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From 2017-01-22 to 2017-02-04

2017-02-04

23:02 Revision 9143d6f7 (github): Multiplayer|Client: Load local packages when joining a game
The configured local packages are added to the server profile. No
compatibility checks for made at the moment.
skyjake
23:01 Revision 48ab26c5 (github): Resources|libdoomsday: Configuring local packages for multiplayer
skyjake
23:00 Revision e42c3a04 (github): libcore|FS: Human-readable package ID and version text
skyjake
21:07 Revision 91917573 (github): Multiplayer|UI: Remember chosen MP local packages per game
skyjake
21:06 Revision 525f1d3d (github): Scripting|libcore: Converting an ArrayValue to StringList
skyjake
21:05 Revision 2d031c70 (github): Cleanup: Consistent file naming in “net.dengine” packages
skyjake
21:05 Revision c9e3f1e2 (github): Cleanup|Scripting: libdoomsday calls app-level config init script
skyjake
13:52 Revision dccdd9b1 (github): UI|Multiplayer|Home: ServerInfoDialog has “Join Game”, “Local Packages” buttons
One can join the game via the info dialog, and also pick additional
packages to load locally.
skyjake
13:50 Revision 156b8996 (github): Cleanup|Scripting: Use the “record foo()” syntax for convenience
skyjake

2017-02-03

21:07 Revision e24bce83 (github): X11|UI|Default Style: Smaller monospace font
skyjake
21:07 Revision 265f0efd (github): Tools|Doomsday Script: Cleanup
skyjake
12:09 Revision 8833373a (github): UI|Home|libdoomsday: Right-click saves to inspect
Right-clicking a save will show the savegame metadata, including the
list of packages used in the save.
The text sty...
skyjake
12:07 Revision 7eaa38fc (github): Fixed|Savegame: Session ID integer overflow
skyjake
12:06 Revision 3dc556a7 (github): Widgets|libappfw: Renamed a PopupWidget method
skyjake
12:05 Revision 83654738 (github): libcore: Converting to a de::StringList
skyjake
10:01 Revision 45a98994 (github): UI|Home: Check for missing/mismatched packages in the server info dialog
Shows the local version of the package, if one can be found. skyjake
10:00 Revision 2775f712 (github): libdoomsday|DMU: No fatal errors when encountering invalid values
Just log the errors and ignore. skyjake
09:59 Revision a01843a6 (github): Multiplayer|libshell: Server info has the full 4-component version
Build number always included. skyjake
09:58 Revision ec03c4d5 (github): libgui|Font: Comment about clearing tab stops
skyjake
09:58 Revision 686d82e0 (github): libcore|FS: Minor version numbering improvements
Querying package file’s version. Returning a four-component version
number string.
skyjake
09:56 Revision 45cb7d48 (github): UI|Home: Right-clicking an MP item opens the server info dialog
skyjake
09:56 Revision b90068e6 (github): Resources|libdoomsday: Identify TNT/Plutonia IWADs with a version
skyjake

2017-02-02

23:58 Revision 25d3f9c6 (github): UI|Home: Clicking on multiplayer items
skyjake
23:58 Revision 280b95ad (github): Widgets|libappfw: PanelButton does not always have to eat mouse events
skyjake
23:36 Revision c5b9f811 (github): UI|Home: Improved ServerInfoDialog layout and appearance
Added a background for the map outline, added sizing rules, and
increased font size for the status info. Server packa...
skyjake
23:35 Revision 2913d25d (github): UI|Home: PackagesWidget supports adjustable margins
skyjake
23:35 Revision 84f6ec5c (github): Widgets|libappfw: Method for opening or closing a popup
skyjake
23:34 Revision cc424633 (github): Cleanup: Debugging
skyjake
17:31 Revision d8707be2 (github): Fixed|Turbo: Build failure (include paths)
skyjake
17:13 Revision 207ecb95 (github): Cleanup
skyjake
17:13 Revision d5990fca (github): Fixed|Windows|Audio: Fixed a 64-bit value conversion in winmm audio plugin
skyjake
17:12 Revision efac964b (github): Performance|Network|libcore: Keep local IP addresses cached
On some platforms it takes a while to query the IP addresses of all the
available network interfaces. Now this query ...
skyjake
00:01 Revision 486ef374 (github): UI|Home: Show map outline and other server info in ServerInfoDialog
skyjake

2017-02-01

23:59 Revision 60004930 (github): Fixed|Shell: Spurious buttons in the Options tab after connecting
skyjake
20:49 Revision 4cdb1dd2 (github): UI|Client: ServerInfoDialog queries map outline
skyjake
19:38 Revision 18514fb5 (github): Server: Changes to “server-public” cause immediate announcements
Non-public servers are announced as un-joinable. skyjake
19:38 Revision 35dcc4dd (github): UI|Client: Setting up MapOutlineWidget; ServerLink parses outline response
skyjake
19:37 Revision 5c1fa148 (github): UI|Widgets: Changing colors in PackagesWidget
skyjake
19:37 Revision 55b50a96 (github): Refactor|Client: ServerLink uses pimpl-friendly audiences
skyjake
19:34 Revision 127bba64 (github): Refactor|Server: Initializing a map outline packet
skyjake
19:32 Revision 83ed18d9 (github): libcore: Added a new constructor for ByteSubArray
skyjake
19:32 Revision 3c8f6b9e (github): UI|Widgets|libappfw: Change LineEditWidget colors and hint font
skyjake
19:31 Revision 8b8811f8 (github): Fixed|Master Server: Server IP address incorrectly entered to database
Must be unsigned for IPv4. skyjake
19:30 Revision ea36b390 (github): UI|Widgets: HomeItemWidget color switching
The icon color needs to match the text color. skyjake

2017-01-31

11:53 Revision d97e4754 (github): UI|Widgets: Querying HomeItemWidget’s current text color
skyjake
11:52 Revision 9063a254 (github): UI|Widgets: Configuring which tags are hidden in PackagesWidget
skyjake

2017-01-30

23:27 Revision 5e6a0f2a (github): UI|Home: Query latest server information in ServerInfoDialog
A direct query will contain all information, including player names
and package list.
skyjake
23:26 Revision d16de7fb (github): Cleanup
skyjake
10:48 Feature #2196 (Closed): Improved multiplayer UI in the Home
"Multiplayer" is one of the tabs in Home. It has the following features:
* Browse the currently running public and l...
skyjake

2017-01-29

22:58 Revision ae99a02d (github): UI|Home: Added basic information about servers to ServerInfoDialog
skyjake
21:48 Revision 60a16bcc (github): Server|Network: Servers can specify a public domain name for joining
skyjake
19:44 Revision e06eccb6 (github): UI|Client: Added stub for ServerInfoDialog
skyjake
16:38 Revision 96baa728 (github): Cleanup|X11: Conflicting X11 preprocessor define
skyjake
16:30 Revision a8a3b9e6 (github): Cleanup|X11: Undefined conflicting X11 preprocessor define
skyjake
16:12 Revision 1986306d (github): Refactor|Log: Extra verbose entries only created if enabled in LogBuffer
Do not waste time and memory for buffering extra verbose log entries
if they won’t be visible in the LogBuffer.
skyjake
12:40 Revision 2419421d (github): UI|Home: Ensuring the input focus is cleared when a game starts
skyjake
12:40 Revision af054576 (github): Widgets|libcore: Disabled focused widget relinquishes focus
skyjake
12:40 Revision 5e6c079e (github): UI|Home: Disable Home when dismissed
skyjake
12:31 Revision 85f9c0e1 (github): Fixed|Server|Client: Wait for file system init before checking game availability
Particularly was a problem when trying to start a server without the "-game" option. skyjake
08:05 Revision 3dac4371 (github): Model Renderer: Sequence duration can be overridden in sequence definition
Override sequence duration with the “duration” variable, parameter is
floating-point seconds.
skyjake

2017-01-28

21:07 Revision b33ca17b (github): Fixed|Model Renderer: Restoring model animation variables from a save
Incorrect variable names were being used when updating animations
after a save was loaded.
skyjake
21:04 Revision 23261241 (github): Scripting|libcore: Making copies of records vs. read-only variables
Read-only variables should be assigned, too. skyjake
15:21 Revision 8adb74b3 (github): libgui|GLShader: Default to GLSL version 1.20
skyjake
13:42 Revision ddd35805 (github): Cleanup|Renderer: Removed obsolete VR shader
skyjake

2017-01-26

17:56 Revision e4d9f151 (github): Cleanup
skyjake
17:56 Revision 8807a3c8 (github): Cleanup|libcore|Amethyst: Deprecated QChar behavior
skyjake
17:56 Revision d9eb52e8 (github): CMake: Policy warning from Qt 5.8.0 config modules
skyjake
13:34 Revision 224f63ce (github): Model Renderer: Print a message when allocating a new model texture atlas
skyjake

2017-01-23

21:12 Revision c81fa5df (github): Fixed|World: Memory leak in world data
The segments and sections of lines were never deleted. skyjake
19:18 Revision 81a68706 (github): Cleanup
skyjake
18:18 Revision 5dee42b9 (github): Fixed|libcore: Memory leak when copying Record members
skyjake
14:49 Revision 0577eefc (github): Fixed|FS|libcore: Minor memory leak when shutting down the file system
Indices were being recreated during root folder destruction (deindexing)
and not deleted afterwards.
skyjake
14:48 Revision d5cf9bc0 (github): Cleanup
skyjake
14:48 Revision 24d38dab (github): Fixed|Scripting|libcore: Memory leak when removing dictionary elements
skyjake
11:19 Revision f0aaeb24 (github): Fixed|Scripting|libcore: Fixed a memory leak when evaluating `and`/`or`
OperatorExpression was leaking the left operand’s result value. skyjake

2017-01-22

21:24 Revision 79a66312 (github): Cleanup
skyjake
19:24 Revision 4e7c7da5 (github): Fixed|Client|World: Memory leak in the BSP builder
LineSegmentBlock objects were not being deleted. skyjake
18:30 Revision 9d06a5d7 (github): Fixed|UI|Home: When dismissed, prevent input from going to Home
This should fix the issue of the game seemingly being unresponsive
because a widget in the hidden Home is still focus...
skyjake
18:17 Revision bfc85ba4 (github): libgui|Client: Disable use of the alternative AlternativeBuffer utility
skyjake
18:10 Revision ea91c363 (github): UI|Client: Un-focus all widgets when a game is started
skyjake
14:33 Revision e820156a (github): Cleanup
skyjake
14:31 Revision 2bc0913b (github): Revert "Debug|libgui: Counting render buffer allocs"
This reverts commit 4d7e547dc1bf4e0e05a6ed1a522cbcc4aba8978c. skyjake
14:24 Revision 4d7e547d (github): Debug|libgui: Counting render buffer allocs
skyjake
14:00 Revision 700238d6 (github): Debug|libgui|macOS: Check for memory leaks
skyjake
13:59 Revision 60aa0e28 (github): libgui: Thread-safety in string measurement caching
skyjake
13:23 Revision 79aaf310 (github): Cleanup|Model Renderer: Clarified shader variable memory allocations
The ShaderVar::init() methods create AnimationValues, and expect that
ownership is transferred to a Record immediatel...
skyjake
13:21 Revision a547f44c (github): Cleanup
skyjake
13:21 Revision 31d82685 (github): Fixed|libdoomsday: Make sure the recycled allocs are released at shutdown
Before ~Garbages does it, that is. skyjake
11:58 Revision bc8fbb5b (github): Scripting|libcore: Evaluating AnimationValues without copying the Animations
skyjake
09:15 Revision 91eaf5bd (github): Scripting|libcore: Underscores can be used for readability in long numbers
. skyjake
08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
I consider this good enough for the 2.0 release. skyjake
08:50 Feature #2195: Permanent blood (surface decal effect)
The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac... skyjake
 

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