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From 2015-02-23 to 2015-03-08

2015-03-08

17:09 Revision a0d80144 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969
skyjake
17:09 Revision 7aa45a91 (github): Fixed|Doom|Multiplayer: Overlapping headings in the intermission screen
There is no room to spell out "SECRETS" and "FRAGS".
IssueID #1969
skyjake
17:07 Revision 7689e2d2 (github): Merge branch 'master' into cmake-build
Conflicts:
doomsday/apps/plugins/common/src/acs/interpreter.cpp
doomsday/apps/plugins/common/src/acs/system.cpp
skyjake

2015-03-07

07:19 Revision f4ab2ee9 (github): ResourceSystem: Removed internal Sprite frame limit (was 29)
Previously a Sprite could comprise 29 frames at most because of the
limitations concerning lump names and vanilla mec...
danij

2015-03-06

22:03 Revision 1cd4cfe0 (github): libcommon: Cleanup
danij
22:03 Revision f86f1285 (github): Fixed|Definitions|libdoomsday: Group definition frame duration validation (mishandled -1)
Do not handle Group definitions whose frame durations do not describe
a valid animation sequence, when generating Mat...
danij

2015-03-05

15:12 Revision 40b98125 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:32 Revision ea6bf14b (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake
08:30 Revision fad9c76e (github): Fixed|UI|Client: Show projected mouse cursor in all displacing VR modes
All VR modes that move window content around should use the custom cursor
since it will then be appropriately duplica...
skyjake

2015-03-04

11:47 Revision b6c4de62 (github): Documentation|libcommon: Minor apidoc tweaks
danij
11:19 Revision e3277ed2 (github): libcommon: Cleanup
danij
10:55 Revision e9eb9f51 (github): Documentation|libcommon|libhexen: Typos
danij
10:29 Revision 180a66c9 (github): Refactor|Hexen|libcommon: Consolidated more logic for launching missiles, cleanup
Updated missile launching for Korax and IceGuy to use the revised
mechanism, which separates spawning from launching.
danij

2015-03-03

03:09 Revision 422aba10 (github): Fixed|MaterialTextureLayer|Resources: MaterialTextureLayer::AnimationStage() should not decode texture URIs
IssueID #1964 danij

2015-03-02

23:44 Revision 8e6b6566 (github): Fixed: Crash warping to a map without MapInfo data
Added fallback MapInfo data to be used as a last resort, when no def
is defined for the current map and the game does...
danij
09:28 Revision c295277e (github): Documentation|Doxygen|libcore: Added missing argument
skyjake
09:24 Revision 90c07579 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake
09:24 Revision b00c4e61 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake

2015-03-01

18:52 Revision 94438568 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:49 Revision 8ac12bf1 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:20 Revision a2415db2 (github): CMake|Windows: Install Visual C++ redistributable libraries
skyjake
15:49 Revision 671430d5 (github): CMake|Windows: Tweaks for WiX installer packaging
skyjake

2015-02-28

19:54 Revision 9d85dd9e (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
19:48 Revision 8e78e6c2 (github): CMake: Option to install SDK; cleaned up OS X deployment
When creating a binary package on OS X, only the apps and the Readme
should be present.
skyjake
19:44 Revision d7e16225 (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
17:22 Revision bbe9dda5 (github): CMake: Cleanup
skyjake
14:29 Revision d21c690c (github): CMake|OS X: Code signing
To comply with code signing rules, the plugins were moved under the
app bundle's PlugIns directory (PlugIns/Doomsday)...
skyjake

2015-02-27

16:39 Revision 3baf9c4a (github): CMake: Require CMake 3.1
skyjake
16:39 Revision 995fda4a (github): CMake|OS X: Fixed issues with the CPack installation procedure
In custom install scripts, CMAKE_INSTALL_PREFIX will be different
when running CPack so the variable must not be eval...
skyjake

2015-02-24

12:09 Revision dc209f57 (github): Assimp: Updated the Git submodule
skyjake
07:05 Revision 3a37d7e3 (github): Refactor|libcommon: Further simplified acs::System
Since the recent introduction of acs::Module there is no longer a
need for the acs::System pimpl struct to hold a ref...
danij
06:43 Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ...
skyjake
06:41 Revision 34730448 (github): libcommon|acs::System: Ensure the current ACScript module is unloaded when changing map
Previously if the bytecode format for the new map was unrecognized
then the module for the previous map would remain ...
danij
05:44 Revision cab7a816 (github): libcommon|Hexen: Cleanup
danij
04:44 Revision 5e1ffc6f (github): Typos
danij
04:41 Revision 6d551400 (github): Fixed|64-bit|libcommon|acs::System: 32-bit integer assumptions (de)serializing ACScript world state
danij
04:27 Revision d89d7177 (github): Fixed|Hexen: Various invalid memory reads when starting ACScripts
Vanilla logic makes a lot of assumptions concerning the number of
arguments a given script expects. Resulting in read...
danij

2015-02-23

15:01 Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t...
skyjake
12:20 Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
Avoiding clashes with the Win32 API. skyjake
12:12 Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
skyjake
12:04 Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
skyjake
11:08 Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
cotire is now disabled by default if ccache is found. skyjake
09:21 Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
09:19 Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
skyjake
09:18 Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
07:10 Revision ba144563 (github): Cleanup|libcommon: acs::System (redundant namespace qualification)
danij
05:55 Revision eca8200e (github): Fixed|libcommon|acs::System: Possible state invalidation when loading acs::Modules
danij
05:30 Revision fb681a72 (github): Cleanup|libcommon: acs::Module
danij
05:02 Revision f8ec3e2b (github): Refactor|libcommon|acs::System: ACS Module abstraction (cleanup)
Introduced a Module abstraction/concept to the ACS scripting system,
for better SOC (although presently, only one mod...
danij
 

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