Activity
From 2015-03-05 to 2015-03-18
2015-03-17
- 20:31 Revision 11e1b985 (github): Fixed|libappfw: DocumentWidget content overflowing the right edge
- Fixes a layout issue with DocumentWidget where it was possible that
tabbed lines would extend beyond the predetermine... - 20:30 Revision 542dd199 (github): Fixed|libappfw: DocumentWidget content overflowing the right edge
- Fixes a layout issue with DocumentWidget where it was possible that
tabbed lines would extend beyond the predetermine...
2015-03-15
- 18:09 Revision d09976a0 (github): Fixed|UI|Client: Using the correct frame for busy transitions
- Previously there was an arbitrary 0.5 second threshold for determining
if the captured busy frame was still fine for ... - 18:07 Revision 5bcb1d1a (github): Fixed|UI|Client: Using the correct frame for busy transitions
- Previously there was an arbitrary 0.5 second threshold for determining
if the captured busy frame was still fine for ... - 16:17 Revision 31ae35a7 (github): CMake|Clang|GCC: Enable C++11/C11 with a target property
- Supported in CMake 3.2. In 3.1, doesn't work with AppleClang.
- 14:41 Revision cf402ba4 (github): Merge branch 'master' into cmake-build
- 14:21 Revision 9101c9b2 (github): CMake|EAX|OpenAL: Check DENG_DEPEND_PATH; deploy OpenAL DLL
- 12:23 Revision ab7b2d44 (github): CMake: Use the DENG_DEPEND_PATH environment variable when looking for SDL 2
- 04:48 Revision 78223887 (github): Refactor|libdoom64: Switched st_stuff.c to C++, some cleanup
- 02:25 Revision 63b6236d (github): Cleanup|World|LineSightTest: Simplified de::LineSightTest's internal structure, cleanup
- The private implementation of this class does not need a reference
to the public instance.
2015-03-13
2015-03-12
- 03:33 Revision fdf4294e (github): Fixed|Doom: Final Doom Lost Soul bounce correction (regression)
- Another mix up where global var gameMode was compared with the GM_*
flags rather than gamemode_t.
(A full search for... - 03:09 Revision 90b22cbd (github): Fixed|Doom: Final Doom teleport destination altitude (regression)
- A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the ... - 02:11 Revision 96aaa1e5 (github): libcommon: Tweaked log message verbosity wrt palette translation table loading
2015-03-11
- 17:38 Revision 0897e5c9 (github): Fixed|Hexen: Korax teleport order (refactoring oversight)
- IssueID #765
2015-03-10
- 18:16 Revision 1ed7ff29 (github): ResourceSystem: Cleanup
- 17:51 Revision 7324fcf5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:51 Revision 86aca9f0 (github): Refactor|ResourceSystem: Cleaned up Sprite frame set construction
- IssueID #1990
2015-03-08
- 17:09 Revision a0d80144 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
- There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969 - 17:09 Revision 7aa45a91 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
- There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969 - 17:07 Revision 7689e2d2 (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/plugins/common/src/acs/interpreter.cpp
doomsday/apps/plugins/common/src/acs/system.cpp
2015-03-07
- 07:19 Revision f4ab2ee9 (github): ResourceSystem: Removed internal Sprite frame limit (was 29)
- Previously a Sprite could comprise 29 frames at most because of the
limitations concerning lump names and vanilla mec...
2015-03-06
- 22:03 Revision 1cd4cfe0 (github): libcommon: Cleanup
- 22:03 Revision f86f1285 (github): Fixed|Definitions|libdoomsday: Group definition frame duration validation (mishandled -1)
- Do not handle Group definitions whose frame durations do not describe
a valid animation sequence, when generating Mat...
2015-03-05
- 15:12 Revision 40b98125 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:32 Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
- All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica... - 08:30 Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
- All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
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