Activity
From 2016-12-20 to 2017-01-02
2017-01-02
-
10:16 Bug #2146: [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- It is possible that this is another manifestation of bug #2157 (script getting stuck waiting for notification), but i...
-
10:14 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- theleo_ua wrote:
> Question: is this related to rotating doors in map13, or should be separate issue?
It could be... -
10:12 Bug #2157 (Resolved): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
-
09:47 Bug #2157 (In Progress): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
-
10:11 Revision 2a8fb308 (github): Fixed|Hexen: Doors in map 13 rotate only once
- Removed a seemingly unnecessary check in p_mapspec.cpp that sometimes
prevented scripts from being notified about the...
2016-12-28
-
13:51 Revision b7e42fae (github): Cleanup
- [ci skip]
2016-12-27
-
21:32 Feature #2191 (Resolved): Write config files automatically (or periodically) at runtime
-
15:35 Feature #2191 (In Progress): Write config files automatically (or periodically) at runtime
-
21:32 Revision 6ebce2c7 (github): Client|Server|libcore: Rewrite “persist.pack” periodically (if changed)
- Records can be queried whether their members have changed their values.
IssueID #2191 -
15:35 Revision 831d6857 (github): libdoomsday|Client|Server: Autosave .cfg files after cvars changed
- IssueID #2191
2016-12-24
-
13:06 Bug #2157: [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- I started playing Deathkings with 1.15.8, and noticed, that map03 sump contains "moving columns" with strange behavio...
2016-12-23
-
08:50 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
- To avoid losing your config in case of a crash, config files (persist.pack and .cfg files) should be written whenever...
2016-12-22
-
08:40 Feature #2190 (Closed): Include 3D model animation state in saves
- When 3D models are in use, they may have client-side animations and scripted behavior that the game is not aware of. ...
2016-12-21
-
15:16 Revision 69052693 (github): Fixed|MSVC|Turbo: Build failure (ambiguous symbol)
-
12:56 Revision 48bcf8be (github): Client|Renderer: Deserialize internal state when loading a save
- The internal state of thinkers (including mobjs) is now restored when
loading a save. This includes the StateAnimator... -
12:49 Revision 87f0880c (github): libcommon|libdoomsday: Thinker ID mapping for deserializing internal map state
- When reading internal map state, it is crucial to know which internal
state belongs to which thinker. However, the ch...
Also available in: Atom