Fixed|Client: Aspect ratio for game content vs. original VGA aspect
This commit changes the way game content is scaled.
Smart aspect ratio calculations are now considerably stricter (10% max difference), avoiding overly stretched visuals. The "no stretch" mode adheres exactly to the original VGA aspect ratio.
Fixed|Client: Aspect ratio for game content vs. original VGA aspect
This commit changes the way game content is scaled.
Smart aspect ratio calculations are now considerably stricter (10% max
difference), avoiding overly stretched visuals. The "no stretch" mode
adheres exactly to the original VGA aspect ratio.
IssueID #2081