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From 2015-02-12 to 2015-02-25

2015-02-24

12:09 Revision dc209f57 (github): Assimp: Updated the Git submodule
skyjake
07:05 Revision 3a37d7e3 (github): Refactor|libcommon: Further simplified acs::System
Since the recent introduction of acs::Module there is no longer a
need for the acs::System pimpl struct to hold a ref...
danij
06:43 Revision 70da41ce (github): CMake|OS X: Building and running with Xcode
Like MSVS, Xcode uses different folders for the Debug and Release
binaries. The INTDIR or $<TARGET_FILE> is now used ...
skyjake
06:41 Revision 34730448 (github): libcommon|acs::System: Ensure the current ACScript module is unloaded when changing map
Previously if the bytecode format for the new map was unrecognized
then the module for the previous map would remain ...
danij
05:44 Revision cab7a816 (github): libcommon|Hexen: Cleanup
danij
04:44 Revision 5e1ffc6f (github): Typos
danij
04:41 Revision 6d551400 (github): Fixed|64-bit|libcommon|acs::System: 32-bit integer assumptions (de)serializing ACScript world state
danij
04:27 Revision d89d7177 (github): Fixed|Hexen: Various invalid memory reads when starting ACScripts
Vanilla logic makes a lot of assumptions concerning the number of
arguments a given script expects. Resulting in read...
danij

2015-02-23

15:01 Revision df454547 (github): CMake: Don't use exported SDK libs if present in current build
Once installed, CMake will find the SDK libs in the installation
location (at least on Windows). This should ensure t...
skyjake
12:20 Revision 3357df66 (github): Fixed|Client: Use the renamed DD_FLOAT() macro (instead of FLOAT)
Avoiding clashes with the Win32 API. skyjake
12:12 Revision 65e20240 (github): CMake|OS X: Unix include directories needed, too
skyjake
12:04 Revision 9a70fd13 (github): CMake|Oculus Rift: Check that LibOVR version is correct; update for 0.4.4
skyjake
11:08 Revision e67bc5bf (github): CMake: Check environment variable DENG_DEPEND_PATH; cleanup
cotire is now disabled by default if ccache is found. skyjake
09:21 Revision 04452f9d (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
09:19 Revision 5206343b (github): CMake: User-friendliness; don't try to install from deployed bin folder
skyjake
09:18 Revision e0119736 (github): Debug|World: Avoid crash when analyzing alpha of a missing sprite texture
IssueID #1964 skyjake
07:10 Revision ba144563 (github): Cleanup|libcommon: acs::System (redundant namespace qualification)
danij
05:55 Revision eca8200e (github): Fixed|libcommon|acs::System: Possible state invalidation when loading acs::Modules
danij
05:30 Revision fb681a72 (github): Cleanup|libcommon: acs::Module
danij
05:02 Revision f8ec3e2b (github): Refactor|libcommon|acs::System: ACS Module abstraction (cleanup)
Introduced a Module abstraction/concept to the ACS scripting system,
for better SOC (although presently, only one mod...
danij

2015-02-22

20:05 Revision 3ed7c865 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:04 Revision 1a7177f2 (github): Fixed|libcore|ScriptSystem: Possible crash when importing modules
The sorting predicate was not correct (not a bool), which could
confuse MSVC's std::list.
skyjake
20:02 Revision f68216b8 (github): CMake|Windows: RC for libcore, client, and shell
Icons, version information, etc. skyjake
17:51 Revision 852e360c (github): CMake|Windows: Win32 resources and exports for plugins
Making this automatic via deng_add_plugin() makes more sense. skyjake
17:28 Revision 80572728 (github): CMake|Windows: API exports, running windeployqt, .pack output
skyjake
16:51 Revision 67a23690 (github): CMake|Windows: Precompiled headers, better dependency finding
skyjake
12:55 Revision f3079227 (github): CMake|Windows: Looking for DirectX and EAX
skyjake
10:18 Revision 7f9c1de4 (github): Cleanup: Renamed the LONG/SHORT macros
The LONG macro conflicted with the LONG typedef in <windows.h>. skyjake
09:57 Revision ca840c01 (github): CMake|Windows: Configuring the build for 32-bit Windows
Modified dependency finders to work on Windows. skyjake

2015-02-21

11:26 Revision f8c6e746 (github): CMake|OS X: Enabling C++11, DisplayMode default, building blank config
skyjake

2015-02-20

22:30 Revision c76eef3b (github): CMake: Compile and install readme documentation
skyjake
21:10 Revision 5ea74597 (github): CMake|Unix: Building and installing on an Unix system
Also, some minor tweaks for CMake 3.0.2 compatibility. skyjake
11:08 Revision 1586a285 (github): CMake: Improved finding of FMOD, LibOVR; OS X plugin install names
skyjake

2015-02-19

23:24 Revision 3ca76171 (github): CMake|OS X: Better method to install tools inside Doomsday.app
install (TARGETS) takes care of the rpath fixing etc. skyjake
22:26 Revision 604ca388 (github): CMake|OS X: Installing all apps and other components, tweaks for IDEs
skyjake
05:29 Revision 7fa36cbf (github): libcommon|acs::System: Fix ACS bytecode recognition (null termination oversight)
danij
04:42 Revision 6bc4c673 (github): libcommon|acs::System: Ignore ZDoom-extended ACS bytecode formats
ZDoom-extended ACScript bytecode formats are unsupported as they
introduce several new data chunks, which, are curren...
danij
04:01 Revision f45e6ce4 (github): libcommon|acs::System: More robust ACS bytecode validation
Make use of Doomsday 2.0 components for recognition and validation
of ACScript bytecode data.
Todo: Ignore unsupport...
danij

2015-02-18

20:29 Revision 4c97f434 (github): CMake: Cleanup
skyjake
20:29 Revision fbeef850 (github): OS X|libcore: Detect .bundle format plugins
Plugins are now correctly packaged into bundles, with the binary
in the appropriate MacOS folder.
skyjake
17:41 Revision 7429217c (github): CMake: Building the client, bundling plugins, cleanup
skyjake
17:19 Revision bbfc0820 (github): Client: Cleanup
skyjake
15:52 Revision 9184a70d (github): CMake: Cleanup and finding LibOVR, OpenAL, SDL2
skyjake
15:50 Revision 34cff9ea (github): libdoomsday: Moved net.dengine.base package
This package belongs under the ownership of libdoomsday. skyjake
10:57 Revision 7eb33ca6 (github): CMake: Added projects for plugins, bundling for OS X
skyjake

2015-02-17

12:31 Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
skyjake
09:32 Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
skyjake

2015-02-16

13:53 Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
skyjake
13:23 Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau...
skyjake
13:21 Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
skyjake
13:18 Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
skyjake
13:17 Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau...
skyjake
11:02 Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
skyjake

2015-02-13

10:47 Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
skyjake
08:38 Revision 805c7b91 (github): Fixed|Windows: Build failure
skyjake

2015-02-12

18:00 Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time.
skyjake
18:00 Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b...
skyjake
18:00 Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f...
skyjake
18:00 Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste...
skyjake
18:00 Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This...
skyjake
16:01 Revision ecc042ae (github): Fixed|Definitions|libdoomsday: Old style Decoration def interpretation
This kind of null stage optimization will require an object level
controller so lets keep things simple for now.
Iss...
danij
12:20 Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
skyjake
 

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