Activity
From 2016-09-20 to 2016-10-03
2016-10-02
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19:50 Revision c9b440a8 (github): UI|Client: Rendering the busy transition frame
- Instead of a custom method in ClientWindow, BusyWidget can now render
its own copy of the game view into a separate f... -
17:10 Revision ff53cf3b (github): Fixed|Cleanup: Other eye missing in anaglyph stereo mode
- GameWidget needs to be aware when rendering two views per frame
so that game view texture gets redrawn when the eye c... -
16:56 Revision 5bce3e7e (github): Refactor|Cleanup|Renderer: Less complicated view rendering
- This commit fixes issues when the game widget does not cover the
entire window.
To summarize, the viewport no longer...
2016-10-01
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14:20 Revision 0d9e8391 (github): Refactor|Client: Reduced headers included via clientapp.h
- The fewer includes, the better.
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14:19 Revision 83e104e4 (github): Refactor|Renderer|FX: Draw camera lens effects
- The lens effects are now drawn after the 3D view into the player's
game view texture.
2016-09-30
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10:13 Revision 1e11df72 (github): Refactor|Renderer|UI: Post-processing shader applied during view composition
- Instead of having fx::PostProcessing as a lens effect, ViewCompositor
now applies the post-processing shader when it ... -
10:08 Revision 9d942e8b (github): Client: Helper methods for accessing `ClientPlayer`s
2016-09-28
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15:59 Revision 21260491 (github): UI|Refactor|Client: Removed GameUIWidget; view composited by ViewCompositor
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14:29 Revision 1a526641 (github): UI|Client: Draw the game HUD layer in ViewCompositor
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13:09 Revision eab1bebe (github): Cleanup|Renderer: Calculating a player's view rectangle
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10:12 Revision a8df58bd (github): Client|UI|GL: Player view rendered in final size (all scaling factored in)
- Rather than using a viewport to restrict the game view to a smaller
section of the framebuffer, the player view is no... -
08:46 Revision c90e1417 (github): UI|Client: Fixed player view GL state; apply pixel density factor
- The artifacts in the world were due to alpha test being enabled during
the layer composition.
2016-09-26
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07:54 Revision bf291d2d (github): Refactor|Client: Revising game view drawing and compositing
- The rendered game view is now drawn to the window FBO as part of
view layers composition.
Todo: Unlit floors not ren... -
07:53 Revision 8576f25d (github): Widgets|libappfw: Root widget should clear the entire framebuffer
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07:52 Revision 21770eb9 (github): Fixed|libgui: Crash when destroying GLWindow
- Hopefully done properly now.
2016-09-24
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20:24 Revision 0992d4a7 (github): Cleanup|Fixed: Inadvertent search and replace
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20:23 Revision 42aad740 (github): Refactor|Client: Began refactoring game view compositing
- Compositing the game view will be managed by ViewCompositor.
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