Activity
From 2017-01-07 to 2017-01-20
2017-01-20
- 19:00 Feature #2195 (New): Permanent blood (surface decal effect)
- Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po... - 13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
- 13:00 Feature #2190 (Closed): Include 3D model animation state in saves
- 13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
2017-01-19
- 10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
- The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab...
2017-01-11
- 12:49 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
- The Shell user guide should be updated for 2.0: http://wiki.dengine.net/w/Shell_Help
2017-01-10
- 12:54 Feature #2192 (New): Procedural images generated based on a text file (.deimage)
- Perform one-time, load-time operations on image data to procedurally generate pixel content.
A ScriptedInfo file w...
2017-01-08
- 14:13 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
- 14:11 Feature #1788 (Progressed): Command line options should take native paths relative to cwd
- 13:46 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
2017-01-07
- 10:39 Bug #1729 (Resolved): Repeat loading of DEHACKED patches specified on the command line following a game change
- Dehacked patches are now loaded via the package system, and the "-deh" option has been replaced. See commit:8310385f7...
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