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From 2016-10-31 to 2016-11-13

2016-11-13

20:45 Revision a121b90e (github): Cleanup
skyjake
20:43 Revision fc579af9 (github): Renderer|UI: “-pwadtex”, “-nohightex”, “-nohighpat” in Renderer Settings
Added “-pwadtex” and other texture options that previously were
only available via command line options to the Render...
skyjake
17:39 Revision 9068b28a (github): Shell: Updated About dialog text
skyjake
17:39 Revision b7b0eba6 (github): Cleanup
skyjake
17:01 Revision ebe37045 (github): Merge branch 'mp-serverinfo'
skyjake
16:59 Revision feb9f781 (github): Shell|GUI: Resized error log dialog
skyjake
16:59 Revision 46178e5a (github): Cleanup: Old master server API URL removed
skyjake
16:59 Revision 615c9485 (github): Resources|Server: Wait for all data files to be identified before starting game
skyjake
14:49 Revision 2641d755 (github): Fixed: Build failure
skyjake
14:49 Revision 8e006bdf (github): Fixed|libcore: Querying the local IP addresses
skyjake
08:54 Revision e3b7bc2a (github): Fixed|Cleanup|Network|libshell: Server information port number
When sending out information, always use the default port number
instead of zero. Also, replace port zero with the de...
skyjake

2016-11-12

23:17 Revision d716f3ee (github): Shell|GUI: Keeping track of local servers; improved showing of error log
skyjake
23:15 Revision afc3cc4f (github): UI|Client: Added a “Refresh List” menu item in the Multiplayer tab
skyjake
23:14 Revision 40015f3b (github): libshell: Managing a local server
LocalServer now retains a handle to the running server process so
one can check if it has stopped.
skyjake
23:13 Revision 6a0e0127 (github): libcore|CommandLine: Starting a process and keeping a reference to it
skyjake
23:12 Revision 7791594e (github): Fixed|libcore: Improved IPv6 address parsing
skyjake
23:11 Revision c36902b5 (github): libshell: Validate port number in server info address
skyjake
23:11 Revision f41250f0 (github): Multiplayer|Web: Master server never replies with a zero port
skyjake
17:23 Revision ef601241 (github): Client|Server|libcore: Added ‘Config.apiUrl’; use new web API for master server
skyjake
17:13 Revision fcfdaea2 (github): Fixed|Server: Flags were not included in server information
skyjake
17:12 Revision 4af4b19a (github): Fixed|libcore: IPv6 address parsing
skyjake
17:12 Revision e57a517c (github): Multiplayer|Web: Added new master server web API entry point
Now using JSON input and output, MySQL backend. skyjake
17:10 Revision ccd26675 (github): Fixed|UI|Client: Closing the window first unloads the game
skyjake

2016-11-11

09:46 Revision 5aadede7 (github): Fixed: Build failure
skyjake
09:41 Revision 92e2703b (github): Fixed|Client: Glitches when joining a MP game via Home
skyjake

2016-11-10

19:57 Revision afbc60bd (github): Cleanup
skyjake
13:54 Revision f1cb63cf (github): libgui|GL: More fallback configurations for FBOs
GLFramebuffer now properly makes a distinction between depth-only
and depth/stencil attachments.
IssueID #2183
skyjake
13:54 Revision c9e79533 (github): libgui|GL: More fallback configurations for FBOs
GLFramebuffer now properly makes a distinction between depth-only
and depth/stencil attachments.
IssueID #2183
skyjake

2016-11-09

22:50 Revision 08d40954 (github): Multiplayer|libshell: Connecting to a server using a game profile
The server's config is put in a special GameProfile that represents
the server. This ensures the correct packages are...
skyjake
22:46 Revision 2efbd25f (github): Fixed|libcore: Network address comparisons
Comparisons should take into account that all addresses referring to
the local machine are normalized to "localhost".
skyjake
22:45 Revision 183e25bf (github): Fixed|libcore: JSON parsing error
skyjake
10:32 Revision fc1bba01 (github): Fixed|libgui: Graphical glitches when FBO fallback is not in use
skyjake
10:31 Revision 9a65f279 (github): Fixed|libgui: Graphical glitches when FBO fallback is not in use
skyjake
09:00 Revision 7b01cdb9 (github): GL|libgui: Improved FBO configuration fallback
Instead of configuring the framebuffer in such a way that prevents
the renderer from working fully, render to a rende...
skyjake
08:59 Revision df90aada (github): GL|libgui: Improved FBO configuration fallback
Instead of configuring the framebuffer in such a way that prevents
the renderer from working fully, render to a rende...
skyjake

2016-11-08

23:09 Revision 5c5d7800 (github): Cleanup|Client: Fatal startup error messages should be un-escaped
skyjake
18:21 Revision 3cd215c3 (github): Shell|GUI: Minor UI tweaks
Display local addresses as "localhost", and include the name of the
local server in the window title.
skyjake
18:21 Revision 5632821b (github): Server|libshell: Only include crucial information in a server broadcast
The Beacon advertisement of a server must fit in a UDP packet, so
only include the most important information about it.
skyjake
18:17 Revision 9d3d5ad3 (github): Cleanup|libcore|libshell: Show local addresses always as "localhost"
skyjake
09:31 Revision 7245bcf4 (github): Fixed|Model Renderer: Graceful fallback for FBO config failure
If there is an error when setting up an alternative depth buffer for
3D weapon models, just clear the main depth buff...
skyjake
09:30 Revision e9c1f0fe (github): Fixed|Shell: Text edits in the IWAD folder in Preferences was ignored
skyjake
09:29 Revision 0cd6551c (github): Shell|libshell: Improvements for opening connection to a server
A shell::Link now needs to be opened with a separate method so that
the object can be fully set up before starting a ...
skyjake
09:24 Revision 34ee0141 (github): libcore|Data|Network: Compressed network discovery beacon payloads
The the Beacon is broadcasting on the network, its advertisement
message payloads are compressed with zlib so they fi...
skyjake
09:22 Revision 404c4460 (github): Fixed|Model Renderer: Graceful fallback for FBO config failure
If there is an error when setting up an alternative depth buffer for
3D weapon models, just clear the main depth buff...
skyjake

2016-11-07

15:26 Revision b0d2ca2f (github): libcore|Math: Very minor optimization for vector element access
skyjake
15:13 Revision 805b5290 (github): Cleanup
skyjake
15:13 Revision ab1e3399 (github): Tests|libcore: Testing the Record-to-JSON conversion
skyjake
15:09 Revision e65ef219 (github): Tests|macOS|CMake: Configuration tweaks to use the right libraries
Test apps were not dynamically linked to the right Qt libraries. skyjake
11:49 Revision dfeefcab (github): Refactor|Client|Server|libshell: Replaced use of the old serverinfo_t
The new Record-based ServerInfo is used in place of serverinfo_t.
The biggest change is that ServerInfo is serialized...
skyjake
11:47 Revision ddaf2f97 (github): libcore: Move constructors and move assignment operators
Making a couple of the most commonly used classes more efficient. skyjake
11:44 Revision 5ddcbfa3 (github): Fixed: Build failure
skyjake

2016-11-06

22:17 Revision ca634b31 (github): Refactor|Network|libshell: Added ServerInfo and started replacing serverinfo_t
ServerInfo is a Record, and Doomsday 2 servers will not be compatible
with Doomsday 1.x servers.
skyjake
22:16 Revision 8adcd646 (github): Cleanup
skyjake
22:14 Revision 83866f7a (github): Cleanup|libcore: Cleanup and new data utlities
Added some move constructors and assignment operators, Block joining,
and String percent encoding.
skyjake
22:13 Revision 30fca7d6 (github): libcore: Composing JSON and constructing a Value from JSON
skyjake

2016-11-05

21:12 Revision 656c3457 (github): Fixed: Build failure
skyjake
17:56 Revision 0c852542 (github): Performance|Bindings|Client: Minor optimizations in input bindings
Using compiled records for storing the bindings to avoid repeated
Record lookups.
skyjake
16:05 Revision 89633282 (github): Performance|Client|All Games: Various minor optimizations
Use more inline methods, avoid copying Lumobj objects unnecessary,
Surface owns decoration state objects directly, pr...
skyjake
16:02 Revision 45517d01 (github): Performance|Refactor|Resources|libdoomsday: Minor optimizations
More efficient operations in texture management: avoiding String
construction, exceptions, and redundancy. QVector is...
skyjake
15:58 Revision 637575ff (github): libcore: More flexible applyFlagOperation() template method
skyjake

2016-11-04

20:18 Revision 28a69787 (github): Cleanup
skyjake
20:18 Revision 583274ff (github): Performance|liblegacy: Use libcore high-performance timing
The old timing code was still using QTime, which is not very fast. skyjake
18:11 Revision 0a76af82 (github): Performance|All Games: Faster player status cvar updates
The cvars are looked up via Path objects, so there is no excuse for
not having those pre-built as static objects on t...
skyjake
18:09 Revision e7c70f6a (github): Fixed|libappfw: Build failure
skyjake
16:53 Revision d397704a (github): Performance|Console|libappfw: Minor optimizations
Simpler lists and a C++ API for setting cvar values. skyjake
15:57 Revision 6beeff70 (github): Cleanup
skyjake

2016-11-03

22:04 Revision 064cdd73 (github): Performance|Client|libdoomsday: Further minor optimizations and fine-tuning
Especially trying to avoid memory allocs in WallEdge, which is constructed
very frequently.
skyjake
08:17 Revision 4c31a20c (github): Fixed: Compatibility with Qt 5.5 and older releases
skyjake

2016-11-02

22:09 Revision 53a36dea (github): Performance|Client: Minor optimizations
These optimizations are mostly related to avoiding repeated
Surface -> MaterialAnimator lookups.
skyjake
12:49 Revision 886547bd (github): Performance|Client|libdoomsday: Minor optimizations
Avoiding string construction and case conversions, and other repeated
checks. Sector::plane() is very heavily called,...
skyjake
09:56 Revision 747a4319 (github): Performance: Various minor optimizations
Avoiding unnecessary or repeated operations. skyjake

2016-11-01

13:00 Revision a3eb347c (github): Performance|Renderer: Avoid repeated memory allocs during geometry writing
skyjake
13:00 Revision bc0c0f46 (github): Windows|Fixed: Build errors (missing exports)
skyjake
11:08 Revision 5a247df8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
# Conflicts:
# doomsday/apps/client/src/resource/materialanimator.cpp
skyjake
11:07 Revision 41143f2f (github): Refactor|Performance: Converted material animation stages to plain structs
There is no need for dynamic members in animation stages, so using a
Record as the base class is only a hindrance.
skyjake
11:04 Revision c1354caa (github): Refactor|Performance|libcore|libdoomsday: More efficient sprite definitions
Added a utility called CompiledRecord that combines a Record with
its native struct representation. This makes read-o...
skyjake

2016-10-31

23:18 Revision 5d86cdff (github): Performance|Client|libdoomsday: Further minor optimizations
skyjake
21:50 Revision 6b42e50e (github): Performance|Client|libdoomsday: Various minor optimizations
skyjake
20:09 Revision ffef952f (github): Refactor|Renderer: Cleaned up primitive writing in DrawList
Removed excessive use of write() method parameters, particularly when
all the parameters are left to their default va...
skyjake
11:37 Revision 6b6cdcf9 (github): Fixed|GL|libgui: Fixed alternative GLFramebuffer attachments
The alternative attachments now work with both textures and render
buffers. This is necessary because the rendering t...
skyjake
 

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