Activity
From 2016-08-26 to 2016-09-08
2016-09-08
- 15:47 Revision 5d259aa4 (github): Fixed|libappfw: Window refresh does not begin at all
- Don't stop the timer loop before drawing is possible.
- 15:47 Revision e3333d75 (github): Refactor|Client: Updated to use revised GLWindow classes
- 15:15 Revision f5da9ea1 (github): Refactor|libappfw|Tests: Update for new GLWindow classes
- Now also making a clear difference between pixel and logical point
sizing for HiDPI. - 15:13 Revision d40db6a2 (github): Refactor|libgui: Renamed window classes, removed extra FBO
- The window itself has an FBO for rendering into, so let's not have
an extra one for no real reason.
Renamed window c...
2016-09-06
- 22:22 Revision a314a684 (github): Fixed|libgui: Window init notification gets lost
- For some strange reason (currently using Qt 5.7.0), the QTimer
singleshot to trigger Canvas::notifyReady() was random... - 20:38 Revision 075f9413 (github): Refactor|Canvas: Moved frame GPU time measurement to lower level
- The point is to time all the drawing that is done.
- 20:38 Revision 102f896e (github): Fixed|GL: Added OpenGL context activations
- An OpenGL context must be active when executing GL functions. This
includes destruction of OpenGL objects. - 20:36 Revision e7ddd3d6 (github): libcore|Qt: Check for Qt 5.7
- 20:36 Revision 1f92c592 (github): libgui: Added GUI-friendly app loop timer
- Activates the OpenGL context before triggering a loop iteration.
- 08:16 Revision db20771c (github): Refactor|Cleanup|Client: Window initialization and drawing
- Cutting down on the cruft. Removed obsolete code from ClientWindow.
- 08:13 Revision 19ddccd2 (github): Refactor|Cleanup|libappfw: Window initialization and drawing
- Cutting down on the cruft. Updating application framework window
classes following the libgui changes.
libappfw's Ba... - 08:09 Revision cbe655c8 (github): Refactor|Cleanup|libgui: Cleaning up Canvas/CanvasWindow and window init/drawing
- Cutting down on the cruft. The Qt 5 OpenGL APIs allow for a cleaner
implementation of window initialization and refre... - 07:53 Revision b1baae65 (github): libcore|Time: Added conversion from TimeDelta to microseconds
2016-09-04
- 19:35 Revision 9b2ce730 (github): Fixed|libgui: Removing all shaders
- 18:46 Revision b14f3d85 (github): Windows|GL: Fixes and tweaks
- Investigating a problem with the busy mode screen capture, which seems to
break window updates. The FBOs get mixed up... - 17:33 Revision 1edf507c (github): libgui|GL: Tweaking framebuffer behavior
- 15:04 Revision 463c67f0 (github): libgui: Added stub for GLDrawQueue
- 15:03 Revision b38eefdb (github): Fixed|Cleanup: Framebuffer initialization
- The GL init/ready notifications are now done when the first
Canvas::paintGL() is issued. Canvas::initializeGL() perfo... - 10:01 Revision 875613d4 (github): Cleanup
- 08:52 Revision 593e824e (github): Refactor|GL|Client: Revised GL calls for Qt 5.4 OpenGL APIs
- The chosen version of the OpenGL API is available via the LIBGUI_GL
macro (via de::GLInfo). This is currently OpenGL ... - 08:48 Revision 91e3d870 (github): Mac|Audio: macOS 10.12 drops QTKit, disable the old MusicPlayer
- When compiling for macOS 10.12 or newer, the old QuickTime MusicPlayer
is not left out of the build. Apple recommends... - 08:45 Revision 7b21c6ba (github): Refactor|libappfw|Tests: Updated for new GL classes (work in progress)
- Use of the GLTarget/GLFramebuffer classes was revised.
The old GL buffer swapping mechanism was removed, because the... - 08:38 Revision fbd925e3 (github): Refactor|GL|libgui: Use Qt 5.4 OpenGL APIs, renamed GLTarget/GLFramebuffer
- Qt 5 comes with new OpenGL classes (prefix "QOpenGL") and a portable
way to access OpenGL and extension functions. Th...
2016-09-02
- 19:26 Revision 8b33d3a9 (github): Fixed|All Games: All screenshots written with the number "000"
- IssueID #2175
2016-08-31
2016-08-30
2016-08-29
- 23:24 Revision 2e7f1e7d (github): Widgets|libappfw: Set focus on selected item when opening ChoiceWidget
- 23:23 Revision dd73202a (github): Performance|libappfw: Rasterize long text content in the background
- When preparing text for drawing, rasterize longer text content in
the TextDrawable background thread. This should yie... - 23:21 Revision 6b50b137 (github): libgui|Image: Added a method for multiplying an image with a color
2016-08-27
2016-08-26
- 10:56 Revision 3af1b345 (github): Windows|Fixed: Xbox One controller presets for Windows
- The default button and axis mapping is different on Windows, because
of course it is. The previous Xbox One mappings ...
Also available in: Atom