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From 2015-02-18 to 2015-03-03

2015-03-03

03:09 Revision 422aba10 (github): Fixed|MaterialTextureLayer|Resources: MaterialTextureLayer::AnimationStage() should not decode texture URIs
IssueID #1964 danij

2015-03-02

23:44 Revision 8e6b6566 (github): Fixed: Crash warping to a map without MapInfo data
Added fallback MapInfo data to be used as a last resort, when no def
is defined for the current map and the game does...
danij
09:28 Revision c295277e (github): Documentation|Doxygen|libcore: Added missing argument
skyjake
09:24 Revision 90c07579 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake
09:24 Revision b00c4e61 (github): Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987 skyjake

2015-03-01

18:52 Revision 94438568 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:49 Revision 8ac12bf1 (github): Fixed|X11|Canvas: Window refresh does not start properly
A paint event needs to be completed before another refresh is scheduled.
With the resize timer preventing painting, w...
skyjake
18:20 Revision a2415db2 (github): CMake|Windows: Install Visual C++ redistributable libraries
skyjake
15:49 Revision 671430d5 (github): CMake|Windows: Tweaks for WiX installer packaging
skyjake

2015-02-28

19:54 Revision 9d85dd9e (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
19:48 Revision 8e78e6c2 (github): CMake: Option to install SDK; cleaned up OS X deployment
When creating a binary package on OS X, only the apps and the Readme
should be present.
skyjake
19:44 Revision d7e16225 (github): All Games|libcommon: Include path for config.h
Perhaps a more specific path helps with this issue.
IssueID #1984
skyjake
17:22 Revision bbe9dda5 (github): CMake: Cleanup
skyjake
14:29 Revision d21c690c (github): CMake|OS X: Code signing
To comply with code signing rules, the plugins were moved under the
app bundle's PlugIns directory (PlugIns/Doomsday)...
skyjake

2015-02-27

16:39 Revision 3baf9c4a (github): CMake: Require CMake 3.1
skyjake
16:39 Revision 995fda4a (github): CMake|OS X: Fixed issues with the CPack installation procedure
In custom install scripts, CMAKE_INSTALL_PREFIX will be different
when running CPack so the variable must not be eval...
skyjake

2015-02-24

12:09 Revision dc209f57 (github): Assimp: Updated the Git submodule
skyjake
07:05 Revision 3a37d7e3 (github): Refactor|libcommon: Further simplified acs::System
Since the recent introduction of acs::Module there is no longer a
need for the acs::System pimpl struct to hold a ref...
danij
06:43 Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ...
skyjake
06:41 Revision 34730448 (github): libcommon|acs::System: Ensure the current ACScript module is unloaded when changing map
Previously if the bytecode format for the new map was unrecognized
then the module for the previous map would remain ...
danij
05:44 Revision cab7a816 (github): libcommon|Hexen: Cleanup
danij
04:44 Revision 5e1ffc6f (github): Typos
danij
04:41 Revision 6d551400 (github): Fixed|64-bit|libcommon|acs::System: 32-bit integer assumptions (de)serializing ACScript world state
danij
04:27 Revision d89d7177 (github): Fixed|Hexen: Various invalid memory reads when starting ACScripts
Vanilla logic makes a lot of assumptions concerning the number of
arguments a given script expects. Resulting in read...
danij

2015-02-23

15:01 Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t...
skyjake
12:20 Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
Avoiding clashes with the Win32 API. skyjake
12:12 Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
skyjake
12:04 Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
skyjake
11:08 Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
cotire is now disabled by default if ccache is found. skyjake
09:21 Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
09:19 Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
skyjake
09:18 Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
07:10 Revision ba144563 (github): Cleanup|libcommon: acs::System (redundant namespace qualification)
danij
05:55 Revision eca8200e (github): Fixed|libcommon|acs::System: Possible state invalidation when loading acs::Modules
danij
05:30 Revision fb681a72 (github): Cleanup|libcommon: acs::Module
danij
05:02 Revision f8ec3e2b (github): Refactor|libcommon|acs::System: ACS Module abstraction (cleanup)
Introduced a Module abstraction/concept to the ACS scripting system,
for better SOC (although presently, only one mod...
danij

2015-02-22

20:05 Revision 3ed7c865 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:04 Revision 1a7177f2 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:02 Revision f68216b8 (github): CMake|Windows: RC for libcore, client, and shell
Icons, version information, etc. skyjake
17:51 Revision 852e360c (github): CMake|Windows: Win32 resources and exports for plugins
Making this automatic via deng_add_plugin() makes more sense. skyjake
17:28 Revision 80572728 (github): CMake|Windows: API exports, running windeployqt, .pack output
skyjake
16:51 Revision 67a23690 (github): CMake|Windows: Precompiled headers, better dependency finding
skyjake
12:55 Revision f3079227 (github): CMake|Windows: Looking for DirectX and EAX
skyjake
10:18 Revision 7f9c1de4 (github): Cleanup: Renamed the LONG/SHORT macros
The LONG macro conflicted with the LONG typedef in <windows.h>. skyjake
09:57 Revision ca840c01 (github): CMake|Windows: Configuring the build for 32-bit Windows
Modified dependency finders to work on Windows. skyjake

2015-02-21

11:26 Revision f8c6e746 (github): CMake|OS X: Enabling C++11, DisplayMode default, building blank config
skyjake

2015-02-20

22:30 Revision c76eef3b (github): CMake: Compile and install readme documentation
skyjake
21:10 Revision 5ea74597 (github): CMake|Unix: Building and installing on an Unix system
Also, some minor tweaks for CMake 3.0.2 compatibility. skyjake
11:08 Revision 1586a285 (github): CMake: Improved finding of FMOD, LibOVR; OS X plugin install names
skyjake

2015-02-19

23:24 Revision 3ca76171 (github): CMake|OS X: Better method to install tools inside Doomsday.app
install (TARGETS) takes care of the rpath fixing etc. skyjake
22:26 Revision 604ca388 (github): CMake|OS X: Installing all apps and other components, tweaks for IDEs
skyjake
05:29 Revision 7fa36cbf (github): libcommon|acs::System: Fix ACS bytecode recognition (null termination oversight)
danij
04:42 Revision 6bc4c673 (github): libcommon|acs::System: Ignore ZDoom-extended ACS bytecode formats
ZDoom-extended ACScript bytecode formats are unsupported as they
introduce several new data chunks, which, are curren...
danij
04:01 Revision f45e6ce4 (github): libcommon|acs::System: More robust ACS bytecode validation
Make use of Doomsday 2.0 components for recognition and validation
of ACScript bytecode data.
Todo: Ignore unsupport...
danij

2015-02-18

20:29 Revision 4c97f434 (github): CMake: Cleanup
skyjake
20:29 Revision fbeef850 (github): OS X|libcore: Detect .bundle format plugins
Plugins are now correctly packaged into bundles, with the binary
in the appropriate MacOS folder.
skyjake
17:41 Revision 7429217c (github): CMake: Building the client, bundling plugins, cleanup
skyjake
17:19 Revision bbfc0820 (github): Client: Cleanup
skyjake
15:52 Revision 9184a70d (github): CMake: Cleanup and finding LibOVR, OpenAL, SDL2
skyjake
15:50 Revision 34cff9ea (github): libdoomsday: Moved net.dengine.base package
This package belongs under the ownership of libdoomsday. skyjake
10:57 Revision 7eb33ca6 (github): CMake: Added projects for plugins, bundling for OS X
skyjake
 

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