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From 2015-11-26 to 2015-12-09

2015-12-07

22:54 Revision 799135e3 (github): Homepage|Forums|CSS: Removed unnecessary space in Unread Posts list
skyjake
22:27 Revision 741110d8 (github): Homepage: Added a donation link
skyjake

2015-12-06

22:55 Revision 79570cab (github): Model Renderer|Shaders: Multiply vertex color into diffuse texture color
The general-purpose shaders in renderer.pack now multiply aColor into
the color from the diffuse texture map.
IssueI...
skyjake
22:41 Revision 4b7dd26f (github): libgui: Added a vertex attribute for vertex color in ModelDrawable
Vertex colors specified in the model file (if any) are now available
via the `aColor` vertex attribute in the ModelDr...
skyjake

2015-12-05

11:53 Revision 5e80ed77 (github): Bumped version number to 1.15.7
skyjake
11:50 Revision caab1d0a (github): UI|Client: Removed stray icon in VR Settings dialog title
Fixes #2138 skyjake

2015-12-01

11:41 Revision 3c5b2526 (github): Homepage|Add-on Repository: Updated link to jHRP (hosted locally)
skyjake

2015-11-30

08:57 Revision 9ac003fe (github): Windows|CMake|Fixed: Incorrect compiler flag for Assimp
skyjake

2015-11-29

13:14 Revision eaffc124 (github): Git: Ignore .msi packages
skyjake
11:48 Revision 2f051baa (github): Cleanup: Replaced use of auto_ptr
IssueID #2137 skyjake
10:47 Revision a46903ca (github): Fixed|Client|Assimp: Fixed minor build warnings
skyjake
02:20 Revision 8177c987 (github): Fixed|Renderer|Client: Segfault during ambient occlusion drawing (Hexen map02)
Line sides which share one or more edge with malformed geometry should
not be considered for ambient occlusion.
Issu...
danij
01:13 Revision 255c760d (github): Fixed|Audio|Client: Positioning of plane movement sounds; cleanup
danij
00:23 Revision 745ab8f5 (github): Audio|Client: Handle audio plugin library load error
Fixes #2134 skyjake
00:11 Revision b70c42db (github): Cleanup: Replaced use of auto_ptr
IssueID #2137 skyjake

2015-11-28

21:32 Revision 95aacba3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:32 Revision bbd64f45 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
danij
21:32 Revision df6c7ffc (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
danij
21:28 Revision d1806437 (github): Model Renderer: Added the common uMapTime uniform
uMapTime is shared between all shaders that want to use the current
map time during rendering. A shader must declare ...
skyjake
19:06 Revision a036d566 (github): Fixed|Definitions|libdoomsday: Missing attack sounds (typo)
danij
18:48 Revision 324f9ab5 (github): Fixed|Audio|Client: Misinterpreted sound ID (-1) when trying to cache waveform data
danij
18:16 Revision f7997421 (github): Fixed|Audio|Client: Catch missing symbol errors when loading audio plugins
IssueID #2134 danij
17:46 Revision e5b6b9bc (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
17:40 Revision b508bf7d (github): Bumped version number to 1.15.6
skyjake
17:00 Revision 92d76494 (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
IssueID #2135 skyjake
16:20 Revision ef572a0c (github): Fixed|FluidSynth|Unix: Link with the system FluidSynth library
In the non-embedded configuration, FluidSynth was not included in the
linker flags for the FluidSynth plugin.
skyjake
12:25 Revision a12ed9cc (github): CMake|Unix: Enable C++11 manually
It seems newer CMake versions still do not enable C++11 unless the
compiler flag is set manually.
skyjake
11:33 Revision 1a282f4c (github): Model Renderer|Definitions: Autoscaling is disabled by default
It's best to assume that the model author has sized the model as
intended.
skyjake

2015-11-26

22:25 Revision b7eef701 (github): Log|libcore|libdoomsday: Interactive script output bypasses filtering
When the user enters commands in the console, and the commands produce
output, it is better to allow these entries to...
skyjake
18:21 Revision 3367369c (github): Terminated branch audio-cleanup
It has become increasingly clear that the architecture suggested by
libgui's audio::Sound is unworkable due to the de...
danij
 

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