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From 2015-03-05 to 2015-03-18

2015-03-17

20:31 Revision 11e1b985 (github): Fixed|libappfw: DocumentWidget content overflowing the right edge
Fixes a layout issue with DocumentWidget where it was possible that
tabbed lines would extend beyond the predetermine...
skyjake
20:30 Revision 542dd199 (github): Fixed|libappfw: DocumentWidget content overflowing the right edge
Fixes a layout issue with DocumentWidget where it was possible that
tabbed lines would extend beyond the predetermine...
skyjake

2015-03-15

18:09 Revision d09976a0 (github): Fixed|UI|Client: Using the correct frame for busy transitions
Previously there was an arbitrary 0.5 second threshold for determining
if the captured busy frame was still fine for ...
skyjake
18:07 Revision 5bcb1d1a (github): Fixed|UI|Client: Using the correct frame for busy transitions
Previously there was an arbitrary 0.5 second threshold for determining
if the captured busy frame was still fine for ...
skyjake
16:17 Revision 31ae35a7 (github): CMake|Clang|GCC: Enable C++11/C11 with a target property
Supported in CMake 3.2. In 3.1, doesn't work with AppleClang. skyjake
14:41 Revision cf402ba4 (github): Merge branch 'master' into cmake-build
skyjake
14:21 Revision 9101c9b2 (github): CMake|EAX|OpenAL: Check DENG_DEPEND_PATH; deploy OpenAL DLL
skyjake
12:23 Revision ab7b2d44 (github): CMake: Use the DENG_DEPEND_PATH environment variable when looking for SDL 2
skyjake
04:48 Revision 78223887 (github): Refactor|libdoom64: Switched st_stuff.c to C++, some cleanup
danij
02:25 Revision 63b6236d (github): Cleanup|World|LineSightTest: Simplified de::LineSightTest's internal structure, cleanup
The private implementation of this class does not need a reference
to the public instance.
danij

2015-03-13

16:34 Revision 27e2c0a4 (github): Fixed|Map Renderer: "Missing" material usage on floors/ceilings
danij

2015-03-12

03:33 Revision fdf4294e (github): Fixed|Doom: Final Doom Lost Soul bounce correction (regression)
Another mix up where global var gameMode was compared with the GM_*
flags rather than gamemode_t.
(A full search for...
danij
03:09 Revision 90b22cbd (github): Fixed|Doom: Final Doom teleport destination altitude (regression)
A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the ...
danij
02:11 Revision 96aaa1e5 (github): libcommon: Tweaked log message verbosity wrt palette translation table loading
danij

2015-03-11

17:38 Revision 0897e5c9 (github): Fixed|Hexen: Korax teleport order (refactoring oversight)
IssueID #765 danij

2015-03-10

18:16 Revision 1ed7ff29 (github): ResourceSystem: Cleanup
danij
17:51 Revision 7324fcf5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:51 Revision 86aca9f0 (github): Refactor|ResourceSystem: Cleaned up Sprite frame set construction
IssueID #1990 danij

2015-03-08

17:09 Revision a0d80144 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969
skyjake
17:09 Revision 7aa45a91 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969
skyjake
17:07 Revision 7689e2d2 (github): Merge branch 'master' into cmake-build
Conflicts:
doomsday/apps/plugins/common/src/acs/interpreter.cpp
doomsday/apps/plugins/common/src/acs/system.cpp
skyjake

2015-03-07

07:19 Revision f4ab2ee9 (github): ResourceSystem: Removed internal Sprite frame limit (was 29)
Previously a Sprite could comprise 29 frames at most because of the
limitations concerning lump names and vanilla mec...
danij

2015-03-06

22:03 Revision 1cd4cfe0 (github): libcommon: Cleanup
danij
22:03 Revision f86f1285 (github): Fixed|Definitions|libdoomsday: Group definition frame duration validation (mishandled -1)
Do not handle Group definitions whose frame durations do not describe
a valid animation sequence, when generating Mat...
danij

2015-03-05

15:12 Revision 40b98125 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:32 Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake
08:30 Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake
 

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