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From 2015-12-13 to 2015-12-26

2015-12-26

22:52 Feature #1995: Improved 3D model shaders
The shader functions for reflection cube maps have now been implemented. The next step is integrating the reflection ... skyjake
22:50 Feature #2105 (In Progress): Manually created reflection cube maps for models
The shader for cube map reflections has now been implemented. skyjake
17:02 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
skyjake
15:37 Feature #2143 (Resolved): Add FreeDOOM's FreeDM as a recognized Doom IWAD
skyjake
17:01 Bug #2145 (Closed): Shell does not take quotes into account when entering options for server
skyjake
16:52 Bug #2145 (Closed): Shell does not take quotes into account when entering options for server
In the Doomsday Shell app, when starting a server, entering command line options enclosed in quotes does not cause th... skyjake
15:37 Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
skyjake
15:26 Bug #2140 (Resolved): Unnecessary warning about MD2 model not having any skins
Applied in changeset commit:github|09945a34006be9adabff90fc98b4bdc01ed96384. skyjake

2015-12-25

13:32 Bug #2144: Crash when reseting engine with a map loaded
With commit:b67126be1 applied, the problem now is:... skyjake
13:12 Bug #2144 (Closed): Crash when reseting engine with a map loaded
*Version 1.15.6*
* Game: doom1-ultimate
* No additional resources loaded
Start up a game to E1M1, type "reset"...
skyjake

2015-12-22

13:17 Feature #1890 (In Progress): New sequence-based model animation mechanism
Plenty of progress has been made with this. The biggest missing features are:
* Animating parts of the skeleton sepa...
skyjake
13:10 Feature #1623 (In Progress): Shaders
skyjake

2015-12-18

08:59 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
https://www.doomworld.co...
skyjake
 

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