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From 2015-02-28 to 2015-03-13

2015-03-13

16:34 Revision 27e2c0a4 (github): Fixed|Map Renderer: "Missing" material usage on floors/ceilings
danij

2015-03-12

03:33 Revision fdf4294e (github): Fixed|Doom: Final Doom Lost Soul bounce correction (regression)
Another mix up where global var gameMode was compared with the GM_*
flags rather than gamemode_t.
(A full search for...
danij
03:09 Revision 90b22cbd (github): Fixed|Doom: Final Doom teleport destination altitude (regression)
A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the ...
danij
02:11 Revision 96aaa1e5 (github): libcommon: Tweaked log message verbosity wrt palette translation table loading
danij

2015-03-11

17:38 Revision 0897e5c9 (github): Fixed|Hexen: Korax teleport order (refactoring oversight)
IssueID #765 danij

2015-03-10

18:16 Revision 1ed7ff29 (github): ResourceSystem: Cleanup
danij
17:51 Revision 7324fcf5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:51 Revision 86aca9f0 (github): Refactor|ResourceSystem: Cleaned up Sprite frame set construction
IssueID #1990 danij

2015-03-08

17:09 Revision a0d80144 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969
skyjake
17:09 Revision 7aa45a91 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969
skyjake
17:07 Revision 7689e2d2 (github): Merge branch 'master' into cmake-build
Conflicts:
doomsday/apps/plugins/common/src/acs/interpreter.cpp
doomsday/apps/plugins/common/src/acs/system.cpp
skyjake

2015-03-07

07:19 Revision f4ab2ee9 (github): ResourceSystem: Removed internal Sprite frame limit (was 29)
Previously a Sprite could comprise 29 frames at most because of the
limitations concerning lump names and vanilla mec...
danij

2015-03-06

22:03 Revision 1cd4cfe0 (github): libcommon: Cleanup
danij
22:03 Revision f86f1285 (github): Fixed|Definitions|libdoomsday: Group definition frame duration validation (mishandled -1)
Do not handle Group definitions whose frame durations do not describe
a valid animation sequence, when generating Mat...
danij

2015-03-05

15:12 Revision 40b98125 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:32 Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake
08:30 Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake

2015-03-04

11:47 Revision b6c4de62 (github): Documentation|libcommon: Minor apidoc tweaks
danij
11:19 Revision e3277ed2 (github): libcommon: Cleanup
danij
10:55 Revision e9eb9f51 (github): Documentation|libcommon|libhexen: Typos
danij
10:29 Revision 180a66c9 (github): Refactor|Hexen|libcommon: Consolidated more logic for launching missiles, cleanup
Updated missile launching for Korax and IceGuy to use the revised
mechanism, which separates spawning from launching.
danij

2015-03-03

03:09 Revision 422aba10 (github): Fixed|MaterialTextureLayer|Resources: MaterialTextureLayer::AnimationStage() should not decode texture URIs
IssueID #1964 danij

2015-03-02

23:44 Revision 8e6b6566 (github): Fixed: Crash warping to a map without MapInfo data
Added fallback MapInfo data to be used as a last resort, when no def
is defined for the current map and the game does...
danij
09:28 Revision c295277e (github): Documentation|Doxygen|libcore: Added missing argument
skyjake
09:24 Revision 90c07579 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake
09:24 Revision b00c4e61 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake

2015-03-01

18:52 Revision 94438568 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:49 Revision 8ac12bf1 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:20 Revision a2415db2 (github): CMake|Windows: Install Visual C++ redistributable libraries
skyjake
15:49 Revision 671430d5 (github): CMake|Windows: Tweaks for WiX installer packaging
skyjake

2015-02-28

19:54 Revision 9d85dd9e (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
19:48 Revision 8e78e6c2 (github): CMake: Option to install SDK; cleaned up OS X deployment
When creating a binary package on OS X, only the apps and the Readme
should be present.
skyjake
19:44 Revision d7e16225 (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
17:22 Revision bbe9dda5 (github): CMake: Cleanup
skyjake
14:29 Revision d21c690c (github): CMake|OS X: Code signing
To comply with code signing rules, the plugins were moved under the
app bundle's PlugIns directory (PlugIns/Doomsday)...
skyjake
 

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