Activity
From 2015-11-04 to 2015-11-17
2015-11-11
- 19:03 Bug #2126: [X11] Enabling fsaa via the video options menu breaks video output
- I tried switching FSAA on OS X, and while it continues to render the view, there's a ton of OpenGL errors being repor...
- 18:35 Bug #2126 (Closed): [X11] Enabling fsaa via the video options menu breaks video output
- On Linux, at least, enabling fsaa via the video options menu will result in the engine no longer drawing frames. This...
2015-11-10
- 11:37 Feature #1600 (Closed): Drop Snowberry
- 11:33 Feature #1995: Improved 3D model shaders
- Fog is now implemented for 3D models (in _renderer.pack/include/fog.glsl_).
- 11:25 Feature #1244 (Closed): Scripting in model definitions (e.g., dependent on player health)
- The equivalent functionality is now implemented by GL2 model definitions being able to trigger Doomsday Script under ...
- 11:21 Feature #1301: Redesigned DED Reader
- Increasing progress because @ScriptedInfo@ now exists and is being used for the GL2 models, and some DED information ...
- 11:16 Bug #1094 (Closed): [Win32] RSP not passed to Doomsday with non-ASCII username
- Closing because Snowberry is going away in 2.0.
- 11:14 Bug #2071 (Feedback): Vsync and FSAA settings behave incorrectly [1.15 RC1]
2015-11-04
- 11:36 Feature #2124: Surround Sound Upmixing for the music...
- I should also note that I'm talking in particular about when external files, i.e. ogg/mp3 music tracks are being play...
- 03:28 Feature #2124 (Rejected): Surround Sound Upmixing for the music...
- Doomsday seems to only play the music 1:1 to the front pair. I'd like for the engine to either have the option to upm...
- 03:25 Feature #2123 (New): Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
- Doomsday has almost all the options needed including separation. I assume reversing it reverses the color to each eye...
Also available in: Atom