Activity
From 2015-09-07 to 2015-09-20
2015-09-19
- 16:01 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
- 13:21 Feature #2112 (Resolved): Bindings for the Playstation 3 controller
- Notes for future work:
* Defining the bindings in an Info document would be more approachable for end users.
* We ...
2015-09-17
- 18:13 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
- When evaluating the condition for event bindings, no binding context is being provided, which means the modifier is n...
2015-09-13
- 13:50 Feature #2112 (Closed): Bindings for the Playstation 3 controller
- When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for i...
- 13:45 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- Joysticks/gamepads are already being accessed via SDL2.
2015-09-10
- 16:36 Bug #1977: Doomsday crashes with Intel Chipset
- Ok. Thanks. I am looking forward new build of 1.15.4.
2015-09-09
- 09:34 Bug #1977: Doomsday crashes with Intel Chipset
- This is the 2.0 branch, which means resource packs aren't fully supported at the moment (short answer: you currently ...
- 05:52 Bug #1977: Doomsday crashes with Intel Chipset
- (build 1712) In fact after the engine starts, I am able to write in the console and choose options "Video, network, u...
- 05:32 Bug #1977: Doomsday crashes with Intel Chipset
- This build (1712) is better. The engine starts, I was able to see this short tutorial in the beginning. But then afte...
- 04:19 Bug #1977: Doomsday crashes with Intel Chipset
- I was able to extract some data from OpenGL extensions viewer 4.3.8. Please see the xls file. Pixel formats are numbe...
2015-09-08
- 20:26 Bug #1977: Doomsday crashes with Intel Chipset
- Hmm, I can't see the information I was looking for in those. However, I've added a couple of further fallbacks to the...
- 19:28 Bug #1977: Doomsday crashes with Intel Chipset
- For now I only can send you files 1.jpg and 2.jpg. Later I will have more time to look at this.
There is a render... - 14:29 Bug #1977: Doomsday crashes with Intel Chipset
- If the _OpenGL Extensions Viewer_ app shows these for you, could you check what is supported in the Pixel Formats tab...
- 11:56 Bug #1977: Doomsday crashes with Intel Chipset
- Seeing as all of the fallback configurations failed, it leads me to suspect that your GPU and/or OpenGL drivers actua...
- 05:47 Bug #1977: Doomsday crashes with Intel Chipset
- Now 1711 build. The error changed:
Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe
Creat...
2015-09-07
- 19:24 Bug #1977: Doomsday crashes with Intel Chipset
- Please see the attached file. Hopefully it will help.
- 19:04 Bug #1977: Doomsday crashes with Intel Chipset
- @Drako: Could you post an updated log with *-vvv*, please? It would help to see more detail about what is happening a...
- 13:47 Bug #1977 (In Progress): Doomsday crashes with Intel Chipset
- 12:18 Bug #1977: Doomsday crashes with Intel Chipset
- Thanks for the details. Indeed it should be checking for the EXT_framebuffer_object extension rather than ARB. I'll c...
- 05:49 Bug #1977: Doomsday crashes with Intel Chipset
- I do not know if it helps but let me share it with you. I edited deng_gui.dll and changed ARB to EXT at offset 0x25dd...
- 05:33 Bug #1977: Doomsday crashes with Intel Chipset
- Ok. The build 1710 gives the following error:
Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday...
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