Activity
From 2015-09-09 to 2015-09-22
2015-09-19
- 16:01 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
- 13:21 Feature #2112 (Resolved): Bindings for the Playstation 3 controller
- Notes for future work:
* Defining the bindings in an Info document would be more approachable for end users.
* We ...
2015-09-17
- 18:13 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
- When evaluating the condition for event bindings, no binding context is being provided, which means the modifier is n...
2015-09-13
- 13:50 Feature #2112 (Closed): Bindings for the Playstation 3 controller
- When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for i...
- 13:45 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- Joysticks/gamepads are already being accessed via SDL2.
2015-09-10
- 16:36 Bug #1977: Doomsday crashes with Intel Chipset
- Ok. Thanks. I am looking forward new build of 1.15.4.
2015-09-09
- 09:34 Bug #1977: Doomsday crashes with Intel Chipset
- This is the 2.0 branch, which means resource packs aren't fully supported at the moment (short answer: you currently ...
- 05:52 Bug #1977: Doomsday crashes with Intel Chipset
- (build 1712) In fact after the engine starts, I am able to write in the console and choose options "Video, network, u...
- 05:32 Bug #1977: Doomsday crashes with Intel Chipset
- This build (1712) is better. The engine starts, I was able to see this short tutorial in the beginning. But then afte...
- 04:19 Bug #1977: Doomsday crashes with Intel Chipset
- I was able to extract some data from OpenGL extensions viewer 4.3.8. Please see the xls file. Pixel formats are numbe...
Also available in: Atom