Activity
From 2016-03-12 to 2016-03-25
2016-03-25
- 17:42 Revision 19efd0c9 (github): Fixed|libcommon: Calculating status bar size for viewport positioning
- 17:41 Revision 9d2c130a (github): Fixed|libcommon: Calculating status bar size for viewport positioning
- 14:55 Revision de5e8bcb (github): Fixed|Client: Aspect ratio for game content vs. original VGA aspect
- This commit changes the way game content is scaled.
Smart aspect ratio calculations are now considerably stricter (1... - 14:20 Revision 8da3e426 (github): Cleanup
- 14:20 Revision 0e6fc475 (github): Fixed|Client: Aspect ratio for game content vs. original VGA aspect
- This commit changes the way game content is scaled.
Smart aspect ratio calculations are now considerably stricter (1... - 14:19 Feature #2081 (Resolved): Menus and psprite weapons should not be stretched (by default) with 16:9 display modes
- Revised the aspect ratio calculations with regard to VGA aspect correction and smart stretch threshold.
- 11:57 Feature #1975 (Resolved): Quitting a game returns back to Home screen
- Currently implemented in @ui-home@.
- 11:55 Feature #1975 (Closed): Quitting a game returns back to Home screen
- 11:56 Revision 7d675cae (github): UI|All Games: Quitting the game returns to Home screen
- IssueID #1975
- 10:07 Revision 825e797f (github): UI|Client: Loading and unload packages using the Packages sidebar
- All sidebars automatically close when unloading the game.
- 10:06 Revision 14eb439c (github): Fixed|libappfw: Clicking on a panel background should not reset focus
- 08:15 Revision b9f4fc19 (github): Fixed|CMake|OS X: Signing Doomsday.app
- Some of the tools get built after Doomsday.app, and are installed by
copying into the app bundle. This means the bund... - 07:52 Revision 32e4052e (github): OS X|CMake: Re-sign application bundle after tools installation
- Tools install certain files to the application bundle, and its
signature check will fail if it contains additional fi... - 07:52 Revision 64384b09 (github): UI|Client: Added a sidebar for loading/unloading packages
- 07:51 Revision cfe39d36 (github): OS X|CMake: Re-sign application bundle after tools installation
- Tools install certain files to the application bundle, and its
signature check will fail if it contains additional fi...
2016-03-24
- 22:01 Revision fa41069f (github): UI|Home: Selecting packages persistently using the Packages dialog
- 21:52 Revision 86b4642d (github): libdoomsday: Load and unload packages specified in the game profile
- 21:51 Revision 10b97b19 (github): libappfw: Cleanup
- Removed unnecessary typedef.
- 19:53 Revision be54b024 (github): CMake|Installer: Updated .rpm/.deb dependencies
- 19:52 Revision aeccb6b3 (github): UI|Task Bar: Minor rewording
- 19:52 Revision 7cc4ecf8 (github): Client|Home|UI: Adding and removing packages to a game profile
- 18:03 Revision e150123a (github): CMake|Installer: Updated .rpm/.deb dependencies
- 16:27 Revision 727d0a8e (github): Merge branch 'master' into ui-home
- # Conflicts:
# doomsday/external/zlib/lib/msvc2015/x86/zlibwapi.lib - 13:52 Revision de8f3eb0 (github): CMake|Linux: Do not auto-detect RPM requirements based on shared libs
- 11:40 Revision a36bb338 (github): Installer|Assimp: libassimp deployment location
- On Linux it is inappropriate to install libassimp.a to the system-level
lib directory. - 10:59 Revision d41ce721 (github): Fixed|Installer|OS X: Do not install libassimp.a inside Doomsday.app bundle
- The static library libassimp.a is considered part of the SDK component
and should only be installed under the /lib fo... - 10:14 Revision a3d4749f (github): Hexen: Sapphire Wand smoke mobjs take their angle from the main missile
- Vanilla Hexen uses a zero angle for all the smoke mobjs. Doomsday was
previous randomizing the smoke angles.
2016-03-23
- 22:39 Revision be0a8287 (github): Model Renderer|Shaders: Added shader "model.skeletal.opaque.matte"
- Simpler shader that does only diffuse color and normal mapping.
- 22:14 Revision 60966cab (github): Cleanup
- 21:52 Bug #2150 (In Progress): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
- 19:39 Revision a1a4af07 (github): Merge branch 'fs-modernize' into ui-home
- 19:33 Revision 72fc4dd5 (github): Homepage: Link to the Autobuilder index page
- 19:24 Revision bfa18feb (github): Client|Network: Store the persistent network ID in "persist.pack" (Config)
- Removed the "client.id" file. The value is now kept along with other
persistent information in the Config. - 19:21 Revision 800ee978 (github): libcore: Singleton accessor methods for Config and CommandLine
- 18:21 Revision 5eb0fa91 (github): Cleanup: Removed unused Targa write functions
- 18:21 Revision e2b6c068 (github): Client: Write screenshots to the runtime folder by default
- 16:40 Revision d1c63a1e (github): Refactor|Music: MUS-to-MIDI conversion using libcore
- Use a Writer to write the MIDI data to a Block, after which it can
be written to a File. - 16:35 Revision 444bd8d7 (github): Refactor|libcore: Cleanup of Writer/Reader method naming
- 13:57 Revision f8d22237 (github): Builder: Updated feed links to files.dengine.net; include .rpm packages
- 13:42 Bug #2133 (Feedback): Building on Fedora, CMake issues (linking minizip in Assimp target)
- 13:40 Bug #2151 (Closed): Install Failure Build 1906
- 13:28 Bug #2108 (Closed): .msi installer does not create Start Menu shortcuts (Windows)
- 13:26 Revision a223964c (github): Fixed|Windows|Installer: Create shortcuts for Start menu
- IssueID #2108
- 13:25 Revision a21c296b (github): Fixed|Amethyst: Build error (unintentional string suffix)
2016-03-22
- 19:45 Revision f4aa3fa3 (github): Fixed|Builder: Set build number in all configured builds
- 19:40 Bug #2151 (Resolved): Install Failure Build 1906
- 18:39 Bug #2151 (In Progress): Install Failure Build 1906
- 18:29 Bug #2151 (Closed): Install Failure Build 1906
- After I installed 2.0 Build 1906. This is the message that I got when I tried to start the game. MSVCP140.dll, VCRunt...
- 19:38 Revision 82f93563 (github): Fixed|MSVC|Installer: Deploy VC140 runtime libraries
- 14:38 Revision 05af82a5 (github): Homepage: Link to the Autobuilder index page
- 14:18 Revision fc34b6c4 (github): Windows|Client: Updated Windows version information
- This will hopefully set the application publisher name to match the
digital signature. - 13:20 Revision 51f1fe57 (github): Builder: Updated build events feed with new platforms
- 01:19 Revision 7d64225e (github): Builder: Running a custom command for each built package
2016-03-21
- 23:05 Revision c022c559 (github): Windows|CMake: Sign executables if certificate provided
- 15:42 Revision b98d7506 (github): Windows|CMake: Sign the deployed executables and libraries
- Use the correct installation components so CPack will find the right
files when signing. - 15:24 Revision 702cba90 (github): Windows|CMake: Sign all executables and libraries
- 11:01 Revision dbb5e7ef (github): Fixed|MSVC: Build problems related to zlib
- 09:38 Revision 4343ebfa (github): Fixed|Windows: Linking against zlib using MSVC2015 x86
2016-03-20
- 23:58 Revision 866b4006 (github): Console|libdoomsday: Writing and reading .cfg files using FS2
- F_MakePath() is now repurposed for use within FS2.
- 23:51 Revision 79d5d012 (github): libcore|FS: Standalone native files; writing to native folders
- FileSystem::accessNativeLocation() can be used to attach an arbitrary
native folder to a known location within the fi... - 23:36 Revision 4eef6bba (github): libcore|Writer: Added method for writing text
- 23:35 Revision 647e6618 (github): Fixed|libcore|Info: Parsing an empty Info list
- 23:34 Revision ada6b6cc (github): libcore|String: Added printf-style formatting, utility methods
- 22:21 Revision 2bcff3dc (github): Builder: Retry clearing the build work directory a few times
- It appears on Windows some of the files in the work directory
are kept locked for a while (?). - 20:45 Revision 4831c744 (github): Builder|Windows: Do not try to delete the current directory
- 15:23 Revision 9c83fd3e (github): libdoomsday: Removed Dir_mkpath and Dir_SetCurrent
- de::NativePath should be used instead of these.
- 15:10 Revision 5eb10278 (github): Refactor|libcore: Relocated native path creation and checking
- These methods are better suited to the NativePath class.
- 14:49 Revision f4a2e3a3 (github): libdoomsday|Client: Runtime path is managed by de::App, not libdoomsday
- 14:38 Revision 13996bd9 (github): libdoomsday: Added /tmp folder for temporary native files
- 13:44 Revision 8a7f4b66 (github): Windows|MSVC: Added prebuilt zlib library for MSVC2013
- Now both MSVC2013 and MSVC2015 are supported.
- 13:41 Revision 2851587f (github): Windows|MSVC: Added prebuilt zlib library for MSVC2013
- Now both MSVC2013 and MSVC2015 are supported.
- 11:57 Revision a4ca99db (github): Cleanup
- 11:57 Revision 9f7d0593 (github): Cleanup|Debug: Replaced use of qDebug with de::Log
- 11:11 Revision be438726 (github): Merge branch 'master' into ui-home
- # Conflicts:
# doomsday/cmake/FindEAX.cmake - 11:09 Revision 5bbed992 (github): Cleanup
- 01:05 Revision 2b3592f1 (github): Builder: Multiple builds can be configured in the .rsp file
- 00:39 Revision cb4061f8 (github): Fixed|Windows: Checking for a 32-bit build in the DirectSound plugin
2016-03-17
- 23:29 Revision dc69434e (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
- EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit... - 23:25 Revision 0b6f6340 (github): Merge branch 'ui-home' of ssh://github.com/skyjake/Doomsday-Engine into ui-home
- 23:23 Revision 756d0d16 (github): Windows|64-bit: Build on MSVC 2015, 64-bit Qt 5.6; cleanup of external libs
- EAX2 is not available in 64 bits, so the DirectSound plugin is
compiled without any EAX2 features when doing a 64 bit... - 22:54 Feature #1574: Native 64-bit Windows build
- Now working thanks to Qt 5.6 and MSVC 2015. The last thing needed is to upgrade the Windows autobuilder.
- 17:29 Revision c7b3d91c (github): Builder|Ubuntu: Always update Debian changelog when making source package
- 10:47 Revision 5b84a753 (github): Merge branch 'master' into ui-home
- 10:47 Revision 8780c752 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
- The argument of "Multiply:" can now be a relative path of arbitrary
complexity. - 10:47 Revision 88ca0cc4 (github): Fixed|libgui|ImageFile: Allow using paths as argument of "Multiply:"
- The argument of "Multiply:" can now be a relative path of arbitrary
complexity.
2016-03-16
- 22:20 Revision 4d243990 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
- Multiplies the image with the contents of another image.
- 22:19 Revision 527321c4 (github): UI|Home: Working on selected packages in the Packages dialog
- 22:18 Revision 0a659c97 (github): Refactor|libappfw: Using color theme enums in popups
- 22:16 Revision da0d05d7 (github): libgui|ImageFile: Added the "Multiply:(path)" filtering operation
- Multiplies the image with the contents of another image.
2016-03-15
2016-03-14
- 10:57 Revision 874d45de (github): Refactor|libappfw: Use color theme enums in ButtonWidget
- 10:57 Revision 617c5e48 (github): libcore|PackageLoader: Use a hash for loaded packages
2016-03-13
- 23:29 Revision 4a6cf3ae (github): UI|Home: Working on the PackagesDialog; HomeItemWidget coloring
- HomeItemWidgets can be color-themed separately for loaded and
non-loaded packages.
Also the Multiplayer column is up... - 23:28 Revision a02e0b5a (github): UI|Client: Fixed initial appearance of the HomeWidget
- The Home should be kept hidden until game availability has been
checked. - 23:26 Revision 3f579916 (github): libappfw|Widgets: Color theme enums, access to opacity animations
- 18:00 Revision a704d1f2 (github): UI|Home: Packages dialog has two columns (selected packages, all packages)
- 17:59 Revision 2cda99b1 (github): UI|Task Bar: Removed Packages from the config menu
- 17:57 Revision 4434c1c2 (github): libappfw|DialogWidget: Option for a two-column dialog layout
- Two separately scrollable content areas.
2016-03-12
- 22:43 Revision 1dc29d4f (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:43 Revision 444ec877 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
- 22:38 Revision 0b9801d1 (github): UI|Home: Opening the Packages dialog for game items
- 22:37 Revision 844d70eb (github): libdoomsday|GameProfiles: Profiles can be marked as user-created
- 22:36 Revision 6dcb699d (github): libcore|libgui|ScriptedInfo: Inheritance considered when looking up relative paths
- Relative file paths in ScriptedInfo records are normally relative to
the file where the records are read from. Howeve... - 22:31 Revision 27dc4440 (github): Model Renderer|Shaders: Declare uMapTime in all built-in model shaders
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