Activity
From 2015-07-04 to 2015-07-17
2015-07-15
- 22:01 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- I ran the commands as suggested with the same crash results.
- 21:39 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Harley51 wrote:
> Is there someplace else the commands are suppose to be entered.
If you are not comfortable with c... - 21:25 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> Harley51 wrote:
> > I just updated to 2.0 build 1656 and now at the main menu screen for Doom you hi... - 21:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> If you are using Snowberry
I don't think Snowberry is being used (it is a 2.0 unstable build).
- 21:05 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Harley51 wrote:
> I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes r... - 19:07 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes right away. Entered ...
- 18:29 Bug #2100 (In Progress): [Windows] FMOD audio plugin missing from 2.0 installation
- 18:27 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- danij wrote:
> Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead... - 18:12 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- *@Harley51:* What happens if you try to use "-dsound" or "-openal" command line options when launching?
- 18:09 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead, when the forme...
- 18:04 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- This looks like an audio issue, the crash seems to have occurred during the starting of a sound effect....
- 06:54 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Open GL Version is 4.0
- 21:20 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
- Now that Snowberry is being removed, the audio plugin selection should be provided at runtime. Ideally Doomsday shoul...
2015-07-13
- 03:02 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
- I have a Sony Vaio. Game starts up fine. When I go forward in Doom up the first stairs. It get part way up and says D...
2015-07-10
- 22:04 Bug #2099 (Closed): [MP] Spurious remote player movements
- 21:48 Bug #2099 (Resolved): [MP] Spurious remote player movements
- This turned out to be a pretty simple bindings regression / refactoring oversight. The player's controls were inadver...
- 11:17 Bug #2099 (Closed): [MP] Spurious remote player movements
- rhargrave wrote:
> I've been playing some coop, and it looks like the local player's movement state is being applied...
2015-07-07
- 21:30 Bug #2098 (Closed): Build 1648 App inil Failed
- 20:36 Bug #2098: Build 1648 App inil Failed
- I have to fall back to 1645. There is no doomsday.exe file.
- 20:16 Bug #2098 (In Progress): Build 1648 App inil Failed
- I'll fix this for tomorrow's build. In the meantime, as a workaround, you can create a folder called "modules" in you...
- 20:13 Bug #2098 (Closed): Build 1648 App inil Failed
- Build 1648 App inil failed after upgrade.
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