Activity
From 2015-12-28 to 2016-01-10
2016-01-10
- 11:37 Revision 56d94d0b (github): libcore|Info: Flag for values read from quoted string literals
- 11:25 Revision 286379eb (github): Cleanup
- 11:24 Revision bd084ed2 (github): Cleanup|libdoomsday: Renamed res::System to Resources
- Continuing the de-System-ification of the classes. Subsystems should
be named according to their domain: World, Resou...
2016-01-09
- 20:48 Revision 12b6bf03 (github): libappfw: Improved animations
- TabWidget selection highlight moves with an animation.
The FoldPanelWidget animation is slightly faster. - 17:02 Revision 836440ae (github): libdoomsday|FS: Added DataBundle as a base class for classic data files
- 11:02 Revision d2d851b6 (github): libdoomsday: Added DataFile
- DataFile represents classic data files (WAD, LMP, etc.) in the file
tree. Data files are accessible as byte arrays. - 11:01 Revision 1b6948f4 (github): Performance: Minor optimizations
- Addressing a few bottlenecks, particularly related to PathTree
lookups and bindings evaluation. The common theme is a...
2016-01-06
- 22:45 Revision 99b4e5ea (github): Cleanup
- 13:08 Revision d603856f (github): Model Renderer|Fixed: Handling a failed model load
2016-01-05
- 18:07 Revision bb28f66c (github): Model Renderer: Slightly reduced light intensity for models
- Down from 2 to 1.75. May still be a little too strong...
- 18:06 Revision e6c39a19 (github): Model Renderer|Shaders: Added uMapTime to model.skeletal.unlit.diffuse
2016-01-04
- 18:29 Revision 74ae639b (github): Model Renderer|Shaders: Added UV transform macro to all "net.dengine" shaders
- 18:28 Revision 0e66c70c (github): Packages|FS: Handle exception during package load audience notifications
- The loading of a package will be cancelled if an observer throws an
exception. For instance, this may happen if the p...
2016-01-03
- 15:13 Revision d474e305 (github): UI|Model Renderer: Added "Position" group for offset sliders
- 14:54 Revision 28579042 (github): UI|Model Renderer: Adjusting the model offset
- Very useful for weapon models.
- 13:29 Revision e90796df (github): UI|Model Renderer: Show player weapon models in the editor
- 11:30 Revision 0120360e (github): UI|Model Renderer: Play animations manually via the model asset editor
2016-01-02
- 23:11 Revision 6b79c8de (github): UI|Client: Show more information about models in asset editor
- 23:10 Revision 3e2ee676 (github): libappfw|ChoiceWidget: Show a specific string when nothing is selected
- 23:10 Revision 154e8052 (github): libgui|ModelDrawable: Query mesh and animation names
- 18:54 Revision a490f61c (github): UI|Client: Sort and style variable names in model asset editor
- Used variables are shown in bold.
- 18:54 Revision 5041b901 (github): UI|Client: Improved sidebar layout
- Take header widget width into account when positioning groups.
- 16:26 Revision 3b7cda13 (github): UI|Client: Model asset editor shows shader information, vector variables
- 16:25 Revision 613ebf52 (github): libappfw: Minor layout improvements
- GridLayout keeps track of which widgets span more than one cell.
- 10:15 Revision e5b2e2f8 (github): Heretic: Tweaked random numbers used for Firemace spawning
- 09:50 Revision f087a07a (github): liblegacy: Vector typedefs for function declarations
- Plain pointer instead of an array.
2016-01-01
- 22:02 Revision 2f307840 (github): Fixed|MSVC: Build failure (QStringLiteral)
- 21:38 Revision 4f137c25 (github): Fixed|UI|Client: Memory leak in SidebarWidget
- 21:14 Revision fff3572f (github): Model Renderer: Increased overall intensity of light sources
- 21:13 Revision ffbeb95d (github): UI|Client: Added model asset editor
- An editor sidebar that allows selecting an instance of a model asset
and editing its variables interactively. - 21:11 Revision 71270e73 (github): libappfw: Checking for valid selection in ChoiceWidget
- 21:11 Revision b8278f9d (github): Cleanup
- 19:54 Revision 1a6c3f95 (github): libappfw: Various widget improvements
- 19:53 Revision 805f3ec2 (github): libappfw: VariableSliderWidget can be used to adjust Animation values
- 19:52 Revision 7c925865 (github): Refactor|C++11|libappfw: Sorting data items with lambda functions
- 19:51 Revision ae846bd2 (github): Scripting|libcore: Added method to query NumberValue semantic hints
- 16:03 Revision 02fced3c (github): Log|Resources: Adjusted log entry verbosity
- 09:46 Revision b0a3319b (github): UI|Client: Inverted colors for Renderer Appearance profile picker popups
- 09:45 Revision 491de383 (github): libappfw: PopupMenuWidget's popups can use inverted colors
- 09:30 Revision 58be4ade (github): Refactor|UI|Client: Added SidebarWidget: base class for sidebars
- 07:49 Revision 4f8f2c62 (github): Homepage: Updated source code download link for 1.15.7
2015-12-31
- 21:28 Revision 82d77e02 (github): Refactor|Client: Separated foldable variable group from Appearance Editor
- 16:37 Revision adcae746 (github): Model Renderer|Shaders: Default for `uSpecular` is 1
- 13:05 Revision 89bbe2e2 (github): Model Renderer|Shaders: Added uSpecular factor for specular highlights
- The default value makes specular highlights stronger. Minimum for
specular glossiness power is 1.0 (very dull highlig... - 10:10 Revision 5237fcd2 (github): Fixed|liblegacy: Potential crash
- 10:10 Revision bd6d8540 (github): Model Renderer: Slightly darker ambient lighting for models
- 10:10 Revision a4437019 (github): Fixed|Shaders: More accurate lighting, better specular highlights
- This commit improves the way lighting is applied in the model shaders.
The biggest issue was that light and eye direc...
2015-12-29
- 21:10 Feature #2105 (Closed): Manually created reflection cube maps for models
- 10:16 Feature #2105: Manually created reflection cube maps for models
- Next up: new asset type for reflection maps.
- 21:09 Revision 460327f3 (github): Renderer|Client: Environment cube map textures
- Added render::Environment and an instance of it owned by RenderSystem.
RenderSystem now deletes subsystems in reverse... - 21:05 Revision abd61c83 (github): Refactor: Added LoopCallback for making deferred calls in main thread
- 17:34 Revision 9ae0d104 (github): Refactor|libdoomsday|Client|Server: Renamed WorldSystem to World
- The app-level class is currently called ClientServerWorld because it
is still a ifdef'd hybrid. - 11:34 Revision c7883747 (github): Windows|Fixed|libgui: Missing ImageFile exports
- 11:34 Revision b8f699a5 (github): Fixed|Debug|libgui: Accessing an uninitialized texture
- The assert fails because the texture may not have
been initialized at all. - 11:31 Revision 59f685d1 (github): Fixed|libcore: Potential crash (accessing deleted object)
- When unloading packages, the package identifier string was a reference to
an object that was just deleted. - 10:16 Feature #1995 (Closed): Improved 3D model shaders
- 10:15 Feature #1995 (Resolved): Improved 3D model shaders
2015-12-28
- 22:01 Revision 1982d6bd (github): Model Renderer: Use /home/cubemap.jpg as the reflection cube map
- For testing purposes, check for "cubemap.jpg" in the runtime folder
and use it as the reflection cube map.
IssueID #... - 21:14 Revision ea8ee37d (github): Renderer|Shaders: Incorporate reflection map to shaders
- All generic shaders now support reflection mapping.
IssueID #1995 - 20:59 Revision 93f9b005 (github): Model Renderer: Smoothly animated walk bobbing for weapon model
- The values used previously were affected by the psprite offsets for
attack and other animations, not just bobbing. - 17:21 Revision a112efa0 (github): Model Renderer|Shaders: Incorporate reflection to generic shader
- The specular RGB is used as the strength of the reflection. Specular
alpha is used as glossiness: alpha=1 produces a ... - 17:21 Revision def29433 (github): Renderer: Walk bobbing for the new weapon models
- 15:18 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- Heresiarch's Seminary is showing I've solved 8 out of 9 puzzles (eight icons are lit on the wall),
The final swit...
Also available in: Atom