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From 2014-12-15 to 2014-12-28

2014-12-26

10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
IssueID #1932 skyjake

2014-12-23

01:16 Revision 3f02dfc0 (github): Fixed|Definitions: Runtime ded_material_t interpretation
danij

2014-12-20

17:49 Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
Reserve more bits to store information about scissor and viewport. skyjake
17:49 Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
skyjake
17:49 Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab...
skyjake
03:37 Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
danij
00:35 Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:35 Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
danij

2014-12-17

21:27 Revision 8016243a (github): Fixed|Client: Compiler warnings
skyjake

2014-12-16

19:56 Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
skyjake
01:57 Revision c81efff5 (github): Refactor|Resources: Apply PIMPL in Material(*)Layer::AnimationStage
Also improved formatting of animation stage descriptions for detail
texture and shine layers.
Next step: Refactor th...
danij

2014-12-15

19:55 Revision 3227c01a (github): Documentation|Material|Resources: Material apidoc fixes
danij
19:40 Revision d2491466 (github): Fixed|Doom: IllegalPatternError handling "where" commands
danij
19:33 Revision 29faaf64 (github): Documentation|MaterialAnimator|Resources|Client: Explained use of MaterialVariantSpec
danij
19:33 Revision aefa188e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:13 Revision d2342aca (github): Refactor|Resources: Revised Material resource model
Implemented a MaterialAnimator concept and revised the old context
"variant" stuff accordingly. The idea is that each...
danij
 

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