Activity
From 2016-02-09 to 2016-02-22
2016-02-22
- 21:56 Revision 81a96254 (github): libdoomsday: Tag known IWAD packages as "gamedata"
- "core" and "gamedata" packages will not be listed in the Packages list
by default. - 21:46 Revision 18b8245e (github): Cleanup
- Easier way to use a std::function as a ButtonWidget action.
- 18:22 Revision f1f632ed (github): UI|Home: Columns can be hidden using config variables
- 18:21 Revision 171d3bfb (github): libcore: Variable is Deletable
- 15:05 Revision bec86d70 (github): Model Renderer: Improved environment cube map selection wrt maphacks
- Use SectorCluster to decide whether a 2D point in map space should
be considered "exterior" or "interior" rather than...
2016-02-21
- 20:54 Revision 42b1a697 (github): UI|Home: Added a Home settings popup and config variables
- 20:53 Revision 5d336d34 (github): Widgets|libappfw: Widgets can optionally hide the focus rectangle
- If the widget shows its own focus indicator, showing the focus widget
is redundant. - 20:52 Revision b291aa9b (github): Fixed|UI|Home: Update backgrounds when launching
- 16:46 Revision e52a3219 (github): UI|Home: Number of Home columns depends on view width
2016-02-17
- 23:06 Revision 6986615c (github): UI|Home: Procedural column backgrounds; updated background images, colors
- 23:05 Revision ec2820f8 (github): libappfw: Minor ProceduralImage improvements
- 20:40 Revision b55b37e6 (github): UI|Home: Improved packages list, overall Home item layout
- 17:59 Revision 01c3e5f8 (github): Renderer|Environment: Fall back to "texture.reflect.default"
- If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead. - 17:58 Revision e62fd0ab (github): Renderer|Environment: Fall back to "texture.reflect.default"
- If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead.
2016-02-16
- 21:55 Revision 158e7542 (github): UI|Home: Added HomeItemWidget (icon, label, action buttons)
- HomeItemWidget is a combination of an icon, label, and action buttons
that appear when the item is selected. It is us...
2016-02-13
- 14:08 Revision 9f73909d (github): UI|Home: Added a Packages widget to the Packages column
- 13:36 Revision 8d6e83d0 (github): Cleanup|libcore: No global Public typedefs when using pimpl macros
- 10:35 Revision 3fbe42e1 (github): UI|Home: Joining a multiplayer game
2016-02-12
- 19:58 Revision 1ff0116a (github): UI|Home: Deleting savegames
- 19:58 Revision aa33e4ee (github): UI|Home: Join button for multiplayer games
- 19:57 Revision 8298bb61 (github): Fixed|Widgets|libcore: Crash when focused widget is destroyed
- 09:47 Revision 13141ae2 (github): UI|Home: Disable column content clipping, improved button layout
- The action buttons in PanelButtonWidgets are now children of the
labels. Only the label's children are clipped rather... - 09:44 Revision a869edd4 (github): Widgets|Fixed|Refactor|libappfw: ChildVisibilityClipping applied for all widgets
- Previously, the ChildVisibilityClipping behavior was only in effect
for ScrollAreaWidgets. Now it is applied at the G...
2016-02-11
- 20:01 Revision 4ca333a2 (github): UI|Home: Added HomeMenuWidget for common menu behavior
- Item selection and focus behavior is handled by HomeMenuWidget.
- 09:35 Revision 40bbb0e8 (github): Added the Multiplayer Games column (stub); header owned by ColumnWidget
- 09:35 Revision 2695e855 (github): libappfw: Cleanup
- 09:13 Revision 17871189 (github): Bumped version number to 1.15.9
- 09:11 Revision 72bf4e64 (github): Fix crash when XRandR is not available
- In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first. - 07:44 Revision d0d0c583 (github): Merge pull request #14 from AMDmi3/no-xrandr-crash
- Fix crash when XRandR is not available
2016-02-10
- 12:32 Revision 3630aa2f (github): Fix crash when XRandR is not available
- In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
2016-02-09
- 09:54 Revision 36112ade (github): UI|Home: Starting games and loading savegames; double-click events
- The Play button is now functional: it will either load the selected
game or the selected saved game. Double-clicking ... - 09:53 Revision bf142ae2 (github): Fixed|Client: Redundant entries in the saved sessions list data
- The check for existing items was not working.
- 09:52 Revision 3f418fd7 (github): Input|libgui: Added a mouse button double-click event
- 09:51 Revision 331252c3 (github): Refactor|libdoomsday: Game accessed usually as const
- Modifying the Game objects is almost always unnecessary.
- 07:53 Revision faf9cb29 (github): Refactor|Home: Renamed classes and files for consistency and clarity
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