Activity
From 2015-02-04 to 2015-02-17
2015-02-17
- 12:31 Revision cb23b031 (github): CMake: Tests, Info.plist generation, package bundling, sublist macro
- 09:32 Revision b47c0c00 (github): OS X|libcore|App: Built-in basedir for command line apps
- Unbundled apps don't have a Resources folder, so they now expect
a Unix-style read-only shared data directory to be p...
2015-02-16
- 13:53 Revision f0f864fa (github): Cleanup|CMake: Better SDK library target naming
- 13:23 Revision ef2c274f (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... - 13:21 Revision 4ddba79f (github): wadtool: Ported to use deng_legacy, no longer Windows-only
- 13:18 Revision 26ed8614 (github): Unix|CMake|Amethyst: Generate server and shell-text manual pages
- 13:17 Revision 774fd596 (github): Fixed|Unix|liblegacy: Path manipulation in Windows style file finding
- The Unix version of these Windows style routines had some bugs that
apparently haven't surfaced before, perhaps becau... - 11:02 Revision 8ac4642c (github): CMake: Added CMake project files; added sdk, apps subdirectories
2015-02-13
- 10:47 Revision e4ad6500 (github): UI|Client: Hide the main window to ensure a critical message is visible
- 08:38 Revision 805c7b91 (github): Fixed|Windows: Build failure
2015-02-12
- 18:00 Revision be310c4b (github): Fixed|libcore|Animation: Potential crash during animation
- A race condition was possible that caused a double free on a de::Time
instance when updating the current animation time. - 18:00 Revision 3efff8fb (github): Refactor|Client|UI: Switching to/from native UI mode
- The "native UI" mode puts the game to windowed mode and restores
desktop display mode so that native UI widgets can b... - 18:00 Revision 4d190715 (github): UI|Client|Games: Game availability changes now have their own audience
- Rather than updating game availability in the UI after app startup
is complete, we'll do updates whenever Games has f... - 18:00 Revision 88d6d57e (github): UI|Client|Task Bar: Choosing the IWAD folder
- Added a menu item in the app menu to select the primary IWAD folder
that overrides all others. This is saved persiste... - 18:00 Revision 44c2114b (github): Home|UI: If needed, show a notice and button to pick the IWAD folder
- If no games are found, the home screen now simply shows a notice
that tells the user to locate the IWAD folder.
This... - 16:01 Revision ecc042ae (github): Fixed|Definitions|libdoomsday: Old style Decoration def interpretation
- This kind of null stage optimization will require an object level
controller so lets keep things simple for now.
Iss... - 12:20 Revision 3a95e95d (github): OS X|qmake: Try pkg-config if SDL2_FRAMEWORK_DIR is undefined
2015-02-11
- 19:22 Revision 3e1527da (github): Fixed|Multiplayer|Client: Cleaning up client state when leaving a game
- The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx...
2015-02-10
- 22:42 Revision bebf3ad8 (github): MSVC|qmake: Enable debug information in release builds
- Since the MSVC script is only intended for development uses, it is
better to enable debug information in release buil... - 09:57 Revision 5cebd2f8 (github): Fixed|Windows|GL|libgui: Build failure
- 09:45 Revision e225608b (github): Debug|GL: Show initial GL format parameters
- Plus other small tweaks made during debugging.
- 00:14 Revision 84abed90 (github): Fixed|libdoomsday|DED: Parsing Material.Light defs (copy/paste oversight)
2015-02-09
- 21:17 Revision 8252f7bc (github): Definitions|libdoomsday: Working on interpretation of old style Decoration defs
- Animation is now mostly working although there appears to be some
timing issues remaining...
IssueID #1906 - 11:00 Revision d93e3fe3 (github): Fixed|UI|Multiplayer: Potential crash when joining an MP game
- Synchronous signal handling (game unload, MP join) may lead to the
widget being gone when it's time to check if there... - 09:04 Revision e8c0a261 (github): qmake|Documentation: Clarified debug build option
2015-02-08
- 03:20 Revision 5741eafb (github): Fixed|libdoomsday|DED: Implicit Decoration.Light stage allocation while parsing
- 02:50 Revision 77cd24e1 (github): Refactor|libdoomsday|DED: Reimplemented Decoration definitions using DED 2.0 components
- 00:26 Revision 0227ce21 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:25 Revision 3c112791 (github): Refactor|libdoomsday|DED: Reimplemented Material definitions using DED 2.0 components
2015-02-07
- 19:22 Revision 13b1b425 (github): Fixed|Multiplayer: Crash when joining a finished coop game
- Joining a Doom II coop in MAP30 post-map state caused a fatal error
(no current map). - 16:49 Revision 806aafa9 (github): Definitions: Cleanup
- 16:32 Revision 6a482b97 (github): Refactor|ResourceSystem: Implement Material(Scheme) iterations with C++11 lambdas
2015-02-06
- 23:28 Revision c56e0272 (github): Definitions: Cleanup
- 23:06 Revision 43e0bbaf (github): API|Refactor: Lookup Text definitions via libdoomsday's ded_t
- libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose ... - 18:48 Revision bbef731b (github): libcommon: Print a session metadata banner when the game begins (log)
- Including all pertinent info such as the episode ID and if verbose,
a breakdown of the game rule configuration. - 13:05 Revision b2a46516 (github): libcommon: Removed current episode ID from the map banner (log)
- On second thoughts, lets not include this info in the map banner so
as not to potentially confuse the user when manua... - 08:10 Revision 09006e0f (github): Pilot: Documentation generated by the 'dox' client
2015-02-05
- 18:31 Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
- MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal... - 17:25 Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
- Also, always sort the MP sessions when they become available.
- 17:01 Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
- If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884 - 16:59 Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
- Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ... - 16:01 Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
- This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
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