Activity
From 2015-09-26 to 2015-10-09
2015-10-09
- 
  23:22 Revision 5a895539 (github): Audio|Client: Ensure audio drivers are shutdown in reverse-initialization order 
- Note: Presently there is no "default audio driver" concept - one must
 explicitly provide a full playback interface pr...
- 
  03:48 Revision a82cbd4c (github): Audio|Client: Cleanup / typos 
- 
  01:28 Revision b7956ca8 (github): Audio|Client: Reimplemented audio playback interface enumeration 
2015-10-06
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  20:31 Revision d139bab9 (github): API|Audio|Client: Attribute SFX playback interfaces with a unique identity key; cleanup 
- 
  14:58 Revision 7b944029 (github): Refactor|Audio|Client: Extracted audio::IPlayer made pure abstract 
2015-10-01
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  18:40 Revision 2e9de0b4 (github): Merge branch 'master' into audio-cleanup 
- 
  16:40 Revision 691888a3 (github): Server: Replaced sample cache with a WaveformData database 
- The server has no need for caching sound samples (as they will never
 be played locally) and because purging was never...
2015-09-29
- 
  19:34 Revision b3612357 (github): Changed release type to Stable 
- Candidate build was successful.
2015-09-28
- 
  13:09 Revision 8b6ce431 (github): Refactor|Audio: Moved server side audio::System functionality to ServerApp 
- ServerApp itself now provides a tracking mechanism for logical sounds
 that are playing in the Server side's view of t...
2015-09-27
- 
  17:10 Revision bcd487ca (github): Refactor|Audio: Removed server side audio "frames"; cleanup 
- Todo: As there is now very little left of the server side audio::System
 we should make the whole system Client only a...
- 
  10:10 Revision a15d593e (github): Bumped version number to 1.15.4 Candidate 
- 
  10:07 Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers 
- More robust FBO configuration that is more likely to work with
 OpenGL 2.1 drivers.
 However, some renderer features m...
2015-09-26
- 
  21:43 Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations 
- A mobj may change states multiple times per tick. For instance, an
 Ettin's attack could be restarted immediately duri...
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