Activity
From 2015-02-28 to 2015-03-13
2015-03-13
2015-03-12
- 03:33 Revision fdf4294e (github): Fixed|Doom: Final Doom Lost Soul bounce correction (regression)
- Another mix up where global var gameMode was compared with the GM_*
flags rather than gamemode_t.
(A full search for... - 03:09 Revision 90b22cbd (github): Fixed|Doom: Final Doom teleport destination altitude (regression)
- A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the ... - 02:11 Revision 96aaa1e5 (github): libcommon: Tweaked log message verbosity wrt palette translation table loading
2015-03-11
- 17:38 Revision 0897e5c9 (github): Fixed|Hexen: Korax teleport order (refactoring oversight)
- IssueID #765
2015-03-10
- 18:16 Revision 1ed7ff29 (github): ResourceSystem: Cleanup
- 17:51 Revision 7324fcf5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 17:51 Revision 86aca9f0 (github): Refactor|ResourceSystem: Cleaned up Sprite frame set construction
- IssueID #1990
2015-03-08
- 17:09 Revision a0d80144 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
- There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969 - 17:09 Revision 7aa45a91 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
- There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969 - 17:07 Revision 7689e2d2 (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/plugins/common/src/acs/interpreter.cpp
doomsday/apps/plugins/common/src/acs/system.cpp
2015-03-07
- 07:19 Revision f4ab2ee9 (github): ResourceSystem: Removed internal Sprite frame limit (was 29)
- Previously a Sprite could comprise 29 frames at most because of the
limitations concerning lump names and vanilla mec...
2015-03-06
- 22:03 Revision 1cd4cfe0 (github): libcommon: Cleanup
- 22:03 Revision f86f1285 (github): Fixed|Definitions|libdoomsday: Group definition frame duration validation (mishandled -1)
- Do not handle Group definitions whose frame durations do not describe
a valid animation sequence, when generating Mat...
2015-03-05
- 15:12 Revision 40b98125 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:32 Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
- All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica... - 08:30 Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
- All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
2015-03-04
- 11:47 Revision b6c4de62 (github): Documentation|libcommon: Minor apidoc tweaks
- 11:19 Revision e3277ed2 (github): libcommon: Cleanup
- 10:55 Revision e9eb9f51 (github): Documentation|libcommon|libhexen: Typos
- 10:29 Revision 180a66c9 (github): Refactor|Hexen|libcommon: Consolidated more logic for launching missiles, cleanup
- Updated missile launching for Korax and IceGuy to use the revised
mechanism, which separates spawning from launching.
2015-03-03
- 03:09 Revision 422aba10 (github): Fixed|MaterialTextureLayer|Resources: MaterialTextureLayer::AnimationStage() should not decode texture URIs
- IssueID #1964
2015-03-02
- 23:44 Revision 8e6b6566 (github): Fixed: Crash warping to a map without MapInfo data
- Added fallback MapInfo data to be used as a last resort, when no def
is defined for the current map and the game does... - 09:28 Revision c295277e (github): Documentation|Doxygen|libcore: Added missing argument
- 09:24 Revision 90c07579 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
- IssueID #1987
- 09:24 Revision b00c4e61 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
- IssueID #1987
2015-03-01
- 18:52 Revision 94438568 (github): Fixed|X11|Canvas: Window refresh does not start properly
- A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w... - 18:49 Revision 8ac12bf1 (github): Fixed|X11|Canvas: Window refresh does not start properly
- A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w... - 18:20 Revision a2415db2 (github): CMake|Windows: Install Visual C++ redistributable libraries
- 15:49 Revision 671430d5 (github): CMake|Windows: Tweaks for WiX installer packaging
2015-02-28
- 19:54 Revision 9d85dd9e (github): All Games|libcommon: Include path for config.h
- Perhaps a more specific path helps with this issue.
IssueID #1984 - 19:48 Revision 8e78e6c2 (github): CMake: Option to install SDK; cleaned up OS X deployment
- When creating a binary package on OS X, only the apps and the Readme
should be present. - 19:44 Revision d7e16225 (github): All Games|libcommon: Include path for config.h
- Perhaps a more specific path helps with this issue.
IssueID #1984 - 17:22 Revision bbe9dda5 (github): CMake: Cleanup
- 14:29 Revision d21c690c (github): CMake|OS X: Code signing
- To comply with code signing rules, the plugins were moved under the
app bundle's PlugIns directory (PlugIns/Doomsday)...
Also available in: Atom