsday Script: Cleanup
- 12:09 Revision 8833373a (github): UI|Home|libdoomsday: Right-click saves to inspect
- Right-clicking a save will show the savegame metadata, including the
list of packages used in the save.
The text sty... - 12:07 Revision 7eaa38fc (github): Fixed|Savegame: Session ID integer overflow
- 12:06 Revision 3dc556a7 (github): Widgets|libappfw: Renamed a PopupWidget method
- 12:05 Revision 83654738 (github): libcore: Converting to a de::StringList
- 10:01 Revision 45a98994 (github): UI|Home: Check for missing/mismatched packages in the server info dialog
- Shows the local version of the package, if one can be found.
- 10:00 Revision 2775f712 (github): libdoomsday|DMU: No fatal errors when encountering invalid values
- Just log the errors and ignore.
- 09:59 Revision a01843a6 (github): Multiplayer|libshell: Server info has the full 4-component version
- Build number always included.
- 09:58 Revision ec03c4d5 (github): libgui|Font: Comment about clearing tab stops
- 09:58 Revision 686d82e0 (github): libcore|FS: Minor version numbering improvements
- Querying package file’s version. Returning a four-component version
number string. - 09:56 Revision 45cb7d48 (github): UI|Home: Right-clicking an MP item opens the server info dialog
- 09:56 Revision b90068e6 (github): Resources|libdoomsday: Identify TNT/Plutonia IWADs with a version
2017-02-02
- 23:58 Revision 25d3f9c6 (github): UI|Home: Clicking on multiplayer items
- 23:58 Revision 280b95ad (github): Widgets|libappfw: PanelButton does not always have to eat mouse events
- 23:36 Revision c5b9f811 (github): UI|Home: Improved ServerInfoDialog layout and appearance
- Added a background for the map outline, added sizing rules, and
increased font size for the status info. Server packa... - 23:35 Revision 2913d25d (github): UI|Home: PackagesWidget supports adjustable margins
- 23:35 Revision 84f6ec5c (github): Widgets|libappfw: Method for opening or closing a popup
- 23:34 Revision cc424633 (github): Cleanup: Debugging
- 17:31 Revision d8707be2 (github): Fixed|Turbo: Build failure (include paths)
- 17:13 Revision 207ecb95 (github): Cleanup
- 17:13 Revision d5990fca (github): Fixed|Windows|Audio: Fixed a 64-bit value conversion in winmm audio plugin
- 17:12 Revision efac964b (github): Performance|Network|libcore: Keep local IP addresses cached
- On some platforms it takes a while to query the IP addresses of all the
available network interfaces. Now this query ... - 00:01 Revision 486ef374 (github): UI|Home: Show map outline and other server info in ServerInfoDialog
2017-02-01
- 23:59 Revision 60004930 (github): Fixed|Shell: Spurious buttons in the Options tab after connecting
- 20:49 Revision 4cdb1dd2 (github): UI|Client: ServerInfoDialog queries map outline
- 19:38 Revision 18514fb5 (github): Server: Changes to “server-public” cause immediate announcements
- Non-public servers are announced as un-joinable.
- 19:38 Revision 35dcc4dd (github): UI|Client: Setting up MapOutlineWidget; ServerLink parses outline response
- 19:37 Revision 5c1fa148 (github): UI|Widgets: Changing colors in PackagesWidget
- 19:37 Revision 55b50a96 (github): Refactor|Client: ServerLink uses pimpl-friendly audiences
- 19:34 Revision 127bba64 (github): Refactor|Server: Initializing a map outline packet
- 19:32 Revision 83ed18d9 (github): libcore: Added a new constructor for ByteSubArray
- 19:32 Revision 3c8f6b9e (github): UI|Widgets|libappfw: Change LineEditWidget colors and hint font
- 19:31 Revision 8b8811f8 (github): Fixed|Master Server: Server IP address incorrectly entered to database
- Must be unsigned for IPv4.
- 19:30 Revision ea36b390 (github): UI|Widgets: HomeItemWidget color switching
- The icon color needs to match the text color.
2017-01-31
- 11:53 Revision d97e4754 (github): UI|Widgets: Querying HomeItemWidget’s current text color
- 11:52 Revision 9063a254 (github): UI|Widgets: Configuring which tags are hidden in PackagesWidget
2017-01-30
- 23:27 Revision 5e6a0f2a (github): UI|Home: Query latest server information in ServerInfoDialog
- A direct query will contain all information, including player names
and package list. - 23:26 Revision d16de7fb (github): Cleanup
- 10:48 Feature #2196 (Closed): Improved multiplayer UI in the Home
- "Multiplayer" is one of the tabs in Home. It has the following features:
* Browse the currently running public and l...
2017-01-29
- 22:58 Revision ae99a02d (github): UI|Home: Added basic information about servers to ServerInfoDialog
- 21:48 Revision 60a16bcc (github): Server|Network: Servers can specify a public domain name for joining
- 19:44 Revision e06eccb6 (github): UI|Client: Added stub for ServerInfoDialog
- 16:38 Revision 96baa728 (github): Cleanup|X11: Conflicting X11 preprocessor define
- 16:30 Revision a8a3b9e6 (github): Cleanup|X11: Undefined conflicting X11 preprocessor define
- 16:12 Revision 1986306d (github): Refactor|Log: Extra verbose entries only created if enabled in LogBuffer
- Do not waste time and memory for buffering extra verbose log entries
if they won’t be visible in the LogBuffer. - 12:40 Revision 2419421d (github): UI|Home: Ensuring the input focus is cleared when a game starts
- 12:40 Revision af054576 (github): Widgets|libcore: Disabled focused widget relinquishes focus
- 12:40 Revision 5e6c079e (github): UI|Home: Disable Home when dismissed
- 12:31 Revision 85f9c0e1 (github): Fixed|Server|Client: Wait for file system init before checking game availability
- Particularly was a problem when trying to start a server without the "-game" option.
- 08:05 Revision 3dac4371 (github): Model Renderer: Sequence duration can be overridden in sequence definition
- Override sequence duration with the “duration” variable, parameter is
floating-point seconds.
2017-01-28
- 21:07 Revision b33ca17b (github): Fixed|Model Renderer: Restoring model animation variables from a save
- Incorrect variable names were being used when updating animations
after a save was loaded. - 21:04 Revision 23261241 (github): Scripting|libcore: Making copies of records vs. read-only variables
- Read-only variables should be assigned, too.
- 15:21 Revision 8adb74b3 (github): libgui|GLShader: Default to GLSL version 1.20
- 13:42 Revision ddd35805 (github): Cleanup|Renderer: Removed obsolete VR shader
2017-01-26
- 17:56 Revision e4d9f151 (github): Cleanup
- 17:56 Revision 8807a3c8 (github): Cleanup|libcore|Amethyst: Deprecated QChar behavior
- 17:56 Revision d9eb52e8 (github): CMake: Policy warning from Qt 5.8.0 config modules
- 13:34 Revision 224f63ce (github): Model Renderer: Print a message when allocating a new model texture atlas
2017-01-23
- 21:12 Revision c81fa5df (github): Fixed|World: Memory leak in world data
- The segments and sections of lines were never deleted.
- 19:18 Revision 81a68706 (github): Cleanup
- 18:18 Revision 5dee42b9 (github): Fixed|libcore: Memory leak when copying Record members
- 14:49 Revision 0577eefc (github): Fixed|FS|libcore: Minor memory leak when shutting down the file system
- Indices were being recreated during root folder destruction (deindexing)
and not deleted afterwards. - 14:48 Revision d5cf9bc0 (github): Cleanup
- 14:48 Revision 24d38dab (github): Fixed|Scripting|libcore: Memory leak when removing dictionary elements
- 11:19 Revision f0aaeb24 (github): Fixed|Scripting|libcore: Fixed a memory leak when evaluating `and`/`or`
- OperatorExpression was leaking the left operand’s result value.
2017-01-22
- 21:24 Revision 79a66312 (github): Cleanup
- 19:24 Revision 4e7c7da5 (github): Fixed|Client|World: Memory leak in the BSP builder
- LineSegmentBlock objects were not being deleted.
- 18:30 Revision 9d06a5d7 (github): Fixed|UI|Home: When dismissed, prevent input from going to Home
- This should fix the issue of the game seemingly being unresponsive
because a widget in the hidden Home is still focus... - 18:17 Revision bfc85ba4 (github): libgui|Client: Disable use of the alternative AlternativeBuffer utility
- 18:10 Revision ea91c363 (github): UI|Client: Un-focus all widgets when a game is started
- 14:33 Revision e820156a (github): Cleanup
- 14:31 Revision 2bc0913b (github): Revert "Debug|libgui: Counting render buffer allocs"
- This reverts commit 4d7e547dc1bf4e0e05a6ed1a522cbcc4aba8978c.
- 14:24 Revision 4d7e547d (github): Debug|libgui: Counting render buffer allocs
- 14:00 Revision 700238d6 (github): Debug|libgui|macOS: Check for memory leaks
- 13:59 Revision 60aa0e28 (github): libgui: Thread-safety in string measurement caching
- 13:23 Revision 79aaf310 (github): Cleanup|Model Renderer: Clarified shader variable memory allocations
- The ShaderVar::init() methods create AnimationValues, and expect that
ownership is transferred to a Record immediatel... - 13:21 Revision a547f44c (github): Cleanup
- 13:21 Revision 31d82685 (github): Fixed|libdoomsday: Make sure the recycled allocs are released at shutdown
- Before ~Garbages does it, that is.
- 11:58 Revision bc8fbb5b (github): Scripting|libcore: Evaluating AnimationValues without copying the Animations
- 09:15 Revision 91eaf5bd (github): Scripting|libcore: Underscores can be used for readability in long numbers
- .
- 08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
- I consider this good enough for the 2.0 release.
- 08:50 Feature #2195: Permanent blood (surface decal effect)
- The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac...
Also available in: Atom