Activity
From 2015-12-13 to 2015-12-26
2015-12-26
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22:52 Feature #1995: Improved 3D model shaders
- The shader functions for reflection cube maps have now been implemented. The next step is integrating the reflection ...
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22:50 Feature #2105 (In Progress): Manually created reflection cube maps for models
- The shader for cube map reflections has now been implemented.
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17:02 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
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15:37 Feature #2143 (Resolved): Add FreeDOOM's FreeDM as a recognized Doom IWAD
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17:01 Bug #2145 (Closed): Shell does not take quotes into account when entering options for server
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16:52 Bug #2145 (Closed): Shell does not take quotes into account when entering options for server
- In the Doomsday Shell app, when starting a server, entering command line options enclosed in quotes does not cause th...
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15:37 Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
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15:26 Bug #2140 (Resolved): Unnecessary warning about MD2 model not having any skins
- Applied in changeset commit:github|09945a34006be9adabff90fc98b4bdc01ed96384.
2015-12-25
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13:32 Bug #2144: Crash when reseting engine with a map loaded
- With commit:b67126be1 applied, the problem now is:...
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13:12 Bug #2144 (Closed): Crash when reseting engine with a map loaded
- *Version 1.15.6*
* Game: doom1-ultimate
* No additional resources loaded
Start up a game to E1M1, type "reset"...
2015-12-22
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13:17 Feature #1890 (In Progress): New sequence-based model animation mechanism
- Plenty of progress has been made with this. The biggest missing features are:
* Animating parts of the skeleton sepa... -
13:10 Feature #1623 (In Progress): Shaders
2015-12-18
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08:59 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
- FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
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