Project

General

Profile

Activity

From 2015-09-09 to 2015-09-22

2015-09-19

16:01 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
skyjake
13:21 Feature #2112 (Resolved): Bindings for the Playstation 3 controller
Notes for future work:
* Defining the bindings in an Info document would be more approachable for end users.
* We ...
skyjake

2015-09-17

18:13 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
When evaluating the condition for event bindings, no binding context is being provided, which means the modifier is n... skyjake

2015-09-13

13:50 Feature #2112 (Closed): Bindings for the Playstation 3 controller
When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for i... skyjake
13:45 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
Joysticks/gamepads are already being accessed via SDL2. skyjake

2015-09-10

16:36 Bug #1977: Doomsday crashes with Intel Chipset
Ok. Thanks. I am looking forward new build of 1.15.4. Drako

2015-09-09

09:34 Bug #1977: Doomsday crashes with Intel Chipset
This is the 2.0 branch, which means resource packs aren't fully supported at the moment (short answer: you currently ... skyjake
05:52 Bug #1977: Doomsday crashes with Intel Chipset
(build 1712) In fact after the engine starts, I am able to write in the console and choose options "Video, network, u... Drako
05:32 Bug #1977: Doomsday crashes with Intel Chipset
This build (1712) is better. The engine starts, I was able to see this short tutorial in the beginning. But then afte... Drako
04:19 Bug #1977: Doomsday crashes with Intel Chipset
I was able to extract some data from OpenGL extensions viewer 4.3.8. Please see the xls file. Pixel formats are numbe... Drako
 

Also available in: Atom