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From 2015-10-02 to 2015-10-15

2015-10-15

20:34 Revision 531fae2c (github): Refactor|libgui|ModelDrawable: Improved model texture map management
A TextureBank is used to manage the texture images owned by the model. skyjake
18:39 Revision 697290d2 (github): libgui|ModelDrawable: Added the concept of variants
A model may have multiple alternative vertex buffers, so that each
has its own set of texture coordinates. This allow...
skyjake
18:15 Revision b64fe78e (github): Fixed|Tests: Missing color "label.shadow" in test_appfw
skyjake
14:51 Revision 7b09dee9 (github): Merge branch 'gl2-models'
skyjake
13:44 Revision f7d7491c (github): Model Renderer: Enabling and disabling rendering passes
Each rendering pass has a variable called "enabled" in its record.
This can be set to True or False.
Also improved e...
skyjake
13:31 Revision 7ddee3e7 (github): Client|Renderer: Added a native Doomsday Script module called "Render"
skyjake
13:30 Revision 600f7df6 (github): libgui|ModelDrawable: Rendering pass mask; fixed drawing
An optional bit array can now be passed to ModelDrawable::draw()
to specify which rendering passes are enabled.
Draw...
skyjake
13:27 Revision 93198a13 (github): libcore|Package: Log entry formatting
skyjake

2015-10-14

21:43 Revision a3489d8f (github): libcore: Cleanup
skyjake
08:51 Revision 888c1bba (github): Refactor|Client: Renamed MobjAnimator to StateAnimator
This animator is not exclusive to mobjs, but it is oriented around
state triggers.
skyjake

2015-10-13

20:10 Revision 36d337be (github): Refactor|Scripting: Renamed Context and function call "instance scope"
A clearer name is to just call this the "self" instance, since that's
what it is being used for.
skyjake
19:15 Revision 291fb750 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
skyjake
19:15 Revision fc2c1ed9 (github): Cleanup
skyjake
19:14 Revision fa761279 (github): Cleanup: Move utility classes away from rendersystem.cpp/h
skyjake
17:21 Revision 32f1a0a6 (github): Model Renderer: Rendering pass specific shaders/variables
A model definition can now specify which shader to use (via
"render.shader" in the asset metadata).
Additionally, ea...
skyjake
17:16 Revision a55e3bd3 (github): libgui|ModelDrawable: Rendering pass specific shaders and flags
When drawing a model, one can now provide callbacks that get called
when the shader and/or the current rendering pass...
skyjake

2015-10-12

22:37 Revision 9701517f (github): libgui|ModelBank: Added a typed template for accessing model and data
skyjake
22:36 Revision 68cec34f (github): libcore: More flexible applyFlagOperation() template
Allow the second argument to be a different type. skyjake
17:45 Revision 8e628e00 (github): Cleanup
skyjake

2015-10-11

23:12 Revision c94ac4b8 (github): Savegame Tool: Bumped version number to 1.0.1
danij
23:11 Revision ab820f86 (github): Savegame Tool: Bumped version number to 1.0.1
danij
21:10 Revision b18a2af2 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
IssueID #2119 danij
21:08 Revision e388fdd1 (github): Fixed|Savegame Tool: Failed conversion of .dsg savegame with ambiguous game mode (typo)
IssueID #2119 danij
18:50 Revision 51260e2b (github): Refactor|Audio|Client: Provide resource file paths to MusicPlayers as de::String
danij
18:38 Revision 3727328b (github): Refactor|Audio|Client: Implement audio::SdlMixerDriver's used channel LUT with QBitArray
QBitArray is a good fit and it means we remove a liblegacy dependency
in the process (memory.h).
danij
17:59 Revision ab197760 (github): Cleanup|Audio|Client: Removed dead code for a CdPlayer in audio::SdlMixerDriver
audio::IDriver no longer requires a driver to provide an API for all
playback interfaces regardless of whether the in...
danij
07:09 Revision f0631a27 (github): Refactor|Audio|Client: Hide use of sfxbuffer_t behind audio::Sound
The higher levels of the audio system no longer need direct access to
the data buffer itself.
Todo: Check each drive...
danij
03:08 Revision 39a062b5 (github): Refactor|Audio|Client: Continued revising audio::Sound interface
This interface should not assume the use of an attached (and possibly
external) sample data buffer. It should instead...
danij

2015-10-10

19:33 Revision dfe61ef2 (github): Refactor|Audio|Client: Use SoundEmitter in internal audio APIs
While we can't yet use polymorphism with mobj_t we can however make
use of the SoundEmitter typedef at API level in o...
danij
08:07 Revision 4b1e2983 (github): Refactor|Audio|Client: Continued audio::System internal restructuring
danij
06:01 Revision d6b40f75 (github): Documentation|Audio|Client: audio::System apidoc improvements
danij
05:18 Revision eb6a3e6d (github): Refactor|Audio|Client: Cleanup; reordered audio/system.cpp
danij
04:34 Revision 714c5a61 (github): Refactor|Audio|Client: Fully encapsulate LogicSound management in audio::System
Users of the audio::System should not need to be concerned with the
mechanics of managing logical sound tracking. Rat...
danij
00:37 Revision 07ae5265 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order (2)
Actually because each driver may provide multiple interfaces, which
may be initialized in any order - the initializat...
danij

2015-10-09

23:22 Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order
Note: Presently there is no "default audio driver" concept - one must
explicitly provide a full playback interface pr...
danij
03:48 Revision a82cbd4c (github): Audio|Client: Cleanup / typos
danij
01:28 Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration
danij

2015-10-06

20:31 Revision d139bab9 (github): API|Audio|Client: Attribute SFX playback interfaces with a unique identity key; cleanup
danij
14:58 Revision 7b944029 (github): Refactor|Audio|Client: Extracted audio::IPlayer made pure abstract
danij
 

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