Activity
From 2014-12-16 to 2014-12-29
2014-12-26
- 10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
- IssueID #1932
2014-12-23
2014-12-20
- 17:49 Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
- Reserve more bits to store information about scissor and viewport.
- 17:49 Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
- 17:49 Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
- 3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab... - 03:37 Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
- 00:35 Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:35 Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
2014-12-17
2014-12-16
- 19:56 Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
- 01:57 Revision c81efff5 (github): Refactor|Resources: Apply PIMPL in Material(*)Layer::AnimationStage
- Also improved formatting of animation stage descriptions for detail
texture and shine layers.
Next step: Refactor th...
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