Activity
From 2017-01-20 to 2017-02-02
2017-01-30
- 10:48 Feature #2196 (Closed): Improved multiplayer UI in the Home
- "Multiplayer" is one of the tabs in Home. It has the following features:
* Browse the currently running public and l...
2017-01-22
- 08:55 Feature #1994 (Resolved): Model asset for player weapons (model.weapon.*)
- I consider this good enough for the 2.0 release.
- 08:50 Feature #2195: Permanent blood (surface decal effect)
- The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surfac...
2017-01-20
- 19:00 Feature #2195 (New): Permanent blood (surface decal effect)
- Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po... - 13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
- 13:00 Feature #2190 (Closed): Include 3D model animation state in saves
- 13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
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