Activity
From 2014-12-10 to 2014-12-23
2014-12-23
2014-12-20
- 17:49 Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
- Reserve more bits to store information about scissor and viewport.
- 17:49 Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
- 17:49 Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
- 3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab... - 03:37 Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
- 00:35 Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:35 Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
2014-12-17
2014-12-16
- 19:56 Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
- 01:57 Revision c81efff5 (github): Refactor|Resources: Apply PIMPL in Material(*)Layer::AnimationStage
- Also improved formatting of animation stage descriptions for detail
texture and shine layers.
Next step: Refactor th...
2014-12-15
- 19:55 Revision 3227c01a (github): Documentation|Material|Resources: Material apidoc fixes
- 19:40 Revision d2491466 (github): Fixed|Doom: IllegalPatternError handling "where" commands
- 19:33 Revision 29faaf64 (github): Documentation|MaterialAnimator|Resources|Client: Explained use of MaterialVariantSpec
- 19:33 Revision aefa188e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:13 Revision d2342aca (github): Refactor|Resources: Revised Material resource model
- Implemented a MaterialAnimator concept and revised the old context
"variant" stuff accordingly. The idea is that each...
2014-12-14
- 12:22 Revision 132bafba (github): libcommon|Refactor: Added a common console registration function
- Common variables should be registered here.
- 12:20 Revision d483acad (github): libcommon|Refactor: Unified the mobj thrust multiplier calculation
- Since the thrust multiplier is directly related to friction, it should
be placed next to the friction calculations. - 11:21 Revision e61fb815 (github): Cleanup|Refactor|All Games: Common config variables in one struct
- The cfg.common struct now contains all the config variables that are
common to all games (most handled by libcommon).... - 09:33 Revision 9b2f87a8 (github): Cleanup|libcommon|All Games: Removed redundant common declarations
- The functions is r_defs.h are really defined in the libcommon
p_mapsetup.cpp, so they should have a common header, too. - 07:15 Revision bd329483 (github): libcommon|Cleanup|All Games: Calculating mobj movement friction
- The code for calculating friction was half-commonized already, with
the function in libcommon having the logic for Do...
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