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From 2016-02-09 to 2016-02-22

2016-02-22

21:56 Revision 81a96254 (github): libdoomsday: Tag known IWAD packages as "gamedata"
"core" and "gamedata" packages will not be listed in the Packages list
by default.
skyjake
21:46 Revision 18b8245e (github): Cleanup
Easier way to use a std::function as a ButtonWidget action. skyjake
18:22 Revision f1f632ed (github): UI|Home: Columns can be hidden using config variables
skyjake
18:21 Revision 171d3bfb (github): libcore: Variable is Deletable
skyjake
15:05 Revision bec86d70 (github): Model Renderer: Improved environment cube map selection wrt maphacks
Use SectorCluster to decide whether a 2D point in map space should
be considered "exterior" or "interior" rather than...
danij

2016-02-21

20:54 Revision 42b1a697 (github): UI|Home: Added a Home settings popup and config variables
skyjake
20:53 Revision 5d336d34 (github): Widgets|libappfw: Widgets can optionally hide the focus rectangle
If the widget shows its own focus indicator, showing the focus widget
is redundant.
skyjake
20:52 Revision b291aa9b (github): Fixed|UI|Home: Update backgrounds when launching
skyjake
16:46 Revision e52a3219 (github): UI|Home: Number of Home columns depends on view width
skyjake

2016-02-17

23:06 Revision 6986615c (github): UI|Home: Procedural column backgrounds; updated background images, colors
skyjake
23:05 Revision ec2820f8 (github): libappfw: Minor ProceduralImage improvements
skyjake
20:40 Revision b55b37e6 (github): UI|Home: Improved packages list, overall Home item layout
skyjake
17:59 Revision 01c3e5f8 (github): Renderer|Environment: Fall back to "texture.reflect.default"
If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead.
skyjake
17:58 Revision e62fd0ab (github): Renderer|Environment: Fall back to "texture.reflect.default"
If no map-specific reflections are found, use "texture.reflect.default"
if that is found instead.
skyjake

2016-02-16

21:55 Revision 158e7542 (github): UI|Home: Added HomeItemWidget (icon, label, action buttons)
HomeItemWidget is a combination of an icon, label, and action buttons
that appear when the item is selected. It is us...
skyjake

2016-02-13

14:08 Revision 9f73909d (github): UI|Home: Added a Packages widget to the Packages column
skyjake
13:36 Revision 8d6e83d0 (github): Cleanup|libcore: No global Public typedefs when using pimpl macros
skyjake
10:35 Revision 3fbe42e1 (github): UI|Home: Joining a multiplayer game
skyjake

2016-02-12

19:58 Revision 1ff0116a (github): UI|Home: Deleting savegames
skyjake
19:58 Revision aa33e4ee (github): UI|Home: Join button for multiplayer games
skyjake
19:57 Revision 8298bb61 (github): Fixed|Widgets|libcore: Crash when focused widget is destroyed
skyjake
09:47 Revision 13141ae2 (github): UI|Home: Disable column content clipping, improved button layout
The action buttons in PanelButtonWidgets are now children of the
labels. Only the label's children are clipped rather...
skyjake
09:44 Revision a869edd4 (github): Widgets|Fixed|Refactor|libappfw: ChildVisibilityClipping applied for all widgets
Previously, the ChildVisibilityClipping behavior was only in effect
for ScrollAreaWidgets. Now it is applied at the G...
skyjake

2016-02-11

20:01 Revision 4ca333a2 (github): UI|Home: Added HomeMenuWidget for common menu behavior
Item selection and focus behavior is handled by HomeMenuWidget. skyjake
09:35 Revision 40bbb0e8 (github): Added the Multiplayer Games column (stub); header owned by ColumnWidget
skyjake
09:35 Revision 2695e855 (github): libappfw: Cleanup
skyjake
09:13 Revision 17871189 (github): Bumped version number to 1.15.9
skyjake
09:11 Revision 72bf4e64 (github): Fix crash when XRandR is not available
In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
Dmitry Marakasov
07:44 Revision d0d0c583 (github): Merge pull request #14 from AMDmi3/no-xrandr-crash
Fix crash when XRandR is not available skyjake

2016-02-10

12:32 Revision 3630aa2f (github): Fix crash when XRandR is not available
In this case calling XRRGetScreenInfo will lead to segfault, so check
for extension first.
Dmitry Marakasov

2016-02-09

09:54 Revision 36112ade (github): UI|Home: Starting games and loading savegames; double-click events
The Play button is now functional: it will either load the selected
game or the selected saved game. Double-clicking ...
skyjake
09:53 Revision bf142ae2 (github): Fixed|Client: Redundant entries in the saved sessions list data
The check for existing items was not working. skyjake
09:52 Revision 3f418fd7 (github): Input|libgui: Added a mouse button double-click event
skyjake
09:51 Revision 331252c3 (github): Refactor|libdoomsday: Game accessed usually as const
Modifying the Game objects is almost always unnecessary. skyjake
07:53 Revision faf9cb29 (github): Refactor|Home: Renamed classes and files for consistency and clarity
skyjake
 

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