Activity
From 2015-02-07 to 2015-02-20
2015-02-20
- 22:30 Revision c76eef3b (github): CMake: Compile and install readme documentation
- 21:10 Revision 5ea74597 (github): CMake|Unix: Building and installing on an Unix system
- Also, some minor tweaks for CMake 3.0.2 compatibility.
- 11:08 Revision 1586a285 (github): CMake: Improved finding of FMOD, LibOVR; OS X plugin install names
2015-02-19
- 23:24 Revision 3ca76171 (github): CMake|OS X: Better method to install tools inside Doomsday.app
- install (TARGETS) takes care of the rpath fixing etc.
- 22:26 Revision 604ca388 (github): CMake|OS X: Installing all apps and other components, tweaks for IDEs
- 05:29 Revision 7fa36cbf (github): libcommon|acs::System: Fix ACS bytecode recognition (null termination oversight)
- 04:42 Revision 6bc4c673 (github): libcommon|acs::System: Ignore ZDoom-extended ACS bytecode formats
- ZDoom-extended ACScript bytecode formats are unsupported as they
introduce several new data chunks, which, are curren... - 04:01 Revision f45e6ce4 (github): libcommon|acs::System: More robust ACS bytecode validation
- Make use of Doomsday 2.0 components for recognition and validation
of ACScript bytecode data.
Todo: Ignore unsupport...
2015-02-18
- 20:29 Revision 4c97f434 (github): CMake: Cleanup
- 20:29 Revision fbeef850 (github): OS X|libcore: Detect .bundle format plugins
- Plugins are now correctly packaged into bundles, with the binary
in the appropriate MacOS folder. - 17:41 Revision 7429217c (github): CMake: Building the client, bundling plugins, cleanup
- 17:19 Revision bbfc0820 (github): Client: Cleanup
- 15:52 Revision 9184a70d (github): CMake: Cleanup and finding LibOVR, OpenAL, SDL2
- 15:50 Revision 34cff9ea (github): libdoomsday: Moved net.dengine.base package
- This package belongs under the ownership of libdoomsday.
- 10:57 Revision 7eb33ca6 (github): CMake: Added projects for plugins, bundling for OS X
2015-02-17
- 12:31 Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
- 09:32 Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
- Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
2015-02-16
- 13:53 Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
- 13:23 Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... - 13:21 Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
- 13:18 Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
- 13:17 Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... - 11:02 Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
2015-02-13
- 10:47 Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
- 08:38 Revision 805c7b91 (github): Fixed|Windows: Build failure
2015-02-12
- 18:00 Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
- A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time. - 18:00 Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
- The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b... - 18:00 Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
- Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f... - 18:00 Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
- Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste... - 18:00 Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
- If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This... - 16:01 Revision ecc042ae (github): Fixed|Definitions|libdoomsday: Old style Decoration def interpretation
- This kind of null stage optimization will require an object level
controller so lets keep things simple for now.
Iss... - 12:20 Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
2015-02-11
- 19:22 Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
- The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
2015-02-10
- 22:42 Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
- Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil... - 09:57 Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
- 09:45 Revision e225608b (github): Debug|GL: Show initial GL format parameters
- Plus other small tweaks made during debugging.
- 00:14 Revision 84abed90 (github): Fixed|libdoomsday|DED: Parsing Material.Light defs (copy/paste oversight)
2015-02-09
- 21:17 Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
- Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906 - 11:00 Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
- Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there... - 09:04 Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
2015-02-08
- 03:20 Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
- 02:50 Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
- 00:26 Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:25 Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
2015-02-07
- 19:22 Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
- Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map). - 16:49 Revision 806aafa9 (github): Definitions: Cleanup
- 16:32 Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
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