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From 2015-07-08 to 2015-07-21

2015-07-18

03:54 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
Presently Doomsday logs a warning whenever the Windows key (Qt key 16777250) is pressed. Doomsday should ignore this ... danij
03:06 Bug #2102 (Closed): [Windows] Updater does not launch installer (2.0)
Attempting to install an update downloaded using the built-in updater on Windows does not actually launch the install... danij

2015-07-15

22:01 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
I ran the commands as suggested with the same crash results. Harley51
21:39 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Harley51 wrote:
> Is there someplace else the commands are suppose to be entered.
If you are not comfortable with c...
skyjake
21:25 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> Harley51 wrote:
> > I just updated to 2.0 build 1656 and now at the main menu screen for Doom you hi...
Harley51
21:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> If you are using Snowberry
I don't think Snowberry is being used (it is a 2.0 unstable build).
skyjake
21:05 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Harley51 wrote:
> I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes r...
danij
19:07 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes right away. Entered ... Harley51
18:29 Bug #2100 (In Progress): [Windows] FMOD audio plugin missing from 2.0 installation
skyjake
18:27 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead...
skyjake
18:12 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
*@Harley51:* What happens if you try to use "-dsound" or "-openal" command line options when launching? skyjake
18:09 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead, when the forme... danij
18:04 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
This looks like an audio issue, the crash seems to have occurred during the starting of a sound effect.... skyjake
06:54 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Open GL Version is 4.0 Harley51
21:20 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
Now that Snowberry is being removed, the audio plugin selection should be provided at runtime. Ideally Doomsday shoul... skyjake

2015-07-13

03:02 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
I have a Sony Vaio. Game starts up fine. When I go forward in Doom up the first stairs. It get part way up and says D... Harley51

2015-07-10

22:04 Bug #2099 (Closed): [MP] Spurious remote player movements
skyjake
21:48 Bug #2099 (Resolved): [MP] Spurious remote player movements
This turned out to be a pretty simple bindings regression / refactoring oversight. The player's controls were inadver... skyjake
11:17 Bug #2099 (Closed): [MP] Spurious remote player movements
rhargrave wrote:
> I've been playing some coop, and it looks like the local player's movement state is being applied...
skyjake
 

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