Fixed|UI|Client: Using the correct frame for busy transitions
Previously there was an arbitrary 0.5 second threshold for determining if the captured busy frame was still fine for a transition (checked when a new request for a busy frame occurred).
This arbitrary threshold was removed and the busy frame is only discarded when the regular game is running without a busy transition.
Also did some cleanup: removing obsolete/commented code.
Fixed|UI|Client: Using the correct frame for busy transitions
Previously there was an arbitrary 0.5 second threshold for determining
if the captured busy frame was still fine for a transition (checked when
a new request for a busy frame occurred).
This arbitrary threshold was removed and the busy frame is only
discarded when the regular game is running without a busy transition.
Also did some cleanup: removing obsolete/commented code.
IssueID #1939