Performance|Client|All Games: Various minor optimizations
Use more inline methods, avoid copying Lumobj objects unnecessary, Surface owns decoration state objects directly, prefer QVector for arrays of pointers. Also avoiding nested lambdas for iterating all materials as it seems to be expensive.
Performance|Client|All Games: Various minor optimizations
Use more inline methods, avoid copying Lumobj objects unnecessary,
Surface owns decoration state objects directly, prefer QVector for
arrays of pointers. Also avoiding nested lambdas for iterating all
materials as it seems to be expensive.