Activity
From 2016-03-21 to 2016-04-03
2016-04-03
- 21:19 Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec
- 21:19 Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support
- 20:17 Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms
- 11:04 Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden"
- Hidden packages are only shown if "hidden" is specified as
a search term. - 11:03 Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance
- 11:02 Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically
- The "requires" array specifies all the packages that must be loaded
before a package can be successfully loaded. - 10:02 Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons
- The Tutorial was still trying to access the removed "background"
widget.
The MP game icons would appear blank white ...
2016-04-02
- 15:44 Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count
- The number of columns should be updated when the games have been
found. Also, save icons should be explicitly sized. - 13:20 Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model
- When a player is flagged full-bright, this is usually because the
player sprite is showing a muzzle flash. However, w... - 13:19 Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj
- When rendering lights, it is something useful to know which mobj
(if any) is responsible for casting the light.
Not ... - 13:17 Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color
- Matching the title color.
- 13:16 Revision d96d2221 (github): Fixed|Renderer: Missing return value
- 12:28 Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net
- 09:39 Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance
- Cover the icon widget area with the game image.
- 09:38 Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes
- 09:37 Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes
2016-04-01
- 18:45 Revision 35d8f73b (github): Fixed|Client|libdoomsday: Load plugins only from the /bin folder
- LibraryFiles elsewhere in the file tree should be ignored for now.
Fixed the naming of the Library_ForAll() function. - 09:54 Revision 33f74502 (github): Default Style: Cleanup
- 09:47 Revision 5d09030f (github): Cleanup
- 09:47 Revision d84a542c (github): libgui|Image: Improved image colorization (adjust hue only)
2016-03-31
- 20:25 Revision 8a0f9c35 (github): UI|Home: Colorize game icons for a more consistent appearance
- 20:24 Revision 4aca181b (github): libgui|Image: Colorizing an image
- 11:21 Revision a36f2146 (github): CI|Windows: Disabled AppVeyor builds due to too many failures
- 10:11 Revision b374b23b (github): Fixed|UI|Home: Non-retina layout issues
- 09:17 Revision 22d7fb99 (github): Fixed|Client|World: Fatal error at launch (MapElement::setParent)
- Seemingly invalid logic in MapElement::setParent().
- 09:16 Revision d5c922ed (github): Fixed|Client: Warnings about visibility of struct declaration
- 08:42 Revision 01ba6f86 (github): Windows|Fixed: Missing exports
- Also adjusted /Zm to 300%, 500% is probably excessive.
- 08:05 Revision e76eb31f (github): Merge branch 'ui-home'
- # Conflicts:
# doomsday/cmake/Macros.cmake - 07:59 Revision 6db5d7e9 (github): Fixed|libgui: Incorrect alpha values when converting masked image data
- 07:59 Revision 2092a269 (github): UI|Home: Improve drawing performance by clipping widgets outside view
2016-03-30
- 19:46 Revision 88f3c2d6 (github): CI|Windows: Try caching build directory to avoid failed CI builds
- Doing partial builds is better than no builds.
- 18:19 Revision 242ea674 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 18:19 Revision 2e92429d (github): Refactor|Cleanup: Moved Contact, Generator and Sky components into the "world" namespace
- 18:06 Revision d6769ed6 (github): CI|Windows: Attempt to improve AppVeyor behavior (disable cotire)
- 17:53 Revision 81069f28 (github): Windows|MSVC: Tweaking compiler options
- Added the /Zm option to allocate more memory for building precompiled
headers. This may or may not help with build fa... - 16:11 Revision 9e43ab33 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:10 Revision 8fef7d1d (github): Refactor: Began moving world domain components into the "world" namespace
- 10:13 Revision 59616558 (github): UI|Home: Load game title pictures from the WAD files of each game
- 09:39 Revision 6fe50b16 (github): libdoomsday|GameProfiles: Querying all the packages of a game profile
- 09:39 Revision f0185eec (github): libgui|Image: Converting indexed image data to plain RGBA
- 09:38 Revision c83216f1 (github): Refactor|Client: Image, texture and material dimensions are unsigned
- Negative dimensions are impossible.
- 07:49 Revision 245046a4 (github): Cleanup: Everything cannot be "logical"
- Removed an overused term. However, the client remains by far the worst
offender...
2016-03-29
- 21:43 Revision 9c79f261 (github): Refactor: Moved Patch and ColorPalette to libdoomsday
- These two classes are now part of the libdoomsday "res" namespace.
- 19:26 Revision d0c270a0 (github): libdoomsday|Resources: Added LumpCatalog: package-aware WAD lump indexer
- Currently implements a simple WAD lump directory latest-lump-applies
logic, operating in any specified package order. - 19:17 Revision 6c3eb089 (github): Cleanup
- 19:16 Revision 866a90bb (github): libcore|FS: Improved support for symbolic file links
- Added virtual target() method for all files, so that one can follow
a symbolic link without knowing whether the acces...
2016-03-28
- 22:57 Revision 1813a909 (github): Cleanup
- 22:55 Revision 63b4ce85 (github): Windows|Installer: Deploy Windows UCRT redist libraries
- 15:30 Revision fb86b285 (github): UI|Home: "Task Bar" button; fixed Home column layout issues
- 14:13 Revision c123ed3d (github): Fixed|Client: Compiling with Qt 5.3 or older
- The QTimer singleshot functor is available from Qt 5.4 onward.
- 13:45 Revision 01fda753 (github): Windows|MSVC: Built zlib x86/x64 for Windows 7 compatibility
- 10:44 Revision 77094aa2 (github): Cleanup
- 10:35 Revision 88480929 (github): UI|Home: Left/right edge scroll buttons for mouse navigation
- 10:34 Revision 404b7119 (github): libappfw|GUiWidget: GuiWidget flag for eating all mouse events
- 09:28 Revision 76844210 (github): Fixed|MenuWidget: Double deletion when closing submenu popups
- 00:34 Revision 9587c145 (github): Windows|CMake: Attempt to configure Windows 7 compatibility
2016-03-27
- 22:51 Revision a33d9379 (github): CMake: Added option for extra package file name suffix
- 21:47 Revision 30859e08 (github): UI|Home: Making duplicates of profiles
- 21:46 Revision e937108e (github): libdoomsday|libcore: Constructing profile duplicates
- 21:17 Revision 1f5513ba (github): UI|Home: Usability improvements for profile management
- Highlight newly created profile. Automatically focus the package search
filter in the Packages dialog. - 21:15 Revision 0c88ab45 (github): libappfw: MessageDialog allows hiding elements of the layout
- 18:37 Revision 70154d7b (github): UI|Home: Subheading for custom profiles; fixed issues with sorting
- 18:33 Revision 4522fb96 (github): libcore|Profiles: Renaming a profile without implicit add/remove
- 16:33 Revision faf46547 (github): UI|Home: Creating and editing game profiles
- Basic functionality of adding profiles, editing them, and deleting
profiles via the right-click context menu. - 16:27 Revision 4f558245 (github): UI|Client|Default Style: Added icons for Create action and Home
- 16:25 Revision ad3e9f56 (github): libdoomsday|GameProfiles: Save the "userCreated" property of profiles
- 16:25 Revision c43697b8 (github): libappfw: Accessing the text editor of a const InputDialog
- 16:24 Revision 16a2072f (github): libappfw: Submenu popups close their parent popup menus
- Selecting an item in a submenu causes the parent popup menu to
close as well.
2016-03-26
- 07:49 Revision cabea51e (github): UI|Home: Don't open task bar when returning Home, just show mouse cursor
2016-03-25
- 17:42 Revision 19efd0c9 (github): Fixed|libcommon: Calculating status bar size for viewport positioning
- 17:41 Revision 9d2c130a (github): Fixed|libcommon: Calculating status bar size for viewport positioning
- 14:55 Revision de5e8bcb (github): Fixed|Client: Aspect ratio for game content vs. original VGA aspect
- This commit changes the way game content is scaled.
Smart aspect ratio calculations are now considerably stricter (1... - 14:20 Revision 8da3e426 (github): Cleanup
- 14:20 Revision 0e6fc475 (github): Fixed|Client: Aspect ratio for game content vs. original VGA aspect
- This commit changes the way game content is scaled.
Smart aspect ratio calculations are now considerably stricter (1... - 11:56 Revision 7d675cae (github): UI|All Games: Quitting the game returns to Home screen
- IssueID #1975
- 10:07 Revision 825e797f (github): UI|Client: Loading and unload packages using the Packages sidebar
- All sidebars automatically close when unloading the game.
- 10:06 Revision 14eb439c (github): Fixed|libappfw: Clicking on a panel background should not reset focus
- 08:15 Revision b9f4fc19 (github): Fixed|CMake|OS X: Signing Doomsday.app
- Some of the tools get built after Doomsday.app, and are installed by
copying into the app bundle. This means the bund... - 07:52 Revision 32e4052e (github): OS X|CMake: Re-sign application bundle after tools installation
- Tools install certain files to the application bundle, and its
signature check will fail if it contains additional fi... - 07:52 Revision 64384b09 (github): UI|Client: Added a sidebar for loading/unloading packages
- 07:51 Revision cfe39d36 (github): OS X|CMake: Re-sign application bundle after tools installation
- Tools install certain files to the application bundle, and its
signature check will fail if it contains additional fi...
2016-03-24
- 22:01 Revision fa41069f (github): UI|Home: Selecting packages persistently using the Packages dialog
- 21:52 Revision 86b4642d (github): libdoomsday: Load and unload packages specified in the game profile
- 21:51 Revision 10b97b19 (github): libappfw: Cleanup
- Removed unnecessary typedef.
- 19:53 Revision be54b024 (github): CMake|Installer: Updated .rpm/.deb dependencies
- 19:52 Revision aeccb6b3 (github): UI|Task Bar: Minor rewording
- 19:52 Revision 7cc4ecf8 (github): Client|Home|UI: Adding and removing packages to a game profile
- 18:03 Revision e150123a (github): CMake|Installer: Updated .rpm/.deb dependencies
- 16:27 Revision 727d0a8e (github): Merge branch 'master' into ui-home
- # Conflicts:
# doomsday/external/zlib/lib/msvc2015/x86/zlibwapi.lib - 13:52 Revision de8f3eb0 (github): CMake|Linux: Do not auto-detect RPM requirements based on shared libs
- 11:40 Revision a36bb338 (github): Installer|Assimp: libassimp deployment location
- On Linux it is inappropriate to install libassimp.a to the system-level
lib directory. - 10:59 Revision d41ce721 (github): Fixed|Installer|OS X: Do not install libassimp.a inside Doomsday.app bundle
- The static library libassimp.a is considered part of the SDK component
and should only be installed under the /lib fo... - 10:14 Revision a3d4749f (github): Hexen: Sapphire Wand smoke mobjs take their angle from the main missile
- Vanilla Hexen uses a zero angle for all the smoke mobjs. Doomsday was
previous randomizing the smoke angles.
2016-03-23
- 22:39 Revision be0a8287 (github): Model Renderer|Shaders: Added shader "model.skeletal.opaque.matte"
- Simpler shader that does only diffuse color and normal mapping.
- 22:14 Revision 60966cab (github): Cleanup
- 19:39 Revision a1a4af07 (github): Merge branch 'fs-modernize' into ui-home
- 19:33 Revision 72fc4dd5 (github): Homepage: Link to the Autobuilder index page
- 19:24 Revision bfa18feb (github): Client|Network: Store the persistent network ID in "persist.pack" (Config)
- Removed the "client.id" file. The value is now kept along with other
persistent information in the Config. - 19:21 Revision 800ee978 (github): libcore: Singleton accessor methods for Config and CommandLine
- 18:21 Revision 5eb0fa91 (github): Cleanup: Removed unused Targa write functions
- 18:21 Revision e2b6c068 (github): Client: Write screenshots to the runtime folder by default
- 16:40 Revision d1c63a1e (github): Refactor|Music: MUS-to-MIDI conversion using libcore
- Use a Writer to write the MIDI data to a Block, after which it can
be written to a File. - 16:35 Revision 444bd8d7 (github): Refactor|libcore: Cleanup of Writer/Reader method naming
- 13:57 Revision f8d22237 (github): Builder: Updated feed links to files.dengine.net; include .rpm packages
- 13:26 Revision a223964c (github): Fixed|Windows|Installer: Create shortcuts for Start menu
- IssueID #2108
- 13:25 Revision a21c296b (github): Fixed|Amethyst: Build error (unintentional string suffix)
2016-03-22
- 19:45 Revision f4aa3fa3 (github): Fixed|Builder: Set build number in all configured builds
- 19:38 Revision 82f93563 (github): Fixed|MSVC|Installer: Deploy VC140 runtime libraries
- 14:38 Revision 05af82a5 (github): Homepage: Link to the Autobuilder index page
- 14:18 Revision fc34b6c4 (github): Windows|Client: Updated Windows version information
- This will hopefully set the application publisher name to match the
digital signature. - 13:20 Revision 51f1fe57 (github): Builder: Updated build events feed with new platforms
- 01:19 Revision 7d64225e (github): Builder: Running a custom command for each built package
2016-03-21
- 23:05 Revision c022c559 (github): Windows|CMake: Sign executables if certificate provided
- 15:42 Revision b98d7506 (github): Windows|CMake: Sign the deployed executables and libraries
- Use the correct installation components so CPack will find the right
files when signing. - 15:24 Revision 702cba90 (github): Windows|CMake: Sign all executables and libraries
- 11:01 Revision dbb5e7ef (github): Fixed|MSVC: Build problems related to zlib
- 09:38 Revision 4343ebfa (github): Fixed|Windows: Linking against zlib using MSVC2015 x86
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